2014-02-24 15:58:02 +00:00
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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}
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var text;
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var key1;
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var key2;
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function create() {
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game.stage.setBackgroundColor(0x0b7276);
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game.add.text(32, 16, "SPACE");
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game.add.text(32, 170, "A");
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key1 = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
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key2 = game.input.keyboard.addKey(Phaser.Keyboard.A);
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}
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function update() {
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}
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function render() {
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2014-03-03 01:19:31 +00:00
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game.debug.key(key1, 32, 64);
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game.debug.key(key2, 32, 220);
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2014-02-24 15:58:02 +00:00
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}
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