2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-10-17 03:19:03 +00:00
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var GameObject = require('../GameObject');
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2018-02-06 19:22:20 +00:00
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Particles.EmitterManager#renderCanvas
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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2018-02-06 19:22:20 +00:00
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* @param {Phaser.GameObjects.Particles} emitterManager - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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2017-10-17 03:19:03 +00:00
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var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpolationPercentage, camera)
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{
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2017-10-20 13:14:37 +00:00
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var emitters = emitterManager.emitters.list;
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2017-10-17 03:19:03 +00:00
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if (emitters.length === 0 || GameObject.RENDER_MASK !== emitterManager.renderFlags || (emitterManager.cameraFilter > 0 && (emitterManager.cameraFilter & camera._id)))
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{
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return;
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}
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for (var i = 0; i < emitters.length; i++)
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{
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var emitter = emitters[i];
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var particles = emitter.alive;
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var length = particles.length;
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2017-10-19 23:54:28 +00:00
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if (!emitter.visible || length === 0)
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{
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continue;
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}
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var ctx = renderer.currentContext;
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2017-10-17 03:19:03 +00:00
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var lastAlpha = ctx.globalAlpha;
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var cameraScrollX = camera.scrollX * emitter.scrollFactorX;
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var cameraScrollY = camera.scrollY * emitter.scrollFactorY;
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if (renderer.currentBlendMode !== emitter.blendMode)
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{
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renderer.currentBlendMode = emitter.blendMode;
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ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode];
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}
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2018-02-28 22:40:08 +00:00
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var roundPixels = renderer.config.roundPixels;
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2017-10-17 03:19:03 +00:00
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for (var index = 0; index < length; ++index)
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{
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var particle = particles[index];
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2017-10-19 23:54:28 +00:00
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2017-11-11 03:51:54 +00:00
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var alpha = ((particle.color >> 24) & 0xFF) / 255.0;
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if (alpha <= 0)
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{
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continue;
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}
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2017-10-19 23:54:28 +00:00
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var frame = particle.frame;
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var width = frame.width;
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var height = frame.height;
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var ox = width * 0.5;
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var oy = height * 0.5;
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var cd = frame.canvasData;
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2017-10-17 03:19:03 +00:00
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var x = -ox;
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var y = -oy;
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2018-02-28 22:40:08 +00:00
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var tx = particle.x - cameraScrollX * particle.scrollFactorX;
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var ty = particle.y - cameraScrollY * particle.scrollFactorY;
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if (roundPixels)
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{
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tx |= 0;
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ty |= 0;
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}
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2017-10-17 03:19:03 +00:00
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ctx.globalAlpha = alpha;
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ctx.save();
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2018-02-28 22:40:08 +00:00
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ctx.translate(tx, ty);
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2017-10-17 03:19:03 +00:00
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ctx.rotate(particle.rotation);
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2018-02-28 22:40:08 +00:00
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2017-10-17 03:19:03 +00:00
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ctx.scale(particle.scaleX, particle.scaleY);
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2018-02-28 22:40:08 +00:00
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2017-10-17 03:19:03 +00:00
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ctx.drawImage(frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, x, y, cd.dWidth, cd.dHeight);
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2018-02-28 22:40:08 +00:00
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2017-10-17 03:19:03 +00:00
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ctx.restore();
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}
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ctx.globalAlpha = lastAlpha;
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}
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};
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module.exports = ParticleManagerCanvasRenderer;
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