phaser/src/gameobjects/particles/ParticleManagerFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var GameObjectFactory = require('../GameObjectFactory');
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var ParticleEmitterManager = require('./ParticleEmitterManager');
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/**
* Creates a new Particle Emitter Manager Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#particles
* @since 3.0.0
*
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|number|object)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig|Phaser.Types.GameObjects.Particles.ParticleEmitterConfig[]} [emitters] - Configuration settings for one or more emitters to create.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created.
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*/
GameObjectFactory.register('particles', function (key, frame, emitters)
{
return this.displayList.add(new ParticleEmitterManager(this.scene, key, frame, emitters));
});