phaser/src/fx/Controller.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
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var Class = require('../utils/Class');
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/**
* @classdesc
*
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* @class Controller
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* @memberof Phaser.FX
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* @constructor
* @since 3.60.0
*
* @param {number} type - The FX Type constant.
* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
*/
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var Controller = new Class({
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initialize:
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function Controller (type, gameObject)
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{
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/**
* The FX_CONST type of this effect.
*
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* @name Phaser.FX.Controller#type
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* @type {number}
* @since 3.60.0
*/
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this.type = type;
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/**
* A reference to the Game Object that owns this effect.
*
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* @name Phaser.FX.Controller#gameObject
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* @type {Phaser.GameObjects.GameObject}
* @since 3.60.0
*/
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this.gameObject = gameObject;
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/**
* Toggle this boolean to enable or disable this effect,
* without removing and adding it from the Game Object.
*
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* @name Phaser.FX.Controller#active
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* @type {boolean}
* @since 3.60.0
*/
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this.active = true;
},
destroy: function ()
{
this.gameObject = null;
}
});
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module.exports = Controller;