phaser/src/gameobjects/components/Depth.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
* Provides methods used for setting the depth of a Game Object.
* Should be applied as a mixin and not used directly.
*
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* @namespace Phaser.GameObjects.Components.Depth
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* @since 3.0.0
*/
var Depth = {
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/**
* Private internal value. Holds the depth of the Game Object.
*
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* @name Phaser.GameObjects.Components.Depth#_depth
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* @type {number}
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* @private
* @default 0
* @since 3.0.0
*/
_depth: 0,
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/**
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* The depth of this Game Object within the Scene. Ensure this value is only ever set to a number data-type.
*
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* The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
* of Game Objects, without actually moving their position in the display list.
*
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* The default depth is zero. A Game Object with a higher depth
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* value will always render in front of one with a lower value.
*
* Setting the depth will queue a depth sort event within the Scene.
*
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* @name Phaser.GameObjects.Components.Depth#depth
* @type {number}
* @since 3.0.0
*/
depth: {
get: function ()
{
return this._depth;
},
set: function (value)
{
if (this.displayList)
{
this.displayList.queueDepthSort();
}
this._depth = value;
}
},
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/**
* The depth of this Game Object within the Scene.
*
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* The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
* of Game Objects, without actually moving their position in the display list.
*
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* The default depth is zero. A Game Object with a higher depth
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* value will always render in front of one with a lower value.
*
* Setting the depth will queue a depth sort event within the Scene.
*
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* @method Phaser.GameObjects.Components.Depth#setDepth
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* @since 3.0.0
*
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* @param {number} value - The depth of this Game Object. Ensure this value is only ever a number data-type.
*
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* @return {this} This Game Object instance.
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*/
setDepth: function (value)
{
if (value === undefined) { value = 0; }
this.depth = value;
return this;
}
};
module.exports = Depth;