2013-05-29 01:58:56 +00:00
|
|
|
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
|
|
|
|
(function () {
|
|
|
|
|
2013-08-08 03:35:13 +00:00
|
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
|
2013-05-29 01:58:56 +00:00
|
|
|
|
2013-08-08 03:35:13 +00:00
|
|
|
function preload() {
|
2013-05-29 01:58:56 +00:00
|
|
|
|
|
|
|
// Using Phasers asset loader we load up a PNG from the assets folder
|
2013-06-05 01:58:16 +00:00
|
|
|
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
|
2013-08-08 03:35:13 +00:00
|
|
|
|
2013-05-29 01:58:56 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
var fuji: Phaser.Sprite;
|
|
|
|
var tween: Phaser.Tween;
|
|
|
|
|
|
|
|
function create() {
|
|
|
|
|
|
|
|
game.stage.backgroundColor = 'rgb(0,0,100)';
|
|
|
|
|
|
|
|
// Here we'll assign the new sprite to the local fuji variable
|
2013-05-29 11:24:25 +00:00
|
|
|
fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
|
2013-05-29 01:58:56 +00:00
|
|
|
|
2013-05-29 10:40:05 +00:00
|
|
|
// sets origin to the center of the sprite (half the width and half the height)
|
2013-08-02 17:32:26 +00:00
|
|
|
fuji.transform.origin.setTo(0.5, 0.5);
|
2013-05-29 10:40:05 +00:00
|
|
|
|
2013-05-29 01:58:56 +00:00
|
|
|
// We'll tween the scale down to zero (which will make the sprite invisible) and then flip it
|
|
|
|
// The end result should look like turning over a card
|
|
|
|
|
|
|
|
// Create our tween
|
2013-06-06 01:47:08 +00:00
|
|
|
tween = game.add.tween(fuji.transform.scale);
|
2013-05-29 01:58:56 +00:00
|
|
|
|
|
|
|
// Start it going
|
2013-05-29 11:24:25 +00:00
|
|
|
scaleLeft();
|
2013-05-29 01:58:56 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function scaleLeft() {
|
|
|
|
|
|
|
|
tween.clear();
|
|
|
|
tween.to({ x: 0 }, 1000);
|
|
|
|
tween.onComplete.add(scaleRight, this);
|
|
|
|
tween.start();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function scaleRight() {
|
|
|
|
|
|
|
|
tween.clear();
|
|
|
|
tween.to({ x: 1 }, 1000);
|
|
|
|
tween.onComplete.add(scaleLeft, this);
|
|
|
|
tween.start();
|
|
|
|
|
|
|
|
// This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true
|
|
|
|
(fuji.texture.flippedX) ? fuji.texture.flippedX = false: fuji.texture.flippedX = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
})();
|