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module.exports = [
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'#define SHADER_NAME BLOOM_FS',
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'precision mediump float;',
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'uniform sampler2D uMainSampler;',
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'uniform vec2 offset;',
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'uniform float strength;',
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'uniform vec3 color;',
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'varying vec2 outTexCoord;',
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'void main ()',
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'{',
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' vec4 sum = texture2D(uMainSampler, outTexCoord) * 0.204164 * strength;',
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' sum = sum + texture2D(uMainSampler, outTexCoord + offset * 1.407333) * 0.304005;',
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' sum = sum + texture2D(uMainSampler, outTexCoord - offset * 1.407333) * 0.304005;',
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' sum = sum + texture2D(uMainSampler, outTexCoord + offset * 3.294215) * 0.093913;',
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' gl_FragColor = (sum + texture2D(uMainSampler, outTexCoord - offset * 3.294215) * 0.093913) * vec4(color, 1);',
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'}',
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].join('\n');
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