2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2019-01-15 16:20:22 +00:00
|
|
|
* @copyright 2019 Photon Storm Ltd.
|
2019-05-10 15:15:04 +00:00
|
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
2018-02-12 16:01:20 +00:00
|
|
|
*/
|
|
|
|
|
2017-09-14 01:27:29 +00:00
|
|
|
var BuildGameObject = require('../BuildGameObject');
|
2018-01-16 22:28:29 +00:00
|
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
2017-05-16 23:07:52 +00:00
|
|
|
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
|
|
|
|
var GetValue = require('../../utils/object/GetValue');
|
2017-09-14 01:27:29 +00:00
|
|
|
var Mesh = require('./Mesh');
|
|
|
|
|
2018-02-06 15:04:20 +00:00
|
|
|
/**
|
|
|
|
* Creates a new Mesh Game Object and returns it.
|
|
|
|
*
|
|
|
|
* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.GameObjectCreator#mesh
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-05-02 09:57:26 +00:00
|
|
|
* @param {object} config - The configuration object this Game Object will use to create itself.
|
|
|
|
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
|
2018-02-06 15:04:20 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.Mesh} The Game Object that was created.
|
|
|
|
*/
|
2018-05-02 09:57:26 +00:00
|
|
|
GameObjectCreator.register('mesh', function (config, addToScene)
|
2017-05-16 23:07:52 +00:00
|
|
|
{
|
2018-05-16 14:17:08 +00:00
|
|
|
if (config === undefined) { config = {}; }
|
|
|
|
|
2017-05-16 23:07:52 +00:00
|
|
|
var key = GetAdvancedValue(config, 'key', null);
|
|
|
|
var frame = GetAdvancedValue(config, 'frame', null);
|
|
|
|
var vertices = GetValue(config, 'vertices', []);
|
2017-05-22 19:29:27 +00:00
|
|
|
var colors = GetValue(config, 'colors', []);
|
|
|
|
var alphas = GetValue(config, 'alphas', []);
|
2017-05-16 23:07:52 +00:00
|
|
|
var uv = GetValue(config, 'uv', []);
|
|
|
|
|
2018-01-23 19:29:47 +00:00
|
|
|
var mesh = new Mesh(this.scene, 0, 0, vertices, uv, colors, alphas, key, frame);
|
2017-05-16 23:07:52 +00:00
|
|
|
|
2018-05-02 09:57:26 +00:00
|
|
|
if (addToScene !== undefined)
|
|
|
|
{
|
|
|
|
config.add = addToScene;
|
|
|
|
}
|
|
|
|
|
2017-09-14 01:27:29 +00:00
|
|
|
BuildGameObject(this.scene, mesh, config);
|
2017-05-16 23:07:52 +00:00
|
|
|
|
|
|
|
return mesh;
|
2017-09-14 01:27:29 +00:00
|
|
|
});
|
2018-02-06 15:04:20 +00:00
|
|
|
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectCreator context.
|