2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-16 16:33:23 +00:00
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var Class = require('../utils/Class');
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2018-01-20 16:22:40 +00:00
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var CONST = require('./const');
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2018-01-16 16:33:23 +00:00
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var GetValue = require('../utils/object/GetValue');
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var NOOP = require('../utils/NOOP');
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2018-01-16 22:28:29 +00:00
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var Scene = require('./Scene');
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var Systems = require('./Systems');
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2016-11-29 13:01:16 +00:00
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2018-02-12 16:18:34 +00:00
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/**
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* @classdesc
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2018-02-13 01:39:22 +00:00
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* The Scene Manager.
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*
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* The Scene Manager is a Game level system, responsible for creating, processing and updating all of the
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* Scenes in a Game instance.
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2018-02-12 16:18:34 +00:00
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*
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*
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* @class SceneManager
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* @memberOf Phaser.Scenes
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - The Phaser.Game instance this Scene Manager belongs to.
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* @param {object} sceneConfig - Scene specific configuration settings.
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*/
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2018-01-16 16:33:23 +00:00
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var SceneManager = new Class({
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2016-11-29 13:01:16 +00:00
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2017-07-04 12:58:45 +00:00
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initialize:
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2016-11-29 13:01:16 +00:00
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2018-01-16 16:33:23 +00:00
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function SceneManager (game, sceneConfig)
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2017-07-04 12:58:45 +00:00
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{
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2018-02-12 16:18:34 +00:00
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/**
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* [description]
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*
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* @name Phaser.Scenes.SceneManager#game
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* @type {Phaser.Game}
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* @since 3.0.0
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*/
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2017-07-04 12:58:45 +00:00
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this.game = game;
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2016-11-29 13:01:16 +00:00
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2018-02-12 16:18:34 +00:00
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/**
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* An object that maps the keys to the scene so we can quickly get a scene from a key without iteration.
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*
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* @name Phaser.Scenes.SceneManager#keys
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* @type {object}
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* @since 3.0.0
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*/
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2017-07-04 12:58:45 +00:00
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this.keys = {};
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2016-11-29 13:01:16 +00:00
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2018-02-12 16:18:34 +00:00
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/**
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* The array in which all of the scenes are kept.
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*
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* @name Phaser.Scenes.SceneManager#scenes
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* @type {array}
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* @since 3.0.0
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*/
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2018-01-20 04:47:03 +00:00
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this.scenes = [];
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2017-07-04 12:58:45 +00:00
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2018-02-12 16:18:34 +00:00
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/**
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* Scenes pending to be added are stored in here until the manager has time to add it.
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*
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* @name Phaser.Scenes.SceneManager#_pending
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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2017-07-04 12:58:45 +00:00
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this._pending = [];
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2018-02-12 16:18:34 +00:00
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/**
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* An array of scenes waiting to be started once the game has booted.
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*
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* @name Phaser.Scenes.SceneManager#_start
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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2017-07-11 15:48:25 +00:00
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this._start = [];
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2018-02-12 16:18:34 +00:00
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/**
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* An operations queue, because we don't manipulate the scenes array during processing.
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*
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* @name Phaser.Scenes.SceneManager#_queue
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* @type {array}
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* @private
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* @since 3.0.0
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*/
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2018-01-20 04:47:03 +00:00
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this._queue = [];
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2018-02-12 16:18:34 +00:00
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/**
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* The number of Scenes to process.
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*
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* @name Phaser.Scenes.SceneManager#_processing
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* @type {integer}
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* @private
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* @since 3.0.0
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*/
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2018-01-20 04:47:03 +00:00
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this._processing = 0;
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2017-07-14 13:30:20 +00:00
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if (sceneConfig)
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2016-11-29 13:01:16 +00:00
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{
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2018-01-20 04:47:03 +00:00
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if (!Array.isArray(sceneConfig))
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2017-07-04 12:58:45 +00:00
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{
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2018-01-20 04:47:03 +00:00
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sceneConfig = [ sceneConfig ];
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2017-07-04 12:58:45 +00:00
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}
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2018-01-20 04:47:03 +00:00
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for (var i = 0; i < sceneConfig.length; i++)
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2016-11-29 13:01:16 +00:00
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{
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2018-01-20 04:47:03 +00:00
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// The i === 0 part just autostarts the first Scene given (unless it says otherwise in its config)
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2016-11-29 15:25:14 +00:00
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this._pending.push({
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key: 'default',
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2018-01-20 04:47:03 +00:00
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scene: sceneConfig[i],
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autoStart: (i === 0),
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2017-02-16 17:18:50 +00:00
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data: {}
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2016-11-29 15:25:14 +00:00
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});
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2016-11-29 13:01:16 +00:00
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}
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2018-01-18 05:16:52 +00:00
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2018-01-20 04:47:03 +00:00
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// Only need to wait for the boot event if we've scenes to actually boot
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game.events.once('ready', this.processQueue, this);
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}
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2018-01-18 14:00:31 +00:00
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},
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/**
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* [description]
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*
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2018-01-20 04:47:03 +00:00
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* @method Phaser.Scenes.SceneManager#processQueue
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2018-01-18 14:00:31 +00:00
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* @since 3.0.0
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*/
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2018-01-20 04:47:03 +00:00
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processQueue: function ()
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2018-01-18 14:00:31 +00:00
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{
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2018-01-20 04:47:03 +00:00
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var pendingLength = this._pending.length;
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var queueLength = this._queue.length;
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2018-01-18 14:00:31 +00:00
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2018-01-20 04:47:03 +00:00
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if (pendingLength === 0 && queueLength === 0)
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2018-01-18 14:00:31 +00:00
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{
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2018-01-20 04:47:03 +00:00
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return;
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2018-01-18 14:00:31 +00:00
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}
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2018-01-20 04:47:03 +00:00
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var i;
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var entry;
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2018-01-18 14:00:31 +00:00
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2018-01-20 04:47:03 +00:00
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if (pendingLength)
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2018-01-18 14:00:31 +00:00
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{
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2018-01-20 04:47:03 +00:00
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for (i = 0; i < pendingLength; i++)
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{
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entry = this._pending[i];
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2018-01-19 16:29:25 +00:00
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2018-01-20 04:47:03 +00:00
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this.add(entry.key, entry.scene, entry.autoStart);
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}
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2018-01-19 16:29:25 +00:00
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2018-01-20 04:47:03 +00:00
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// _start might have been populated by this.add
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for (i = 0; i < this._start.length; i++)
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{
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entry = this._start[i];
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2018-01-18 14:00:31 +00:00
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2018-01-20 04:47:03 +00:00
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this.start(entry);
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}
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2018-01-23 02:12:33 +00:00
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// Clear the pending lists
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this._start.length = 0;
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this._pending.length = 0;
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return;
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2018-01-18 14:00:31 +00:00
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}
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2018-02-28 20:25:43 +00:00
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for (i = 0; i < this._queue.length; i++)
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2018-01-18 14:00:31 +00:00
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{
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2018-01-20 04:47:03 +00:00
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entry = this._queue[i];
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2018-01-18 14:00:31 +00:00
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2018-01-23 02:12:33 +00:00
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this[entry.op](entry.keyA, entry.keyB);
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2018-01-18 14:00:31 +00:00
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}
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2018-02-28 20:25:43 +00:00
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2018-01-20 04:47:03 +00:00
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this._queue.length = 0;
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2017-07-04 12:58:45 +00:00
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},
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2016-11-29 13:01:16 +00:00
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2018-01-16 16:29:58 +00:00
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/**
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* Adds a new Scene into the SceneManager.
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* You must give each Scene a unique key by which you'll identify it.
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*
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* The `sceneConfig` can be:
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*
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* * A `Phaser.Scene` object, or an object that extends it.
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* * A plain JavaScript object
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* * A JavaScript ES6 Class that extends `Phaser.Scene`
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* * A JavaScript ES5 prototype based Class
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* * A JavaScript function
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*
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* If a function is given then a new Scene will be created by calling it.
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*
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2018-01-16 16:33:23 +00:00
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* @method Phaser.Scenes.SceneManager#add
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2018-01-16 16:29:58 +00:00
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* @since 3.0.0
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*
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* @param {string} key - A unique key used to reference the Scene, i.e. `MainMenu` or `Level1`.
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* @param {Phaser.Scene|object|function} sceneConfig - [description]
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* @param {boolean} [autoStart=false] - If `true` the Scene will be started immediately after being added.
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*
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2018-01-20 04:47:03 +00:00
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* @return {Phaser.Scene|null} [description]
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2018-01-16 16:29:58 +00:00
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*/
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add: function (key, sceneConfig, autoStart)
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{
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if (autoStart === undefined) { autoStart = false; }
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// if not booted, then put scene into a holding pattern
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2018-01-20 04:47:03 +00:00
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if (this._processing === 1 || !this.game.isBooted)
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2018-01-16 16:29:58 +00:00
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{
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this._pending.push({
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key: key,
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scene: sceneConfig,
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2018-01-20 04:47:03 +00:00
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autoStart: autoStart,
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data: {}
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2018-01-16 16:29:58 +00:00
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});
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2018-01-20 04:47:03 +00:00
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return null;
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2018-01-16 16:29:58 +00:00
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}
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key = this.getKey(key, sceneConfig);
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var newScene;
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if (sceneConfig instanceof Scene)
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{
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newScene = this.createSceneFromInstance(key, sceneConfig);
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}
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else if (typeof sceneConfig === 'object')
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{
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sceneConfig.key = key;
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newScene = this.createSceneFromObject(key, sceneConfig);
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}
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else if (typeof sceneConfig === 'function')
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{
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newScene = this.createSceneFromFunction(key, sceneConfig);
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}
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// Replace key in case the scene changed it
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key = newScene.sys.settings.key;
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this.keys[key] = newScene;
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this.scenes.push(newScene);
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if (autoStart || newScene.sys.settings.active)
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{
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if (this.game.isBooted)
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{
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this.start(key);
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}
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else
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{
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this._start.push(key);
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}
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}
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return newScene;
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},
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2018-03-02 03:50:55 +00:00
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/**
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* Removes a Scene from the SceneManager.
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*
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* The Scene is removed from the local scenes array, it's key is cleared from the keys
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* cache and Scene.Systems.destroy is then called on it.
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*
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* If the SceneManager is processing the Scenes when this method is called it wil
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* queue the operation for the next update sequence.
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*
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* @method Phaser.Scenes.SceneManager#remove
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* @since 3.2.0
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*
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* @param {string|Phaser.Scene} scene - The Scene to be removed.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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remove: function (key)
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{
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if (this._processing)
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{
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this._queue.push({ op: 'remove', keyA: key, keyB: null });
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}
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else
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{
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var sceneToRemove = this.getScene(key);
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if (!sceneToRemove)
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{
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return this;
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}
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var index = this.scenes.indexOf(sceneToRemove);
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var sceneKey = sceneToRemove.sys.settings.key;
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if (index > -1)
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{
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this.keys[sceneKey] = undefined;
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this.scenes.splice(index, 1);
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if (this._start.indexOf(sceneKey) > -1)
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{
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index = this._start.indexOf(sceneKey);
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this._start.splice(index, 1);
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}
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sceneToRemove.sys.destroy();
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}
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}
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return this;
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},
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2018-01-16 16:29:58 +00:00
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/**
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* [description]
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*
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2018-01-20 04:47:03 +00:00
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* @method Phaser.Scenes.SceneManager#bootScene
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* @private
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2018-02-12 16:18:34 +00:00
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* @since 3.0.0
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2018-01-20 04:47:03 +00:00
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*
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* @param {Phaser.Scene} scene - [description]
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2018-01-16 16:29:58 +00:00
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*/
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2018-01-20 04:47:03 +00:00
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bootScene: function (scene)
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2018-01-16 16:29:58 +00:00
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{
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2018-01-20 04:47:03 +00:00
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if (scene.init)
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{
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scene.init.call(scene, scene.sys.settings.data);
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}
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var loader;
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2018-01-16 16:29:58 +00:00
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2018-01-20 04:47:03 +00:00
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if (scene.sys.load)
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{
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loader = scene.sys.load;
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2018-02-28 20:25:43 +00:00
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2018-01-20 04:47:03 +00:00
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loader.reset();
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}
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|
|
|
|
|
if (loader && scene.preload)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
scene.preload.call(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
// Is the loader empty?
|
|
|
|
if (loader.list.size === 0)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
this.create(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
else
|
|
|
|
{
|
2018-01-20 16:22:40 +00:00
|
|
|
scene.sys.settings.status = CONST.LOADING;
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
// Start the loader going as we have something in the queue
|
|
|
|
loader.once('complete', this.loadComplete, this);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
loader.start();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// No preload? Then there was nothing to load either
|
|
|
|
this.create(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#loadComplete
|
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
2018-02-12 16:18:34 +00:00
|
|
|
* @param {object} loader - [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
loadComplete: function (loader)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = loader.scene;
|
|
|
|
|
|
|
|
this.create(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#payloadComplete
|
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
2018-02-12 16:18:34 +00:00
|
|
|
* @param {object} loader - [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
payloadComplete: function (loader)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
this.bootScene(loader.scene);
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#update
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} time - [description]
|
|
|
|
* @param {number} delta - [description]
|
|
|
|
*/
|
|
|
|
update: function (time, delta)
|
|
|
|
{
|
|
|
|
this.processQueue();
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
this._processing = 1;
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
// Loop through the active scenes in reverse order
|
|
|
|
for (var i = this.scenes.length - 1; i >= 0; i--)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var sys = this.scenes[i].sys;
|
|
|
|
|
2018-01-20 16:22:40 +00:00
|
|
|
if (sys.settings.status === CONST.RUNNING)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
sys.step(time, delta);
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-28 17:18:55 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#resize
|
|
|
|
* @since 3.2.0
|
|
|
|
*
|
|
|
|
* @param {number} width - The new width of the game.
|
|
|
|
* @param {number} height - The new height of the game.
|
|
|
|
*/
|
|
|
|
resize: function (width, height)
|
|
|
|
{
|
|
|
|
// Loop through the scenes in forward order
|
|
|
|
for (var i = 0; i < this.scenes.length; i++)
|
|
|
|
{
|
|
|
|
var sys = this.scenes[i].sys;
|
|
|
|
|
|
|
|
sys.resize(width, height);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#render
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {any} renderer - [description]
|
|
|
|
*/
|
|
|
|
render: function (renderer)
|
|
|
|
{
|
|
|
|
// Loop through the scenes in forward order
|
|
|
|
for (var i = 0; i < this.scenes.length; i++)
|
|
|
|
{
|
|
|
|
var sys = this.scenes[i].sys;
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-03-02 17:48:45 +00:00
|
|
|
if (sys.settings.visible && (sys.settings.status === CONST.RUNNING || sys.settings.status === CONST.PAUSED))
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
sys.render(renderer);
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
this._processing = 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#create
|
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
|
|
|
* @param {Phaser.Scene} scene - [description]
|
|
|
|
*/
|
|
|
|
create: function (scene)
|
|
|
|
{
|
|
|
|
if (scene.create)
|
|
|
|
{
|
2018-01-23 02:12:33 +00:00
|
|
|
scene.sys.settings.status = CONST.CREATING;
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
scene.create.call(scene, scene.sys.settings.data);
|
|
|
|
}
|
2018-01-23 02:12:33 +00:00
|
|
|
|
2018-01-20 16:22:40 +00:00
|
|
|
scene.sys.settings.status = CONST.RUNNING;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#createSceneFromFunction
|
2018-01-20 04:47:03 +00:00
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
2018-01-16 16:29:58 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
* @param {function} scene - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scene} [description]
|
|
|
|
*/
|
|
|
|
createSceneFromFunction: function (key, scene)
|
|
|
|
{
|
|
|
|
var newScene = new scene();
|
|
|
|
|
|
|
|
if (newScene instanceof Scene)
|
|
|
|
{
|
|
|
|
var configKey = newScene.sys.settings.key;
|
|
|
|
|
|
|
|
if (configKey !== '')
|
|
|
|
{
|
|
|
|
key = configKey;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.keys.hasOwnProperty(key))
|
|
|
|
{
|
|
|
|
throw new Error('Cannot add a Scene with duplicate key: ' + key);
|
|
|
|
}
|
|
|
|
|
|
|
|
return this.createSceneFromInstance(key, newScene);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newScene.sys = new Systems(newScene);
|
|
|
|
|
|
|
|
newScene.sys.settings.key = key;
|
|
|
|
|
|
|
|
newScene.sys.init(this.game);
|
|
|
|
|
|
|
|
if (!newScene.update)
|
|
|
|
{
|
|
|
|
newScene.update = NOOP;
|
|
|
|
}
|
|
|
|
|
|
|
|
return newScene;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#createSceneFromInstance
|
2018-01-20 04:47:03 +00:00
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
2018-01-16 16:29:58 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
* @param {Phaser.Scene} newScene - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scene} [description]
|
|
|
|
*/
|
|
|
|
createSceneFromInstance: function (key, newScene)
|
|
|
|
{
|
|
|
|
var configKey = newScene.sys.settings.key;
|
|
|
|
|
|
|
|
if (configKey !== '')
|
|
|
|
{
|
|
|
|
key = configKey;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newScene.sys.settings.key = key;
|
|
|
|
}
|
|
|
|
|
|
|
|
newScene.sys.init(this.game);
|
|
|
|
|
|
|
|
return newScene;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#createSceneFromObject
|
2018-01-20 04:47:03 +00:00
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
2018-01-16 16:29:58 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
* @param {object} sceneConfig - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scene} [description]
|
|
|
|
*/
|
|
|
|
createSceneFromObject: function (key, sceneConfig)
|
|
|
|
{
|
|
|
|
var newScene = new Scene(sceneConfig);
|
|
|
|
|
|
|
|
var configKey = newScene.sys.settings.key;
|
|
|
|
|
|
|
|
if (configKey !== '')
|
|
|
|
{
|
|
|
|
key = configKey;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newScene.sys.settings.key = key;
|
|
|
|
}
|
|
|
|
|
|
|
|
newScene.sys.init(this.game);
|
|
|
|
|
2018-01-19 16:29:25 +00:00
|
|
|
// Extract callbacks
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-19 16:29:25 +00:00
|
|
|
var defaults = [ 'init', 'preload', 'create', 'update', 'render', 'shutdown', 'destroy' ];
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
for (var i = 0; i < defaults.length; i++)
|
|
|
|
{
|
2018-01-18 05:16:52 +00:00
|
|
|
var sceneCallback = GetValue(sceneConfig, defaults[i], null);
|
|
|
|
|
2018-01-19 16:29:25 +00:00
|
|
|
// Must always have an update function, no matter what (the rest are optional)
|
|
|
|
if (defaults[i] === 'update' && !sceneCallback)
|
|
|
|
{
|
|
|
|
sceneCallback = NOOP;
|
|
|
|
}
|
|
|
|
|
2018-01-18 05:16:52 +00:00
|
|
|
if (sceneCallback)
|
|
|
|
{
|
|
|
|
newScene[defaults[i]] = sceneCallback;
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-19 16:29:25 +00:00
|
|
|
// Now let's move across any other functions or properties that may exist in the extend object:
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
scene: {
|
|
|
|
preload: preload,
|
|
|
|
create: create,
|
|
|
|
extend: {
|
|
|
|
hello: 1,
|
|
|
|
test: 'atari',
|
|
|
|
addImage: addImage
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (sceneConfig.hasOwnProperty('extend'))
|
|
|
|
{
|
|
|
|
for (var propertyKey in sceneConfig.extend)
|
|
|
|
{
|
2018-01-19 16:29:25 +00:00
|
|
|
newScene[propertyKey] = sceneConfig.extend[propertyKey];
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return newScene;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#getKey
|
2018-01-20 04:47:03 +00:00
|
|
|
* @private
|
2018-02-12 16:18:34 +00:00
|
|
|
* @since 3.0.0
|
2018-01-16 16:29:58 +00:00
|
|
|
*
|
|
|
|
* @param {string} key - [description]
|
|
|
|
* @param {Phaser.Scene|object|function} sceneConfig - [description]
|
|
|
|
*
|
|
|
|
* @return {string} [description]
|
|
|
|
*/
|
|
|
|
getKey: function (key, sceneConfig)
|
|
|
|
{
|
|
|
|
if (!key) { key = 'default'; }
|
|
|
|
|
|
|
|
if (typeof sceneConfig === 'function')
|
|
|
|
{
|
|
|
|
return key;
|
|
|
|
}
|
|
|
|
else if (sceneConfig instanceof Scene)
|
|
|
|
{
|
|
|
|
key = sceneConfig.sys.settings.key;
|
|
|
|
}
|
|
|
|
else if (typeof sceneConfig === 'object' && sceneConfig.hasOwnProperty('key'))
|
|
|
|
{
|
|
|
|
key = sceneConfig.key;
|
|
|
|
}
|
|
|
|
|
|
|
|
// By this point it's either 'default' or extracted from the Scene
|
|
|
|
|
|
|
|
if (this.keys.hasOwnProperty(key))
|
|
|
|
{
|
|
|
|
throw new Error('Cannot add a Scene with duplicate key: ' + key);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return key;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#getScene
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @return {Phaser.Scene|null} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
|
|
|
getScene: function (key)
|
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (typeof key === 'string')
|
|
|
|
{
|
|
|
|
if (this.keys[key])
|
|
|
|
{
|
|
|
|
return this.keys[key];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (var i = 0; i < this.scenes.length; i++)
|
|
|
|
{
|
|
|
|
if (key === this.scenes[i])
|
|
|
|
{
|
|
|
|
return key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return null;
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#isActive
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @return {boolean} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
isActive: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
|
|
|
|
|
|
|
if (scene)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
return scene.sys.isActive();
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return null;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#isVisible
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @return {boolean} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
isVisible: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (scene)
|
|
|
|
{
|
|
|
|
return scene.sys.isVisible();
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return null;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#isSleeping
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
|
|
|
* @return {boolean} [description]
|
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
isSleeping: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
|
|
|
|
|
|
|
if (scene)
|
|
|
|
{
|
|
|
|
return scene.sys.isSleeping();
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return null;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#pause
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
pause: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (scene)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
scene.sys.pause();
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#resume
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
resume: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (scene)
|
|
|
|
{
|
|
|
|
scene.sys.resume();
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#sleep
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
sleep: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (scene)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
scene.sys.sleep();
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#wake
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
wake: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (scene)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
scene.sys.wake();
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#start
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {string} key - [description]
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {object} [data] - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
start: function (key, data)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (data === undefined) { data = {}; }
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
// if not booted, then put scene into a holding pattern
|
|
|
|
if (!this.game.isBooted)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
for (var i = 0; i < this._pending.length; i++)
|
|
|
|
{
|
|
|
|
var entry = this._pending[i];
|
|
|
|
|
|
|
|
if (entry.key === key)
|
|
|
|
{
|
|
|
|
entry.autoStart = true;
|
|
|
|
entry.data = data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
var scene = this.getScene(key);
|
|
|
|
|
|
|
|
if (scene)
|
|
|
|
{
|
|
|
|
scene.sys.start(data);
|
|
|
|
|
|
|
|
var loader;
|
|
|
|
|
|
|
|
if (scene.sys.load)
|
|
|
|
{
|
|
|
|
loader = scene.sys.load;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Files payload?
|
|
|
|
if (loader && Array.isArray(scene.sys.settings.files))
|
|
|
|
{
|
|
|
|
loader.reset();
|
|
|
|
|
|
|
|
if (loader.loadArray(scene.sys.settings.files))
|
|
|
|
{
|
2018-01-20 16:22:40 +00:00
|
|
|
scene.sys.settings.status = CONST.LOADING;
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
loader.once('complete', this.payloadComplete, this);
|
|
|
|
|
|
|
|
loader.start();
|
|
|
|
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
}
|
2018-02-28 20:25:43 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
this.bootScene(scene);
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#stop
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} key - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
stop: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
|
|
|
|
|
|
|
if (scene)
|
|
|
|
{
|
|
|
|
scene.sys.shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#switch
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string} from - [description]
|
|
|
|
* @param {string} to - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
switch: function (from, to)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var sceneA = this.getScene(from);
|
|
|
|
var sceneB = this.getScene(to);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (sceneA && sceneB && sceneA !== sceneB)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
this.sleep(from);
|
|
|
|
|
|
|
|
if (this.isSleeping(to))
|
|
|
|
{
|
|
|
|
this.wake(to);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.start(to);
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#getAt
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {integer} index - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scene|undefined} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
getAt: function (index)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
return this.scenes[index];
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#getIndex
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string|Phaser.Scene} key - [description]
|
|
|
|
*
|
|
|
|
* @return {integer} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
getIndex: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this.scenes.indexOf(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#bringToTop
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-02 18:25:44 +00:00
|
|
|
* @param {string|Phaser.Scene} key - [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
bringToTop: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (this._processing)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: 'bringToTop', keyA: key, keyB: null });
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var index = this.getIndex(key);
|
|
|
|
|
|
|
|
if (index !== -1 && index < this.scenes.length)
|
|
|
|
{
|
|
|
|
var scene = this.getScene(key);
|
|
|
|
|
|
|
|
this.scenes.splice(index, 1);
|
|
|
|
this.scenes.push(scene);
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#sendToBack
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-02 18:25:44 +00:00
|
|
|
* @param {string|Phaser.Scene} key - [description]
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
sendToBack: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (this._processing)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: 'sendToBack', keyA: key, keyB: null });
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
else
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var index = this.getIndex(key);
|
2018-01-18 05:16:52 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (index !== -1 && index > 0)
|
2018-01-18 05:16:52 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var scene = this.getScene(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
this.scenes.splice(index, 1);
|
|
|
|
this.scenes.unshift(scene);
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#moveDown
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-02 18:25:44 +00:00
|
|
|
* @param {string|Phaser.Scene} key - [description]
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
moveDown: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (this._processing)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: 'moveDown', keyA: key, keyB: null });
|
2018-01-20 04:47:03 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var indexA = this.getIndex(key);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (indexA > 0)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var indexB = indexA - 1;
|
|
|
|
var sceneA = this.getScene(key);
|
|
|
|
var sceneB = this.getAt(indexB);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
this.scenes[indexA] = sceneB;
|
|
|
|
this.scenes[indexB] = sceneA;
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#moveUp
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-02 18:25:44 +00:00
|
|
|
* @param {string|Phaser.Scene} key - [description]
|
2018-01-20 04:47:03 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
moveUp: function (key)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (this._processing)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: 'moveUp', keyA: key, keyB: null });
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var indexA = this.getIndex(key);
|
|
|
|
|
|
|
|
if (indexA < this.scenes.length - 1)
|
|
|
|
{
|
|
|
|
var indexB = indexA + 1;
|
|
|
|
var sceneA = this.getScene(key);
|
|
|
|
var sceneB = this.getAt(indexB);
|
|
|
|
|
|
|
|
this.scenes[indexA] = sceneB;
|
|
|
|
this.scenes[indexB] = sceneA;
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
|
|
|
},
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-03-02 18:25:44 +00:00
|
|
|
/**
|
|
|
|
* Moves a Scene so it is immediately above another Scene in the Scenes list.
|
|
|
|
* This means it will render over the top of the other Scene.
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#moveAbove
|
|
|
|
* @since 3.2.0
|
|
|
|
*
|
|
|
|
* @param {string|Phaser.Scene} keyA - The Scene that Scene B will be moved above.
|
|
|
|
* @param {string|Phaser.Scene} keyB - The Scene to be moved.
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
|
|
|
*/
|
|
|
|
moveAbove: function (keyA, keyB)
|
|
|
|
{
|
|
|
|
if (keyA === keyB)
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._processing)
|
|
|
|
{
|
|
|
|
this._queue.push({ op: 'moveAbove', keyA: keyA, keyB: keyB });
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var indexA = this.getIndex(keyA);
|
|
|
|
var indexB = this.getIndex(keyB);
|
|
|
|
|
|
|
|
if (indexA > indexB && indexA !== -1 && indexB !== -1)
|
|
|
|
{
|
|
|
|
var tempScene = this.getAt(indexB);
|
|
|
|
|
|
|
|
// Remove
|
|
|
|
this.scenes.splice(indexB, 1);
|
|
|
|
|
|
|
|
// Add in new location
|
|
|
|
this.scenes.splice(indexA, 0, tempScene);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Moves a Scene so it is immediately below another Scene in the Scenes list.
|
|
|
|
* This means it will render behind the other Scene.
|
|
|
|
*
|
|
|
|
* @method Phaser.Scenes.SceneManager#moveBelow
|
|
|
|
* @since 3.2.0
|
|
|
|
*
|
|
|
|
* @param {string|Phaser.Scene} keyA - The Scene that Scene B will be moved above.
|
|
|
|
* @param {string|Phaser.Scene} keyB - The Scene to be moved.
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
|
|
|
*/
|
|
|
|
moveBelow: function (keyA, keyB)
|
|
|
|
{
|
|
|
|
if (keyA === keyB)
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._processing)
|
|
|
|
{
|
|
|
|
this._queue.push({ op: 'moveBelow', keyA: keyA, keyB: keyB });
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var indexA = this.getIndex(keyA);
|
|
|
|
var indexB = this.getIndex(keyB);
|
|
|
|
|
|
|
|
if (indexA < indexB && indexA !== -1 && indexB !== -1)
|
|
|
|
{
|
|
|
|
var tempScene = this.getAt(indexB);
|
|
|
|
|
|
|
|
// Remove
|
|
|
|
this.scenes.splice(indexB, 1);
|
|
|
|
|
|
|
|
// Add in new location
|
|
|
|
this.scenes.splice(indexA, 0, tempScene);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-23 02:12:33 +00:00
|
|
|
queueOp: function (op, keyA, keyB)
|
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: op, keyA: keyA, keyB: keyB });
|
2018-01-23 02:12:33 +00:00
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-16 16:29:58 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-16 16:33:23 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#swapPosition
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @param {string|Phaser.Scene} keyA - [description]
|
|
|
|
* @param {string|Phaser.Scene} keyB - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Scenes.SceneManager} [description]
|
2018-01-16 16:29:58 +00:00
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
swapPosition: function (keyA, keyB)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
if (keyA === keyB)
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (this._processing)
|
|
|
|
{
|
2018-02-12 16:18:34 +00:00
|
|
|
this._queue.push({ op: 'swapPosition', keyA: keyA, keyB: keyB });
|
2018-01-20 04:47:03 +00:00
|
|
|
}
|
|
|
|
else
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-20 04:47:03 +00:00
|
|
|
var indexA = this.getIndex(keyA);
|
|
|
|
var indexB = this.getIndex(keyB);
|
2018-01-16 16:29:58 +00:00
|
|
|
|
2018-01-20 04:47:03 +00:00
|
|
|
if (indexA !== indexB && indexA !== -1 && indexB !== -1)
|
|
|
|
{
|
|
|
|
var tempScene = this.getAt(indexA);
|
|
|
|
|
|
|
|
this.scenes[indexA] = this.scenes[indexB];
|
|
|
|
this.scenes[indexB] = tempScene;
|
|
|
|
}
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2018-01-20 04:47:03 +00:00
|
|
|
|
|
|
|
return this;
|
2018-01-16 16:29:58 +00:00
|
|
|
},
|
2018-01-20 04:47:03 +00:00
|
|
|
|
2018-03-02 17:48:45 +00:00
|
|
|
dump: function ()
|
|
|
|
{
|
|
|
|
var out = [];
|
|
|
|
var map = [ 'pending', 'init', 'start', 'loading', 'creating', 'running', 'paused', 'sleeping', 'shutdown', 'destroyed' ];
|
|
|
|
|
|
|
|
for (var i = 0; i < this.scenes.length; i++)
|
|
|
|
{
|
|
|
|
var sys = this.scenes[i].sys;
|
|
|
|
|
|
|
|
var key = (sys.settings.visible && (sys.settings.status === CONST.RUNNING || sys.settings.status === CONST.PAUSED)) ? '[*] ' : '[-] ';
|
|
|
|
key += sys.settings.key + ' (' + map[sys.settings.status] + ')';
|
|
|
|
|
|
|
|
out.push(key);
|
|
|
|
}
|
|
|
|
|
|
|
|
console.log(out.join('\n'));
|
|
|
|
},
|
|
|
|
|
2018-01-16 16:29:58 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
2018-01-20 04:47:03 +00:00
|
|
|
* @method Phaser.Scenes.SceneManager#destroy
|
2018-01-16 16:29:58 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2018-01-20 04:47:03 +00:00
|
|
|
destroy: function ()
|
2018-01-16 16:29:58 +00:00
|
|
|
{
|
2018-01-31 03:38:10 +00:00
|
|
|
for (var i = this.scenes.length - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
var sys = this.scenes[i].sys;
|
|
|
|
|
|
|
|
sys.destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
this.scenes = [];
|
|
|
|
|
|
|
|
this._pending = [];
|
|
|
|
this._start = [];
|
|
|
|
this._queue = [];
|
|
|
|
|
|
|
|
this.game = null;
|
2018-01-16 16:29:58 +00:00
|
|
|
}
|
2016-11-29 13:01:16 +00:00
|
|
|
|
2017-07-04 12:58:45 +00:00
|
|
|
});
|
2016-11-29 13:01:16 +00:00
|
|
|
|
2018-01-16 16:33:23 +00:00
|
|
|
module.exports = SceneManager;
|