phaser/src/gameobjects/quad/QuadFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Quad = require('./Quad');
var GameObjectFactory = require('../GameObjectFactory');
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/**
* Creates a new Quad Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Quad Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#quad
* @webglOnly
* @since 3.0.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
* @return {Phaser.GameObjects.Quad} The Game Object that was created.
*/
if (typeof WEBGL_RENDERER)
{
GameObjectFactory.register('quad', function (x, y, key, frame)
{
return this.displayList.add(new Quad(this.scene, x, y, key, frame));
});
}
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// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns