phaser/examples/wip/destroy state swap.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var anim;
function create() {
game.stage.backgroundColor = 0xff8855;
mummy = game.add.sprite(300, 200, 'mummy', 5);
mummy.animations.updateIfVisible = false;
anim = mummy.animations.add('walk');
anim.play(2, false);
// anim.play(2, true);
}
function update() {
}
function render() {
game.debug.text(anim.frame + ' / 17', 32, 32);
}