2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2020-10-13 10:04:46 +00:00
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var Utils = require('../../renderer/webgl/Utils');
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2017-09-12 23:58:25 +00:00
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2018-02-07 00:18:22 +00:00
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Text#renderWebGL
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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2018-02-07 00:18:22 +00:00
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* @param {Phaser.GameObjects.Text} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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2018-03-27 17:49:09 +00:00
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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2018-02-07 00:18:22 +00:00
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*/
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2020-09-14 14:33:58 +00:00
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var TextWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2017-03-15 01:07:58 +00:00
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{
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2020-07-16 15:59:59 +00:00
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if (src.width === 0 || src.height === 0)
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2017-03-15 01:07:58 +00:00
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{
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return;
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}
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2018-01-24 00:40:20 +00:00
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2020-11-23 16:17:13 +00:00
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var postPipeline = (src && src.hasPostPipeline);
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if (postPipeline)
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{
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postPipeline.manager.preBatch(src);
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}
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2018-08-03 18:07:12 +00:00
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var frame = src.frame;
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var width = frame.width;
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var height = frame.height;
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2018-07-02 12:32:56 +00:00
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var getTint = Utils.getTintAppendFloatAlpha;
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2020-11-23 16:17:13 +00:00
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var pipeline = renderer.pipelines.set(src.pipeline, src);
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2020-07-16 15:59:59 +00:00
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2020-07-16 15:16:26 +00:00
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var textureUnit = pipeline.setTexture2D(frame.glTexture, src);
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pipeline.batchTexture(
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2018-07-02 12:32:56 +00:00
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src,
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2018-08-03 18:07:12 +00:00
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frame.glTexture,
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width, height,
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2018-07-02 12:32:56 +00:00
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src.x, src.y,
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2018-08-03 18:07:12 +00:00
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width / src.style.resolution, height / src.style.resolution,
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2018-07-02 12:32:56 +00:00
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src.scaleX, src.scaleY,
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src.rotation,
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src.flipX, src.flipY,
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src.scrollFactorX, src.scrollFactorY,
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src.displayOriginX, src.displayOriginY,
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2018-08-03 18:07:12 +00:00
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0, 0, width, height,
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2020-09-14 10:05:09 +00:00
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getTint(src.tintTopLeft, camera.alpha * src._alphaTL),
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getTint(src.tintTopRight, camera.alpha * src._alphaTR),
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getTint(src.tintBottomLeft, camera.alpha * src._alphaBL),
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getTint(src.tintBottomRight, camera.alpha * src._alphaBR),
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src.tintFill,
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2018-07-02 12:32:56 +00:00
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0, 0,
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camera,
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2020-07-16 15:16:26 +00:00
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parentMatrix,
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false,
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textureUnit
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2018-07-02 12:32:56 +00:00
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);
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2020-11-23 16:17:13 +00:00
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if (postPipeline)
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{
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postPipeline.manager.postBatch(src);
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}
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2017-03-15 01:07:58 +00:00
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};
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module.exports = TextWebGLRenderer;
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