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2014-02-18 03:01:51 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2014-02-18 03:01:51 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PolyK.html" > PolyK< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
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< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Stage.html" > Stage< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-25 00:23:44 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#POLYGON" > POLYGON< / a >
2014-11-15 20:01:46 +00:00
< / li >
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< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RETROFONT" > RETROFONT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#VERSION" > VERSION< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-02-18 03:01:51 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
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< / ul >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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2015-03-23 23:46:30 +00:00
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< / ul >
< / li >
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< / ul >
< / div >
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< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: RetroFont</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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RetroFont
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< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
id="RetroFont">< span class = "type-signature" > < / span > new RetroFont< span class = "signature" > (game, key, characterWidth, characterHeight, chars, < span class = "optional" > charsPerRow< / span > , < span class = "optional" > xSpacing< / span > , < span class = "optional" > ySpacing< / span > , < span class = "optional" > xOffset< / span > , < span class = "optional" > yOffset< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A Retro Font is similar to a BitmapFont, in that it uses a texture to render the text. However unlike a BitmapFont every character in a RetroFont
is the same size. This makes it similar to a sprite sheet. You typically find font sheets like this from old 8/16-bit games and demos.< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Current game instance.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The font set graphic set as stored in the Game.Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The width of each character in the font set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterHeight< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The height of each character in the font set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > chars< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > charsPerRow< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
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< optional>< br >
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< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The number of characters per row in the font set. If not given charsPerRow will be the image width / characterWidth.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > xSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the characters in the font set have horizontal spacing between them set the required amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ySpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the characters in the font set have vertical spacing between them set the required amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > yOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-25" > line 25< / a >
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< / dt >
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< / dl >
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< / dd >
< / div >
< h3 class = "subsection-title" > Extends< / h3 >
< ul >
< li > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / li >
< / ul >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name "
id="ALIGN_CENTER">< span class = "type-signature" > < static, constant> < / span > ALIGN_CENTER< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Align each line of multi-line text in the center.< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-196" > line 196< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="ALIGN_LEFT">< span class = "type-signature" > < static, constant> < / span > ALIGN_LEFT< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Align each line of multi-line text to the left.< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-182" > line 182< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="ALIGN_RIGHT">< span class = "type-signature" > < static, constant> < / span > ALIGN_RIGHT< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Align each line of multi-line text to the right.< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-189" > line 189< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT_SET1">< span class = "type-signature" > < static, constant> < / span > TEXT_SET1< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Text Set 1 = !" #$%& '()*+,-./0123456789:;< => ?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~< / p >
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< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-203" > line 203< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT_SET2">< span class = "type-signature" > < static, constant> < / span > TEXT_SET2< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Text Set 2 = !" #$%& '()*+,-./0123456789:;< => ?@ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
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< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-210" > line 210< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT_SET3">< span class = "type-signature" > < static, constant> < / span > TEXT_SET3< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-217" > line 217< / a >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT_SET4">< span class = "type-signature" > < static, constant> < / span > TEXT_SET4< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789< / p >
< / div >
< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT_SET5">< span class = "type-signature" > < static, constant> < / span > TEXT_SET5< span class = "type-signature" > :string< / span > < / h4 >
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< / dt >
< dd >
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< p > Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789< / p >
< / div >
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< p > Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789" (),-.'< / p >
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< h4 class = "name "
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< p > Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW" )28FLRX-'39< / p >
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< p > Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
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id="TEXT_SET9">< span class = "type-signature" > < static, constant> < / span > TEXT_SET9< span class = "type-signature" > :string< / span > < / h4 >
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< p > Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'" ?!< / p >
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< p > Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
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< h4 class = "name "
id="TEXT_SET11">< span class = "type-signature" > < static, constant> < / span > TEXT_SET11< span class = "type-signature" > :string< / span > < / h4 >
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< p > Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.," -+!?()':;0123456789< / p >
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< h4 class = "name "
id="align">< span class = "type-signature" > < / span > align< span class = "type-signature" > :string< / span > < / h4 >
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< dd >
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< p > Alignment of the text when multiLine = true or a fixedWidth is set. Set to RetroFont.ALIGN_LEFT (default), RetroFont.ALIGN_RIGHT or RetroFont.ALIGN_CENTER.< / p >
< / div >
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< h4 class = "name "
id="autoUpperCase">< span class = "type-signature" > < / span > autoUpperCase< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< p > Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters, so the default is true.< / p >
< / div >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< h4 class = "name "
id="baseTexture">< span class = "type-signature" > < / span > baseTexture< span class = "type-signature" > :< a href = "PIXI.BaseTexture.html" > PIXI.BaseTexture< / a > < / span > < / h4 >
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< dd >
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< p > The base texture object that this texture uses< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#baseTexture" > PIXI.RenderTexture#baseTexture< / a >
< / li > < / dd >
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< h4 class = "name "
id="characterHeight">< span class = "type-signature" > < / span > characterHeight< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
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< p > The height of each character in the font set.< / p >
< / div >
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< h4 class = "name "
id="characterPerRow">< span class = "type-signature" > < / span > characterPerRow< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< p > The number of characters per row in the font set.< / p >
< / div >
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< dt >
< h4 class = "name "
id="characterSpacingX">< span class = "type-signature" > < / span > characterSpacingX< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > If the characters in the font set have horizontal spacing between them set the required amount here.< / p >
< / div >
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< h4 class = "name "
id="characterSpacingY">< span class = "type-signature" > < / span > characterSpacingY< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< p > If the characters in the font set have vertical spacing between them set the required amount here.< / p >
< / div >
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< dt >
< h4 class = "name "
id="characterWidth">< span class = "type-signature" > < / span > characterWidth< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > The width of each character in the font set.< / p >
< / div >
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id="crop">< span class = "type-signature" > < / span > crop< span class = "type-signature" > :Rectangle< / span > < / h4 >
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< dd >
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< div class = "description" >
< p > This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#crop" > PIXI.RenderTexture#crop< / a >
< / li > < / dd >
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id="customSpacingX">< span class = "type-signature" > < / span > customSpacingX< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< div class = "description" >
< p > Adds horizontal spacing between each character of the font, in pixels.< / p >
< / div >
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< dt class = "tag-default" > Default Value:< / dt >
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id="customSpacingY">< span class = "type-signature" > < / span > customSpacingY< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< p > Adds vertical spacing between each line of multi-line text, set in pixels.< / p >
< / div >
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< dt class = "tag-default" > Default Value:< / dt >
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id="fixedWidth">< span class = "type-signature" > < / span > fixedWidth< span class = "type-signature" > :number< / span > < / h4 >
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< p > If you need this RetroFont image to have a fixed width you can set the width in this value.
If text is wider than the width specified it will be cropped off.< / p >
< / div >
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< h4 class = "name "
id="fontSet">< span class = "type-signature" > < / span > fontSet< span class = "type-signature" > :Image< / span > < / h4 >
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< dd >
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< p > A reference to the image stored in the Game.Cache that contains the font.< / p >
< / div >
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id="frame">< span class = "type-signature" > < / span > frame< span class = "type-signature" > :Rectangle< / span > < / h4 >
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< dd >
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< p > The framing rectangle of the render texture< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< a href = "PIXI.RenderTexture.html#frame" > PIXI.RenderTexture#frame< / a >
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id="frameData">< span class = "type-signature" > < / span > frameData< span class = "type-signature" > :< a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > < / span > < / h4 >
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< dd >
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< p > The FrameData representing this Retro Font.< / p >
< / div >
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id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
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< p > A reference to the currently running game.< / p >
< / div >
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< a href = "Phaser.RenderTexture.html#game" > Phaser.RenderTexture#game< / a >
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< h4 class = "name "
id="height">< span class = "type-signature" > < / span > height< span class = "type-signature" > :Number< / span > < / h4 >
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< p > The height of the render texture< / p >
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< h4 class = "name "
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id="isTiling">< span class = "type-signature" > < / span > isTiling< span class = "type-signature" > :Boolean< / span > < / h4 >
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< p > Is this a tiling texture? As used by the likes of a TilingSprite.< / p >
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< / div >
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< a href = "PIXI.Texture.html#isTiling" > PIXI.Texture#isTiling< / a >
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< dt >
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< h4 class = "name "
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id="key">< span class = "type-signature" > < / span > key< span class = "type-signature" > :string< / span > < / h4 >
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< dd >
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< p > The key of the RenderTexture in the Cache, if stored there.< / p >
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< / div >
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< a href = "Phaser.RenderTexture.html#key" > Phaser.RenderTexture#key< / a >
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< h4 class = "name "
id="multiLine">< span class = "type-signature" > < / span > multiLine< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default)< / p >
< / div >
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< dt class = "tag-default" > Default Value:< / dt >
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id="noFrame">< span class = "type-signature" > < / span > noFrame< span class = "type-signature" > :Boolean< / span > < / h4 >
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< dd >
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< p > Does this Texture have any frame data assigned to it?< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< a href = "PIXI.Texture.html#noFrame" > PIXI.Texture#noFrame< / a >
< / li > < / dd >
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< dt >
< h4 class = "name "
id="offsetX">< span class = "type-signature" > < readonly> < / span > offsetX< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< p > If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.< / p >
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< dt >
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id="offsetY">< span class = "type-signature" > < readonly> < / span > offsetY< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
< div class = "description" >
< p > If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.< / p >
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< h4 class = "name "
id="renderer">< span class = "type-signature" > < / span > renderer< span class = "type-signature" > :< a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > |< a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span > < / h4 >
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< div class = "description" >
< p > The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > < a href = "PIXI.CanvasRenderer.html" > PIXI.CanvasRenderer< / a > < / span >
|
< span class = "param-type" > < a href = "PIXI.WebGLRenderer.html" > PIXI.WebGLRenderer< / a > < / span >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< a href = "PIXI.RenderTexture.html#renderer" > PIXI.RenderTexture#renderer< / a >
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id="requiresReTint">< span class = "type-signature" > < / span > requiresReTint< span class = "type-signature" > :Boolean< / span > < / h4 >
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< div class = "description" >
< p > This will let a renderer know that a tinted parent has updated its texture.< / p >
< / div >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
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id="requiresUpdate">< span class = "type-signature" > < / span > requiresUpdate< span class = "type-signature" > :Boolean< / span > < / h4 >
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< dd >
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< div class = "description" >
< p > This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)< / p >
< / div >
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id="resolution">< span class = "type-signature" > < / span > resolution< span class = "type-signature" > :Number< / span > < / h4 >
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< p > The Resolution of the texture.< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > text< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true.< / p > < / td >
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< / tbody >
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id="stamp">< span class = "type-signature" > < readonly> < / span > stamp< span class = "type-signature" > :< a href = "Phaser.Image.html" > Phaser.Image< / a > < / span > < / h4 >
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< dd >
< div class = "description" >
< p > The image that is stamped to the RenderTexture for each character in the font.< / p >
< / div >
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< dt >
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id="text">< span class = "type-signature" > < / span > text< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true.< / p >
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< dt >
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id="trim">< span class = "type-signature" > < / span > trim< span class = "type-signature" > :Rectangle< / span > < / h4 >
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< p > The texture trim data.< / p >
< / div >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< a href = "PIXI.Texture.html#trim" > PIXI.Texture#trim< / a >
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< dt >
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< h4 class = "name "
id="type">< span class = "type-signature" > < / span > type< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< div class = "description" >
< p > Base Phaser object type.< / p >
< / div >
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< dt >
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id="valid">< span class = "type-signature" > < / span > valid< span class = "type-signature" > :Boolean< / span > < / h4 >
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< dt class = "inherited-from" > Inherited From:< / dt >
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< a href = "PIXI.RenderTexture.html#valid" > PIXI.RenderTexture#valid< / a >
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< dt >
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< h4 class = "name "
id="width">< span class = "type-signature" > < / span > width< span class = "type-signature" > :Number< / span > < / h4 >
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< dd >
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< p > The with of the render texture< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
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< a href = "PIXI.RenderTexture.html#width" > PIXI.RenderTexture#width< / a >
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< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
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< h4 class = "name "
id="buildRetroFontText">< span class = "type-signature" > < / span > buildRetroFontText< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > Updates the texture with the new text.< / p >
< / div >
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< / dt >
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< / dl >
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< dt >
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< h4 class = "name "
id="clear">< span class = "type-signature" > < / span > clear< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > Clears the RenderTexture.< / p >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#clear" > PIXI.RenderTexture#clear< / a >
< / li > < / dd >
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< a href = "src_pixi_textures_RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "src_pixi_textures_RenderTexture.js.html#sunlight-1-line-175" > line 175< / a >
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< / dt >
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< / dl >
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< dt >
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< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > (destroyBase)< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > Destroys this texture< / p >
< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > destroyBase< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Boolean< / span >
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< / td >
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< td class = "description last" > < p > Whether to destroy the base texture as well< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#destroy" > PIXI.Texture#destroy< / a >
< / li > < / dd >
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< a href = "src_pixi_textures_Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "src_pixi_textures_Texture.js.html#sunlight-1-line-170" > line 170< / a >
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< dt >
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< h4 class = "name "
id="getBase64">< span class = "type-signature" > < / span > getBase64< span class = "signature" > ()< / span > < span class = "type-signature" > → {String}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.< / p >
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< / div >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > String< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > A base64 encoded string of the texture.< / p >
< / div >
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< / div >
< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getBase64" > PIXI.RenderTexture#getBase64< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_pixi_textures_RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "src_pixi_textures_RenderTexture.js.html#sunlight-1-line-299" > line 299< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getCanvas">< span class = "type-signature" > < / span > getCanvas< span class = "signature" > ()< / span > < span class = "type-signature" > → {HTMLCanvasElement}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Creates a Canvas element, renders this RenderTexture to it and then returns it.< / p >
< / div >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > HTMLCanvasElement< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > A Canvas element with the texture rendered on.< / p >
< / div >
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< / div >
< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getCanvas" > PIXI.RenderTexture#getCanvas< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_pixi_textures_RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "src_pixi_textures_RenderTexture.js.html#sunlight-1-line-310" > line 310< / a >
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< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="getImage">< span class = "type-signature" > < / span > getImage< span class = "signature" > ()< / span > < span class = "type-signature" > → {Image}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Will return a HTML Image of the texture< / p >
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< / div >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Image< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.RenderTexture.html#getImage" > PIXI.RenderTexture#getImage< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_pixi_textures_RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "src_pixi_textures_RenderTexture.js.html#sunlight-1-line-286" > line 286< / a >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getLongestLine">< span class = "type-signature" > < / span > getLongestLine< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Works out the longest line of text in _text and returns its length< / p >
< / div >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The length of the longest line of text.< / p >
< / div >
< / div >
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-459" > line 459< / a >
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< / dd >
< dt >
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< h4 class = "name "
id="pasteLine">< span class = "type-signature" > < / span > pasteLine< span class = "signature" > (line, x, y, customSpacingX)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.
Used by getLine and getMultiLine< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > line< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The single line of text to paste.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x coordinate.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y coordinate.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > customSpacingX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Custom X spacing.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-420" > line 420< / a >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeUnsupportedCharacters">< span class = "type-signature" > < internal> < / span > removeUnsupportedCharacters< span class = "signature" > (< span class = "optional" > stripCR< / span > )< / span > < span class = "type-signature" > → {string}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Internal helper function that removes all unsupported characters from the _text String, leaving only characters contained in the font set.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > stripCR< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > Should it strip carriage returns as well?< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > string< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > A clean version of the string.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-486" > line 486< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="render">< span class = "type-signature" > < / span > render< span class = "signature" > (displayObject, < span class = "optional" > matrix< / span > , < span class = "optional" > clear< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > This function will draw the display object to the RenderTexture.< / p >
< p > In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.
This is now a Matrix allowing you much more control over how the Display Object is rendered.
If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.< / p >
< p > If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either
pass < code > null< / code > , leave it undefined or pass < code > displayObject.worldTransform< / code > as the matrix value.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > matrix< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Matrix.html" > Phaser.Matrix< / a > < / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
false
< / td >
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< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#render" > Phaser.RenderTexture#render< / a >
< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "src_gameobjects_RenderTexture.js.html#sunlight-1-line-118" > line 118< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
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id="renderRawXY">< span class = "type-signature" > < / span > renderRawXY< span class = "signature" > (displayObject, x, y, < span class = "optional" > clear< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > This function will draw the display object to the RenderTexture at the given coordinates.< / p >
< p > When the display object is drawn it doesn't take into account scale, rotation or translation.< / p >
< p > If you need those then use RenderTexture.renderXY instead.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
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< td class = "attributes" >
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< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The x position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The y position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#renderRawXY" > Phaser.RenderTexture#renderRawXY< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
< a href = "src_gameobjects_RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "src_gameobjects_RenderTexture.js.html#sunlight-1-line-90" > line 90< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="renderXY">< span class = "type-signature" > < / span > renderXY< span class = "signature" > (displayObject, x, y, < span class = "optional" > clear< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the RenderTexture at the given coordinates.< / p >
< p > When the display object is drawn it takes into account scale and rotation.< / p >
< p > If you don't want those then use RenderTexture.renderRawXY instead.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The x position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
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< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The y position to render the object at.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
false
< / td >
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< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
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< a href = "Phaser.RenderTexture.html#renderXY" > Phaser.RenderTexture#renderXY< / a >
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< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "src_gameobjects_RenderTexture.js.html#sunlight-1-line-58" > line 58< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="resize">< span class = "type-signature" > < / span > resize< span class = "signature" > (width, height, updateBase)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Resizes the RenderTexture.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > width< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Number< / span >
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< / td >
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< td class = "description last" > < p > The width to resize to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > height< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Number< / span >
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< / td >
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< td class = "description last" > < p > The height to resize to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > updateBase< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Boolean< / span >
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< / td >
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< td class = "description last" > < p > Should the baseTexture.width and height values be resized as well?< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
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< a href = "PIXI.RenderTexture.html#resize" > PIXI.RenderTexture#resize< / a >
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< / li > < / dd >
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< dt class = "tag-source" > Source -
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< a href = "src_pixi_textures_RenderTexture.js.html" > pixi/textures/RenderTexture.js< / a > , < a href = "src_pixi_textures_RenderTexture.js.html#sunlight-1-line-139" > line 139< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="setFixedWidth">< span class = "type-signature" > < / span > setFixedWidth< span class = "signature" > (width, < span class = "optional" > lineAlignment< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > If you need this RetroFont to have a fixed width and custom alignment you can set the width here.
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If text is wider than the width specified it will be cropped off.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > Width in pixels of this RetroFont. Set to zero to disable and re-enable automatic resizing.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > lineAlignment< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
'left'
< / td >
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< td class = "description last" > < p > Align the text within this width. Set to RetroFont.ALIGN_LEFT (default), RetroFont.ALIGN_RIGHT or RetroFont.ALIGN_CENTER.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-275" > line 275< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
< h4 class = "name "
id="setFrame">< span class = "type-signature" > < / span > setFrame< span class = "signature" > (frame)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Specifies the region of the baseTexture that this texture will use.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > frame< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Rectangle< / span >
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< / td >
< td class = "description last" > < p > The frame of the texture to set it to< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "PIXI.Texture.html#setFrame" > PIXI.Texture#setFrame< / a >
< / li > < / dd >
< dt class = "tag-source" > Source -
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< a href = "src_pixi_textures_Texture.js.html" > pixi/textures/Texture.js< / a > , < a href = "src_pixi_textures_Texture.js.html#sunlight-1-line-183" > line 183< / a >
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< / dt >
< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="setText">< span class = "type-signature" > < / span > setText< span class = "signature" > (content, < span class = "optional" > multiLine< / span > , < span class = "optional" > characterSpacing< / span > , < span class = "optional" > lineSpacing< / span > , < span class = "optional" > lineAlignment< / span > , < span class = "optional" > allowLowerCase< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > A helper function that quickly sets lots of variables at once, and then updates the text.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > content< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The text of this sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > multiLine< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you want to support carriage-returns in the text and create a multi-line sprite instead of a single line.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > To add horizontal spacing between each character specify the amount in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > lineSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > To add vertical spacing between each line of text, set the amount in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > lineAlignment< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
'left'
< / td >
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< td class = "description last" > < p > Align each line of multi-line text. Set to RetroFont.ALIGN_LEFT, RetroFont.ALIGN_RIGHT or RetroFont.ALIGN_CENTER.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > allowLowerCase< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Lots of bitmap font sets only include upper-case characters, if yours needs to support lower case then set this to true.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-293" > line 293< / a >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="updateOffset">< span class = "type-signature" > < / span > updateOffset< span class = "signature" > (< span class = "optional" > xOffset< / span > , < span class = "optional" > yOffset< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Updates the x and/or y offset that the font is rendered from. This updates all of the texture frames, so be careful how often it is called.
Note that the values given for the x and y properties are either ADDED to or SUBTRACTED from (if negative) the existing offsetX/Y values of the characters.
So if the current offsetY is 8 and you want it to start rendering from y16 you would call updateOffset(0, 8) to add 8 to the current y offset.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > xOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > yOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< a href = "src_gameobjects_RetroFont.js.html" > gameobjects/RetroFont.js< / a > , < a href = "src_gameobjects_RetroFont.js.html#sunlight-1-line-514" > line 514< / a >
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< / dt >
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< / dl >
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-alpha10< / a >
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on Fri Jul 24 2015 13:29:53 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >