/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('fuji', 'assets/pics/atari_fujilogo.png'); } var fuji: Phaser.Sprite; var tween: Phaser.Tween; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji'); // sets origin to the center of the sprite (half the width and half the height) fuji.transform.origin.setTo(0.5, 0.5); // We'll tween the scale down to zero (which will make the sprite invisible) and then flip it // The end result should look like turning over a card // Create our tween tween = game.add.tween(fuji.transform.scale); // Start it going scaleLeft(); } function scaleLeft() { tween.clear(); tween.to({ x: 0 }, 1000); tween.onComplete.add(scaleRight, this); tween.start(); } function scaleRight() { tween.clear(); tween.to({ x: 1 }, 1000); tween.onComplete.add(scaleLeft, this); tween.start(); // This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true (fuji.texture.flippedX) ? fuji.texture.flippedX = false: fuji.texture.flippedX = true; } })();