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< h1 class = "page-title" > Source: gameobjects/Graphics.js< / h1 >
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< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
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* Creates a new `Graphics` object.
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*
* @class Phaser.Graphics
* @constructor
*
* @param {Phaser.Game} game Current game instance.
* @param {number} x - X position of the new graphics object.
* @param {number} y - Y position of the new graphics object.
*/
Phaser.Graphics = function (game, x, y) {
this.game = game;
PIXI.Graphics.call(this);
/**
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* @property {number} type - The Phaser Object Type.
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*/
this.type = Phaser.GRAPHICS;
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this.position.x = x;
this.position.y = y;
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};
Phaser.Graphics.prototype = Object.create(PIXI.Graphics.prototype);
Phaser.Graphics.prototype.constructor = Phaser.Graphics;
/**
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* Destroy this Graphics instance.
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*
* @method Phaser.Sprite.prototype.destroy
*/
Phaser.Graphics.prototype.destroy = function() {
this.clear();
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if (this.parent)
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{
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this.parent.remove(this);
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}
this.game = null;
}
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/*
* Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled
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*
* @method Phaser.Sprite.prototype.drawPolygon
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*/
Phaser.Graphics.prototype.drawPolygon = function (poly) {
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this.moveTo(poly.points[0].x, poly.points[0].y);
for (var i = 1; i < poly.points.length; i += 1)
{
this.lineTo(poly.points[i].x, poly.points[i].y);
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}
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this.lineTo(poly.points[0].x, poly.points[0].y);
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}
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/**
* Indicates the rotation of the Button in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
* Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.
* If you wish to work in radians instead of degrees use the rotation property instead. Working in radians is also a little faster as it doesn't have to convert the angle.
*
* @name Phaser.Button#angle
* @property {number} angle - The angle of this Button in degrees.
*/
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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