2014-02-18 03:01:51 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Class: BitmapFont< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.html" > Phaser< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
< li >
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
< li >
< a href = "Phaser.BitmapFont.html" > BitmapFont< / a >
< / li >
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
< li >
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
< li >
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
< li >
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
< li >
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
< li >
< a href = "Phaser.Color.html" > Color< / a >
< / li >
< li >
< a href = "Phaser.Device.html" > Device< / a >
< / li >
< li >
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
< li >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
< li >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
< li >
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
< li >
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
< li >
< a href = "Phaser.Image.html" > Image< / a >
< / li >
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
< li >
< a href = "Phaser.Line.html" > Line< / a >
< / li >
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-02-21 15:37:26 +00:00
< li >
< a href = "Phaser.Physics.Body.html" > Body< / a >
< / li >
< li >
< a href = "Phaser.Physics.CollisionGroup.html" > CollisionGroup< / a >
< / li >
< li >
< a href = "Phaser.Physics.ContactMaterial.html" > ContactMaterial< / a >
< / li >
< li >
< a href = "Phaser.Physics.InversePointProxy.html" > InversePointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Material.html" > Material< / a >
< / li >
< li >
< a href = "Phaser.Physics.PointProxy.html" > PointProxy< / a >
< / li >
< li >
< a href = "Phaser.Physics.Spring.html" > Spring< / a >
< / li >
< li >
< a href = "Phaser.Physics.World.html" > World< / a >
< / li >
2014-02-18 03:01:51 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
< li >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
< li >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
< / li >
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
< li >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
< li >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "global.html#canUseNewCanvasBlendModes" > canUseNewCanvasBlendModes< / a >
< / li >
< li >
< a href = "global.html#getBounds" > getBounds< / a >
< / li >
< li >
< a href = "global.html#getNextPowerOfTwo" > getNextPowerOfTwo< / a >
< / li >
< li >
< a href = "global.html#hex2rgb" > hex2rgb< / a >
< / li >
< li >
< a href = "global.html#hitTest" > hitTest< / a >
< / li >
< li >
< a href = "global.html#rgb2hex" > rgb2hex< / a >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: BitmapFont< / h1 >
< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
BitmapFont
< / h2 >
< div class = "class-description" > < p > Phaser.BitmapFont< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "BitmapFont" > < span class = "type-signature" > < / span > new BitmapFont< span class = "signature" > (game, key, characterWidth, characterHeight, chars, charsPerRow, < span class = "optional" > xSpacing< / span > , < span class = "optional" > ySpacing< / span > , < span class = "optional" > xOffset< / span > , < span class = "optional" > yOffset< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Current game instance.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The font set graphic set as stored in the Game.Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The width of each character in the font set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterHeight< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The height of each character in the font set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > chars< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > charsPerRow< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The number of characters per row in the font set.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the characters in the font set have horizontal spacing between them set the required amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ySpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the characters in the font set have vertical spacing between them set the required amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > yOffset< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-22" > line 22< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Extends< / h3 >
< ul >
< li > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / li >
< / ul >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "ALIGN_CENTER" > < span class = "type-signature" > < static, constant> < / span > ALIGN_CENTER< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Align each line of multi-line text in the center.< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-182" > line 182< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ALIGN_LEFT" > < span class = "type-signature" > < static, constant> < / span > ALIGN_LEFT< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Align each line of multi-line text to the left.< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-168" > line 168< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ALIGN_RIGHT" > < span class = "type-signature" > < static, constant> < / span > ALIGN_RIGHT< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Align each line of multi-line text to the right.< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-175" > line 175< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET1" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET1< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 1 = !\" #$%& '()*+,-./0123456789:;< => ?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-189" > line 189< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET2" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET2< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 2 = !\" #$%& '()*+,-./0123456789:;< => ?@ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-196" > line 196< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET3" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET3< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-203" > line 203< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET4" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET4< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-210" > line 210< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET5" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET5< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-217" > line 217< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET6" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET6< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789\" (),-.'< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-224" > line 224< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET7" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET7< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW\" )28FLRX-'39< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-231" > line 231< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET8" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET8< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-238" > line 238< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET9" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET9< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'\" ?!< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-245" > line 245< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET10" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET10< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-252" > line 252< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "TEXT_SET11" > < span class = "type-signature" > < static, constant> < / span > TEXT_SET11< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,\" -+!?()':;0123456789< / p >
< / div >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > string< / span >
< / li >
< / ul >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-259" > line 259< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "align" > < span class = "type-signature" > < / span > align< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > align< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Alignment of the text when multiLine = true or a fixedWidth is set. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-62" > line 62< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "autoUpperCase" > < span class = "type-signature" > < / span > autoUpperCase< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > autoUpperCase< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Automatically convert any text to upper case. Lots of old bitmap fonts only contain upper-case characters, so the default is true.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-74" > line 74< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "characterHeight" > < span class = "type-signature" > < / span > characterHeight< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > characterHeight< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The height of each character in the font set.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-32" > line 32< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "characterPerRow" > < span class = "type-signature" > < / span > characterPerRow< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > characterPerRow< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The number of characters per row in the font set.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-47" > line 47< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "characterSpacingX" > < span class = "type-signature" > < / span > characterSpacingX< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > characterSpacingX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > If the characters in the font set have horizontal spacing between them set the required amount here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-37" > line 37< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "characterSpacingY" > < span class = "type-signature" > < / span > characterSpacingY< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > characterSpacingY< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > If the characters in the font set have vertical spacing between them set the required amount here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-42" > line 42< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "characterWidth" > < span class = "type-signature" > < / span > characterWidth< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > characterWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The width of each character in the font set.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-27" > line 27< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "customSpacingX" > < span class = "type-signature" > < / span > customSpacingX< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > customSpacingX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Adds horizontal spacing between each character of the font, in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-80" > line 80< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "customSpacingY" > < span class = "type-signature" > < / span > customSpacingY< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > customSpacingY< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Adds vertical spacing between each line of multi-line text, set in pixels.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-86" > line 86< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fixedWidth" > < span class = "type-signature" > < / span > fixedWidth< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If you need this BitmapFont image to have a fixed width you can set the width in this value.
If text is wider than the width specified it will be cropped off.< / p >
< / div >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > fixedWidth< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-93" > line 93< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fontSet" > < span class = "type-signature" > < / span > fontSet< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > fontSet< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLImage< / span >
< / td >
< td class = "description last" > < p > A reference to the image stored in the Game.Cache that contains the font.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-98" > line 98< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#game" > Phaser.RenderTexture#game< / a >
< / li > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-21" > line 21< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "key" > < span class = "type-signature" > < / span > key< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The key of the RenderTexture in the Cache, if stored there.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#key" > Phaser.RenderTexture#key< / a >
< / li > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-26" > line 26< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "multiLine" > < span class = "type-signature" > < / span > multiLine< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > multiLine< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default)< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-68" > line 68< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "offsetX" > < span class = "type-signature" > < / span > offsetX< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > offsetX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-52" > line 52< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "offsetY" > < span class = "type-signature" > < / span > offsetY< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > offsetY< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-57" > line 57< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "type" > < span class = "type-signature" > < / span > type< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > type< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Base Phaser object type.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-156" > line 156< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "buildBitmapFontText" > < span class = "type-signature" > < / span > buildBitmapFontText< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Updates the BitmapData of the Sprite with the text< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-349" > line 349< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "buildBitmapFontText" > < span class = "type-signature" > < / span > buildBitmapFontText< span class = "signature" > (line, x, y, customSpacingX)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.
Used by getLine and getMultiLine< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > line< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The single line of text to paste.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x coordinate.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y coordinate.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > customSpacingX< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Custom X spacing.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-440" > line 440< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "getLongestLine" > < span class = "type-signature" > < / span > getLongestLine< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Works out the longest line of text in _text and returns its length< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-482" > line 482< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The length of the longest line of text.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > number< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "removeUnsupportedCharacters" > < span class = "type-signature" > < protected> < / span > removeUnsupportedCharacters< span class = "signature" > (< span class = "optional" > stripCR< / span > )< / span > < span class = "type-signature" > → {string}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Internal helper function that removes all unsupported characters from the _text String, leaving only characters contained in the font set.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > stripCR< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > Should it strip carriage returns as well?< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-509" > line 509< / a >
< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > A clean version of the string.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > string< / span >
< / dd >
< / dl >
2014-02-21 15:37:26 +00:00
< / dd >
< dt >
< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > (displayObject, position, clear)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the texture.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > position< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > A Point object containing the position to render the display object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#render" > Phaser.RenderTexture#render< / a >
< / li > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-65" > line 65< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "renderXY" > < span class = "type-signature" > < / span > renderXY< span class = "signature" > (displayObject, x, y, clear)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This function will draw the display object to the texture.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > displayObject< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Image.html" > Phaser.Image< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Text.html" > Phaser.Text< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.BitmapText.html" > Phaser.BitmapText< / a > < / span >
|
< span class = "param-type" > < a href = "Phaser.Group.html" > Phaser.Group< / a > < / span >
< / td >
< td class = "description last" > < p > The display object to render to this texture.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y position to render the object at.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > clear< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true the texture will be cleared before the display object is drawn.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "inherited-from" > Inherited From:< / dt >
< dd class = "inherited-from" > < ul class = "dummy" > < li >
< a href = "Phaser.RenderTexture.html#renderXY" > Phaser.RenderTexture#renderXY< / a >
< / li > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RenderTexture.js.html" > gameobjects/RenderTexture.js< / a > , < a href = "RenderTexture.js.html#sunlight-1-line-46" > line 46< / a >
< / li > < / ul > < / dd >
< / dl >
2014-02-18 03:01:51 +00:00
< / dd >
< dt >
< h4 class = "name" id = "resize" > < span class = "type-signature" > < / span > resize< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Over rides the default PIXI.RenderTexture resize event as we need our baseTexture resized as well.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-314" > line 314< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setFixedWidth" > < span class = "type-signature" > < / span > setFixedWidth< span class = "signature" > (width, < span class = "optional" > lineAlignment< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If you need this FlxSprite to have a fixed width and custom alignment you can set the width here.< br>
If text is wider than the width specified it will be cropped off.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Width in pixels of this BitmapFont. Set to zero to disable and re-enable automatic resizing.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > lineAlignment< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
'left'
< / td >
< td class = "description last" > < p > Align the text within this width. Set to BitmapFont.ALIGN_LEFT (default), BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-261" > line 261< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setText" > < span class = "type-signature" > < / span > setText< span class = "signature" > (content, < span class = "optional" > multiLine< / span > , < span class = "optional" > characterSpacing< / span > , < span class = "optional" > lineSpacing< / span > , < span class = "optional" > lineAlignment< / span > , < span class = "optional" > allowLowerCase< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > A helper function that quickly sets lots of variables at once, and then updates the text.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > content< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The text of this sprite.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > multiLine< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Set to true if you want to support carriage-returns in the text and create a multi-line sprite instead of a single line.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > characterSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > To add horizontal spacing between each character specify the amount in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > lineSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > To add vertical spacing between each line of text, set the amount in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > lineAlignment< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
'left'
< / td >
< td class = "description last" > < p > Align each line of multi-line text. Set to BitmapFont.ALIGN_LEFT, BitmapFont.ALIGN_RIGHT or BitmapFont.ALIGN_CENTER.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > allowLowerCase< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > Lots of bitmap font sets only include upper-case characters, if yours needs to support lower case then set this to true.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "BitmapFont.js.html" > gameobjects/BitmapFont.js< / a > , < a href = "BitmapFont.js.html#sunlight-1-line-279" > line 279< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:35 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2014-02-18 03:01:51 +00:00
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >