2013-10-11 03:42:11 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-11 03:42:11 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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2013-12-18 04:40:10 +00:00
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* Create a new `Tile` object.
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2013-10-11 03:42:11 +00:00
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*
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* @class Phaser.Tile
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2013-12-18 04:40:10 +00:00
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* @classdesc A Tile is a representation of a single tile within the Tilemap.
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2013-10-11 03:42:11 +00:00
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* @constructor
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2014-01-14 22:34:41 +00:00
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* @param {object} layer - The layer in the Tilemap data that this tile belongs to.
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2013-11-27 16:33:49 +00:00
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* @param {number} index - The index of this tile type in the core map data.
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* @param {number} x - The x coordinate of this tile.
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* @param {number} y - The y coordinate of this tile.
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* @param {number} width - Width of the tile.
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* @param {number} height - Height of the tile.
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2013-10-11 03:42:11 +00:00
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*/
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2014-01-14 22:34:41 +00:00
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Phaser.Tile = function (layer, index, x, y, width, height) {
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/**
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* @property {object} layer - The layer in the Tilemap data that this tile belongs to.
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*/
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this.layer = layer;
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2013-10-11 03:42:11 +00:00
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/**
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2014-01-14 00:31:58 +00:00
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* @property {number} index - The index of this tile within the map data corresponding to the tileset.
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2013-10-11 03:42:11 +00:00
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*/
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this.index = index;
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2013-12-05 18:12:16 +00:00
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/**
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* @property {number} x - The x map coordinate of this tile.
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*/
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this.x = x;
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/**
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* @property {number} y - The y map coordinate of this tile.
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*/
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this.y = y;
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2014-03-06 06:27:16 +00:00
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/**
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* @property {number} x - The x map coordinate of this tile.
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*/
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this.worldX = x * width;
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/**
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* @property {number} y - The y map coordinate of this tile.
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*/
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this.worldY = y * height;
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2013-10-11 03:42:11 +00:00
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/**
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* @property {number} width - The width of the tile in pixels.
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*/
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this.width = width;
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/**
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* @property {number} height - The height of the tile in pixels.
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*/
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this.height = height;
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2014-03-06 06:27:16 +00:00
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/**
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* @property {number} width - The width of the tile in pixels.
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*/
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this.centerX = Math.abs(width / 2);
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/**
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* @property {number} height - The height of the tile in pixels.
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*/
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this.centerY = Math.abs(height / 2);
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2013-10-11 03:42:11 +00:00
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/**
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2013-12-05 18:12:16 +00:00
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* @property {number} alpha - The alpha value at which this tile is drawn to the canvas.
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2013-10-11 03:42:11 +00:00
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*/
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2013-12-05 18:12:16 +00:00
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this.alpha = 1;
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2013-10-11 03:42:11 +00:00
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/**
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2013-12-18 04:40:10 +00:00
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* @property {object} properties - Tile specific properties.
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2013-10-11 03:42:11 +00:00
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*/
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2013-12-18 04:40:10 +00:00
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this.properties = {};
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2013-12-05 18:12:16 +00:00
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2014-01-28 17:13:07 +00:00
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/**
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2014-01-29 17:10:13 +00:00
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* @property {boolean} scanned - Has this tile been walked / turned into a poly?
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2014-01-28 17:13:07 +00:00
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*/
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2014-01-29 17:10:13 +00:00
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this.scanned = false;
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2014-01-28 17:13:07 +00:00
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2013-12-18 04:40:10 +00:00
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/**
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* @property {boolean} faceTop - Is the top of this tile an interesting edge?
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*/
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2013-12-05 18:12:16 +00:00
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this.faceTop = false;
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2013-12-18 04:40:10 +00:00
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/**
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* @property {boolean} faceBottom - Is the bottom of this tile an interesting edge?
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*/
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2013-12-05 18:12:16 +00:00
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this.faceBottom = false;
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2013-12-18 04:40:10 +00:00
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/**
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* @property {boolean} faceLeft - Is the left of this tile an interesting edge?
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*/
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2013-12-05 18:12:16 +00:00
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this.faceLeft = false;
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2013-12-18 04:40:10 +00:00
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/**
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* @property {boolean} faceRight - Is the right of this tile an interesting edge?
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*/
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2013-12-05 18:12:16 +00:00
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this.faceRight = false;
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2013-12-18 04:40:10 +00:00
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/**
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* @property {boolean} collides - Does this tile collide at all?
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*/
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2013-12-05 18:12:16 +00:00
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this.collides = false;
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2013-10-11 03:42:11 +00:00
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/**
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* @property {boolean} collideNone - Indicating this Tile doesn't collide at all.
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* @default
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*/
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this.collideNone = true;
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/**
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* @property {boolean} collideLeft - Indicating collide with any object on the left.
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* @default
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*/
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this.collideLeft = false;
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/**
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* @property {boolean} collideRight - Indicating collide with any object on the right.
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* @default
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*/
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this.collideRight = false;
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/**
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* @property {boolean} collideUp - Indicating collide with any object on the top.
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* @default
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*/
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this.collideUp = false;
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/**
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* @property {boolean} collideDown - Indicating collide with any object on the bottom.
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* @default
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*/
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this.collideDown = false;
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/**
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2014-02-10 01:49:58 +00:00
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* @property {function} collisionCallback - Tile collision callback.
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2013-10-15 03:28:16 +00:00
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* @default
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*/
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2014-02-10 01:49:58 +00:00
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this.collisionCallback = null;
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2013-10-15 03:28:16 +00:00
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/**
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2014-02-10 01:49:58 +00:00
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* @property {object} collisionCallbackContext - The context in which the collision callback will be called.
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2013-10-15 03:28:16 +00:00
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* @default
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*/
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2014-02-10 01:49:58 +00:00
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this.collisionCallbackContext = this;
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2013-10-15 03:28:16 +00:00
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2013-10-11 03:42:11 +00:00
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};
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Phaser.Tile.prototype = {
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2014-03-06 06:27:16 +00:00
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intersects: function (x, y, right, bottom) {
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if (right <= this.worldX)
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{
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return false;
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}
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if (bottom <= this.worldY)
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{
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return false;
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}
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if (x >= this.worldX + this.width)
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{
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return false;
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}
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if (y >= this.worldY + this.height)
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{
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return false;
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}
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return true;
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},
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2013-10-15 03:28:16 +00:00
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/**
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2014-01-14 22:34:41 +00:00
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* Set a callback to be called when this tile is hit by an object.
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* The callback must true true for collision processing to take place.
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2013-10-15 03:28:16 +00:00
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*
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2013-11-27 16:33:49 +00:00
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* @method Phaser.Tile#setCollisionCallback
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2014-01-14 22:34:41 +00:00
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* @param {function} callback - Callback function.
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2014-02-10 01:49:58 +00:00
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* @param {object} context - Callback will be called within this context.
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2013-10-15 03:28:16 +00:00
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*/
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setCollisionCallback: function (callback, context) {
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this.collisionCallback = callback;
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2014-02-10 01:49:58 +00:00
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this.collisionCallbackContext = context;
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2013-10-15 03:28:16 +00:00
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},
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2013-10-11 03:42:11 +00:00
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/**
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* Clean up memory.
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2013-11-27 16:33:49 +00:00
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* @method Phaser.Tile#destroy
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2013-10-11 03:42:11 +00:00
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*/
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destroy: function () {
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2013-10-11 05:30:28 +00:00
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2013-12-18 04:40:10 +00:00
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this.collisionCallback = null;
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this.collisionCallbackContext = null;
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this.properties = null;
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2013-10-11 05:30:28 +00:00
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2013-10-11 03:42:11 +00:00
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},
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/**
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2013-11-27 16:33:49 +00:00
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* Set collision settings on this tile.
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* @method Phaser.Tile#setCollision
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* @param {boolean} left - Indicating collide with any object on the left.
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* @param {boolean} right - Indicating collide with any object on the right.
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* @param {boolean} up - Indicating collide with any object on the top.
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* @param {boolean} down - Indicating collide with any object on the bottom.
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2013-10-11 03:42:11 +00:00
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*/
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2013-10-14 18:37:44 +00:00
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setCollision: function (left, right, up, down) {
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2013-10-11 03:42:11 +00:00
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this.collideLeft = left;
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this.collideRight = right;
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this.collideUp = up;
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this.collideDown = down;
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if (left || right || up || down)
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{
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2014-03-04 03:08:35 +00:00
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this.collides = true;
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2013-10-11 03:42:11 +00:00
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this.collideNone = false;
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}
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2013-10-14 18:37:44 +00:00
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else
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{
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2014-03-04 03:08:35 +00:00
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this.collides = false;
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2013-10-14 18:37:44 +00:00
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this.collideNone = true;
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}
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2013-10-11 03:42:11 +00:00
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},
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/**
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* Reset collision status flags.
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2013-11-27 16:33:49 +00:00
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* @method Phaser.Tile#resetCollision
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2013-10-11 03:42:11 +00:00
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*/
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resetCollision: function () {
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this.collideNone = true;
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this.collideLeft = false;
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this.collideRight = false;
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this.collideUp = false;
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this.collideDown = false;
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2014-03-04 03:08:35 +00:00
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this.collides = false;
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this.faceTop = false;
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this.faceBottom = false;
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this.faceLeft = false;
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this.faceRight = false;
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2013-10-11 03:42:11 +00:00
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2014-01-14 00:31:58 +00:00
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},
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/**
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* Copies the tile data and properties from the given tile to this tile.
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* @method Phaser.Tile#copy
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* @param {Phaser.Tile} tile - The tile to copy from.
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*/
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copy: function (tile) {
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this.index = tile.index;
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this.alpha = tile.alpha;
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this.properties = tile.properties;
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this.collides = tile.collides;
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this.collideNone = tile.collideNone;
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this.collideUp = tile.collideUp;
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this.collideDown = tile.collideDown;
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this.collideLeft = tile.collideLeft;
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this.collideRight = tile.collideRight;
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this.collisionCallback = tile.collisionCallback;
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this.collisionCallbackContext = tile.collisionCallbackContext;
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2013-10-11 03:42:11 +00:00
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}
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};
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2013-12-30 16:54:00 +00:00
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Phaser.Tile.prototype.constructor = Phaser.Tile;
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2014-01-14 22:34:41 +00:00
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/**
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* @name Phaser.Tile#canCollide
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* @property {boolean} canCollide - True if this tile can collide or has a collision callback.
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* @readonly
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*/
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Object.defineProperty(Phaser.Tile.prototype, "canCollide", {
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get: function () {
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return (this.collides || this.collisionCallback || this.layer.callbacks[this.index]);
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}
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});
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2013-11-27 16:33:49 +00:00
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/**
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2014-01-28 06:52:56 +00:00
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* @name Phaser.Tile#left
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* @property {number} left - The x value.
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2013-11-27 16:33:49 +00:00
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* @readonly
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*/
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2014-01-28 06:52:56 +00:00
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Object.defineProperty(Phaser.Tile.prototype, "left", {
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2013-10-11 03:42:11 +00:00
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get: function () {
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2014-01-28 06:52:56 +00:00
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return this.x;
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2013-10-11 03:42:11 +00:00
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}
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});
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2013-11-27 16:33:49 +00:00
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/**
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* @name Phaser.Tile#right
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* @property {number} right - The sum of the x and width properties.
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* @readonly
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*/
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2013-10-11 03:42:11 +00:00
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Object.defineProperty(Phaser.Tile.prototype, "right", {
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get: function () {
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return this.x + this.width;
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}
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});
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2014-01-28 06:52:56 +00:00
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/**
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* @name Phaser.Tile#top
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* @property {number} top - The y value.
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* @readonly
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*/
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Object.defineProperty(Phaser.Tile.prototype, "top", {
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get: function () {
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return this.y;
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}
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});
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/**
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* @name Phaser.Tile#bottom
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* @property {number} bottom - The sum of the y and height properties.
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* @readonly
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*/
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Object.defineProperty(Phaser.Tile.prototype, "bottom", {
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get: function () {
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return this.y + this.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|