2013-10-25 15:54:40 +00:00
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<title>Phaser Source: gameobjects/Graphics.js</title>
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2013-11-28 15:57:09 +00:00
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2013-10-25 15:54:40 +00:00
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Events.html">Events</a>
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Filter.html">Filter</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.Line.html">Line</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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2013-10-25 16:30:37 +00:00
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<li>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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<li>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li>
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<a href="Phaser.Point.html">Point</a>
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</li>
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<a href="Phaser.Pointer.html">Pointer</a>
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2013-11-07 06:10:15 +00:00
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<li>
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<a href="Phaser.Polygon.html">Polygon</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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</li>
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<li>
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<a href="Phaser.State.html">State</a>
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</li>
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<li>
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li>
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<a href="Phaser.Text.html">Text</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li>
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li>
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<li>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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<li>
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<a href="Phaser.World.html">World</a>
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</li>
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<li>
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<a href="SignalBinding.html">SignalBinding</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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<h1 class="page-title">Source: gameobjects/Graphics.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 06:29:17 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-25 15:54:40 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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2013-11-28 15:57:09 +00:00
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* Creates a new `Graphics` object.
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2013-10-25 15:54:40 +00:00
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*
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* @class Phaser.Graphics
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* @constructor
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*
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* @param {Phaser.Game} game Current game instance.
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* @param {number} x - X position of the new graphics object.
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* @param {number} y - Y position of the new graphics object.
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*/
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Phaser.Graphics = function (game, x, y) {
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this.game = game;
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PIXI.Graphics.call(this);
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/**
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2013-11-28 15:57:09 +00:00
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* @property {number} type - The Phaser Object Type.
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2013-10-25 15:54:40 +00:00
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*/
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this.type = Phaser.GRAPHICS;
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2013-11-28 15:57:09 +00:00
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this.position.x = x;
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this.position.y = y;
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2013-10-25 15:54:40 +00:00
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};
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Phaser.Graphics.prototype = Object.create(PIXI.Graphics.prototype);
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Phaser.Graphics.prototype.constructor = Phaser.Graphics;
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/**
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2013-11-28 15:57:09 +00:00
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* Destroy this Graphics instance.
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2013-10-25 15:54:40 +00:00
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*
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* @method Phaser.Sprite.prototype.destroy
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*/
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Phaser.Graphics.prototype.destroy = function() {
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this.clear();
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if (this.group)
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{
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this.group.remove(this);
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}
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this.game = null;
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}
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2013-11-07 06:10:15 +00:00
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/*
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* Draws a {Phaser.Polygon} or a {PIXI.Polygon} filled
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*/
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Phaser.Graphics.prototype.drawPolygon = function (poly) {
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2013-11-28 15:57:09 +00:00
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this.moveTo(poly.points[0].x, poly.points[0].y);
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for (var i = 1; i < poly.points.length; i += 1)
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{
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this.lineTo(poly.points[i].x, poly.points[i].y);
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2013-11-07 06:10:15 +00:00
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}
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2013-11-28 15:57:09 +00:00
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this.lineTo(poly.points[0].x, poly.points[0].y);
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2013-11-07 06:10:15 +00:00
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}
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2013-10-25 15:54:40 +00:00
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Object.defineProperty(Phaser.Graphics.prototype, 'angle', {
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get: function() {
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return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.rotation));
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},
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set: function(value) {
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this.rotation = Phaser.Math.degToRad(Phaser.Math.wrapAngle(value));
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}
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});
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Object.defineProperty(Phaser.Graphics.prototype, 'x', {
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get: function() {
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return this.position.x;
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},
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set: function(value) {
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this.position.x = value;
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}
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});
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Object.defineProperty(Phaser.Graphics.prototype, 'y', {
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get: function() {
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return this.position.y;
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},
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set: function(value) {
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this.position.y = value;
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}
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});
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</pre>
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</article>
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</section>
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
|
2014-02-05 06:29:17 +00:00
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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2013-10-25 15:54:40 +00:00
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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2014-02-05 06:29:17 +00:00
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on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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2013-10-25 15:54:40 +00:00
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