phaser/src/tilemaps/components/PutTileAtWorldXY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PutTileAt = require('./PutTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
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/**
* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
* an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the
* specified location. If you pass in an index, only the index at the specified location will be
* changed. Collision information will be recalculated at the specified location.
*
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* @function Phaser.Tilemaps.Components.PutTileAtWorldXY
* @since 3.0.0
*
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* @param {(integer|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object.
* @param {integer} worldX - [description]
* @param {integer} worldY - [description]
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* @param {boolean} [recalculateFaces=true] - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description]
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
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*/
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
{
var tileX = WorldToTileX(worldX, true, camera, layer);
var tileY = WorldToTileY(worldY, true, camera, layer);
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
};
module.exports = PutTileAtWorldXY;