phaser/v3/src/gameobjects/pool/SpritePool.js

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// Phaser.GameObjects.SpritePool
var Class = require('../../utils/Class');
var Sprite = require('../sprite/Sprite');
var ObjectPool = require('./ObjectPool');
// An Object Pool
var SpritePool = new Class({
Extends: ObjectPool,
initialize:
function SpritePool (manager, maxSize, quantity, key, frame)
{
ObjectPool.call(this, manager, Sprite, maxSize, this.makeSprite, this);
this.defaultKey = key;
this.defaultFrame = frame;
},
makeSprite: function ()
{
var gameObject = new this.classType(this.scene, 0, 0, this.defaultKey, this.defaultFrame);
this.displayList.add(gameObject);
this.updateList.add(gameObject);
gameObject.setActive(false);
gameObject.setVisible(false);
return gameObject;
},
get: function (x, y)
{
var gameObject = this.getFreeGameObject();
gameObject.setPosition(x, y);
return gameObject;
}
});
module.exports = SpritePool;