phaser/src/physics/arcade/index.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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var CONST = require('./const');
var Extend = require('../../utils/object/Extend');
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/**
* @callback ArcadePhysicsCallback
*
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* @param {Phaser.GameObjects.GameObject} object1 - The first Body to separate.
* @param {Phaser.GameObjects.GameObject} object2 - The second Body to separate.
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*/
/**
* @namespace Phaser.Physics.Arcade
*/
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var Arcade = {
ArcadePhysics: require('./ArcadePhysics'),
Body: require('./Body'),
Collider: require('./Collider'),
Components: require('./components'),
Factory: require('./Factory'),
Group: require('./PhysicsGroup'),
Image: require('./ArcadeImage'),
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IntersectsRect: require('./IntersectsRect'),
Sprite: require('./ArcadeSprite'),
StaticBody: require('./StaticBody'),
StaticGroup: require('./StaticPhysicsGroup'),
World: require('./World')
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};
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// Merge in the consts
Arcade = Extend(false, Arcade, CONST);
module.exports = Arcade;