phaser/src/tilemaps/components/SetTileLocationCallback.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTilesWithin = require('./GetTilesWithin');
/**
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* Sets a collision callback for the given rectangular area (in tile coordinates) within the layer.
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* If a callback is already set for the tile index it will be replaced. Set the callback to null to
* remove it.
*
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* @function Phaser.Tilemaps.Components.SetTileLocationCallback
* @since 3.0.0
*
* @param {integer} [tileX=0] - The left most tile index (in tile coordinates) to use as the origin of the area.
* @param {integer} [tileY=0] - The top most tile index (in tile coordinates) to use as the origin of the area.
* @param {integer} [width=max width based on tileX] - How many tiles wide from the `tileX` index the area will be.
* @param {integer} [height=max height based on tileY] - How many tiles tall from the `tileY` index the area will be.
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* @param {function} callback - The callback that will be invoked when the tile is collided with.
* @param {object} callbackContext - The context under which the callback is called.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*/
var SetTileLocationCallback = function (tileX, tileY, width, height, callback, callbackContext, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer);
for (var i = 0; i < tiles.length; i++)
{
tiles[i].setCollisionCallback(callback, callbackContext);
}
};
module.exports = SetTileLocationCallback;