2017-06-30 14:47:51 +00:00
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var Class = require('../utils/Class');
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2016-11-24 01:35:02 +00:00
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var Config = require('./Config');
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2016-11-22 03:32:41 +00:00
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var DebugHeader = require('./DebugHeader');
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2016-12-13 16:12:25 +00:00
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var Device = require('../device');
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2017-07-20 10:34:01 +00:00
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var NOOP = require('../utils/NOOP');
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2016-12-13 16:12:25 +00:00
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var AddToDOM = require('../dom/AddToDOM');
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2016-11-25 02:08:33 +00:00
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var DOMContentLoaded = require('../dom/DOMContentLoaded');
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2017-05-09 00:24:46 +00:00
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var EventDispatcher = require('../events/EventDispatcher');
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2017-06-28 16:17:31 +00:00
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var VisibilityHandler = require('./VisibilityHandler');
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2016-12-13 16:12:25 +00:00
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2017-06-28 16:17:31 +00:00
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var AnimationManager = require('../animation/manager/AnimationManager');
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2016-12-13 16:12:25 +00:00
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var CreateRenderer = require('./CreateRenderer');
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2017-08-18 00:42:14 +00:00
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var Data = require('../scene/plugins/Data');
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2017-06-30 14:47:51 +00:00
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var GlobalCache = require('../cache/GlobalCache');
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2017-07-20 16:10:12 +00:00
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var GlobalInputManager = require('../input/global/GlobalInputManager');
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2017-08-18 00:42:14 +00:00
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var GlobalSceneManager = require('../scene/global/GlobalSceneManager');
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2017-01-16 22:43:46 +00:00
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var TextureManager = require('../textures/TextureManager');
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2017-06-28 16:17:31 +00:00
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var TimeStep = require('./TimeStep');
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2016-11-22 03:11:33 +00:00
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2017-06-30 14:47:51 +00:00
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var Game = new Class({
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2016-11-24 01:35:02 +00:00
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2017-06-30 14:47:51 +00:00
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initialize:
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2016-11-24 17:01:52 +00:00
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2017-06-30 14:47:51 +00:00
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function Game (config)
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{
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this.config = new Config(config);
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this.renderer = null;
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this.canvas = null;
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this.context = null;
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this.isBooted = false;
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this.isRunning = false;
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this.events = new EventDispatcher();
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this.anims = new AnimationManager(this);
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this.textures = new TextureManager(this);
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this.cache = new GlobalCache(this);
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this.registry = new Data(this);
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this.input = new GlobalInputManager(this, this.config);
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2017-07-14 13:30:20 +00:00
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this.scene = new GlobalSceneManager(this, this.config.sceneConfig);
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2017-06-30 14:47:51 +00:00
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this.device = Device;
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this.loop = new TimeStep(this, this.config.fps);
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2017-07-20 10:34:01 +00:00
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this.onStepCallback = NOOP;
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2017-06-30 14:47:51 +00:00
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// Wait for the DOM Ready event, then call boot.
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DOMContentLoaded(this.boot.bind(this));
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// For debugging only
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window.game = this;
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},
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2016-11-25 01:37:14 +00:00
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2016-11-25 02:08:33 +00:00
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boot: function ()
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{
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2016-11-29 15:25:14 +00:00
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this.isBooted = true;
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2016-11-28 16:55:13 +00:00
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this.config.preBoot();
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2016-11-25 02:08:33 +00:00
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DebugHeader(this);
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2016-11-29 11:26:30 +00:00
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CreateRenderer(this);
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2016-11-25 02:08:33 +00:00
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2016-12-07 03:42:41 +00:00
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AddToDOM(this.canvas, this.config.parent);
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2017-04-04 22:58:45 +00:00
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this.anims.boot(this.textures);
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2017-07-14 13:30:20 +00:00
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this.scene.boot();
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2016-11-29 10:46:35 +00:00
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2017-02-21 01:04:11 +00:00
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this.input.boot();
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2016-11-29 15:25:14 +00:00
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this.isRunning = true;
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2016-11-26 01:28:53 +00:00
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2016-11-28 16:55:13 +00:00
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this.config.postBoot();
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2016-11-25 02:08:33 +00:00
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2017-05-03 16:07:15 +00:00
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this.loop.start(this.step.bind(this));
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2017-05-09 00:24:46 +00:00
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VisibilityHandler(this.events);
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2017-05-09 14:39:30 +00:00
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this.events.on('HIDDEN', this.onHidden.bind(this));
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this.events.on('VISIBLE', this.onVisible.bind(this));
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this.events.on('ON_BLUR', this.onBlur.bind(this));
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this.events.on('ON_FOCUS', this.onFocus.bind(this));
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2017-04-27 02:11:56 +00:00
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},
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2017-04-27 16:03:19 +00:00
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step: function (time, delta)
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2017-04-27 02:11:56 +00:00
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{
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2017-07-14 13:30:20 +00:00
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var active = this.scene.active;
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2017-04-27 02:11:56 +00:00
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var renderer = this.renderer;
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// Global Managers (Time, Input, etc)
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2017-04-27 16:03:19 +00:00
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this.input.update(time, delta);
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2017-04-27 02:11:56 +00:00
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2017-07-14 13:30:20 +00:00
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// Scenes
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2017-04-27 02:11:56 +00:00
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2017-07-20 10:34:01 +00:00
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this.onStepCallback();
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2017-04-27 02:11:56 +00:00
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for (var i = 0; i < active.length; i++)
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{
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2017-07-14 13:30:20 +00:00
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active[i].scene.sys.step(time, delta);
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2017-04-27 02:11:56 +00:00
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}
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// Render
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// var interpolation = this.frameDelta / this.timestep;
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renderer.preRender();
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2017-07-14 13:30:20 +00:00
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// This uses active.length, in case scene.update removed the scene from the active list
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2017-04-27 02:11:56 +00:00
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for (i = 0; i < active.length; i++)
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{
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2017-07-14 13:30:20 +00:00
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active[i].scene.sys.render(0, renderer);
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2017-04-27 02:11:56 +00:00
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}
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renderer.postRender();
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2017-05-09 00:24:46 +00:00
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},
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onHidden: function ()
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{
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this.loop.pause();
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2017-06-28 21:19:41 +00:00
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2017-07-14 13:30:20 +00:00
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// var active = this.scene.active;
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2017-06-28 21:19:41 +00:00
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// for (var i = 0; i < active.length; i++)
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// {
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2017-07-14 13:30:20 +00:00
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// active[i].scene.sys.pause();
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2017-06-28 21:19:41 +00:00
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// }
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2017-05-09 00:24:46 +00:00
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},
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onVisible: function ()
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{
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this.loop.resume();
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2017-06-28 21:19:41 +00:00
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2017-07-14 13:30:20 +00:00
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// var active = this.scene.active;
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2017-06-28 21:19:41 +00:00
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// for (var i = 0; i < active.length; i++)
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// {
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2017-07-14 13:30:20 +00:00
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// active[i].scene.sys.resume();
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2017-06-28 21:19:41 +00:00
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// }
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2017-05-09 14:39:30 +00:00
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},
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2017-01-25 17:10:19 +00:00
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2017-05-09 14:39:30 +00:00
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onBlur: function ()
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{
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this.loop.blur();
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},
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onFocus: function ()
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{
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this.loop.focus();
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}
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2016-10-17 20:22:55 +00:00
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2017-06-30 14:47:51 +00:00
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});
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2017-06-27 01:20:03 +00:00
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2016-11-22 03:11:33 +00:00
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module.exports = Game;
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