2013-05-29 14:45:34 +00:00
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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2013-06-05 01:58:16 +00:00
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game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
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game.load.start();
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2013-05-29 14:45:34 +00:00
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}
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var fuji;
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var tweenUp;
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var tweenDown;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
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// The sprite is 320 x 200 pixels in size
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// Here we set the origin to the center of the sprite again, so we can rotate and scale it at the same time
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2013-06-06 01:47:08 +00:00
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fuji.transform.origin.setTo(160, 100);
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2013-05-29 16:31:57 +00:00
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game.add.tween(fuji).to({
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2013-06-06 01:47:08 +00:00
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rotation: 360
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2013-05-29 16:31:57 +00:00
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}, 2000, Phaser.Easing.Linear.None, true, 0, true);
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2013-06-06 01:47:08 +00:00
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tweenUp = game.add.tween(fuji.transform.scale);
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2013-05-29 14:45:34 +00:00
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tweenUp.onComplete.add(scaleDown, this);
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2013-06-06 01:47:08 +00:00
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tweenDown = game.add.tween(fuji.transform.scale);
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2013-05-29 14:45:34 +00:00
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tweenDown.onComplete.add(scaleUp, this);
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scaleUp();
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}
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function scaleUp() {
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tweenUp.to({
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x: 2,
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y: 2
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}, 1000, Phaser.Easing.Elastic.Out);
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tweenUp.start();
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}
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function scaleDown() {
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tweenDown.to({
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x: 0.5,
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y: 0.5
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}, 1000, Phaser.Easing.Elastic.Out);
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tweenDown.start();
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}
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})();
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