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src
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Updated shaders to use 'round' glsl instead of 'floor'
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2023-11-07 15:23:57 +00:00 |
AddBlend-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
BitmapMask-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
BitmapMask-vert.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
ColorMatrix-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Copy-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXBarrel-frag.js
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
FXBloom-frag.js
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Added working BloomFX
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2023-02-15 00:50:26 +00:00 |
FXBlurHigh-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXBlurLow-frag.js
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The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
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2023-07-21 15:41:42 +01:00 |
FXBlurMed-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXBokeh-frag.js
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
FXCircle-frag.js
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
FXDisplacement-frag.js
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
FXGlow-frag.js
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Use new consts to add mobile GPU speed-up
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2023-02-27 13:47:55 +00:00 |
FXGradient-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXPixelate-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXShadow-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXShine-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXVignette-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
FXWipe-frag.js
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
index.js
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Removed .js from require paths (not needed)
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2024-05-15 15:02:31 +01:00 |
Light-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
LinearBlend-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Mesh-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Mesh-vert.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Mobile-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Mobile-vert.js
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Updated shaders to use 'round' glsl instead of 'floor'
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2023-11-07 15:23:57 +00:00 |
Multi-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Multi-vert.js
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Updated shaders to use 'round' glsl instead of 'floor'
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2023-11-07 15:23:57 +00:00 |
PointLight-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
PointLight-vert.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
PostFX-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Quad-vert.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Single-frag.js
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
Single-vert.js
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Updated shaders to use 'round' glsl instead of 'floor'
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2023-11-07 15:23:57 +00:00 |