2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2022-02-28 14:29:51 +00:00
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* @copyright 2022 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2020-10-12 10:40:40 +00:00
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var Utils = require('../renderer/webgl/Utils');
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2017-09-12 23:58:25 +00:00
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2018-02-07 23:40:59 +00:00
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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2020-10-12 10:40:40 +00:00
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* @method Phaser.Tilemaps.TilemapLayer#renderWebGL
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2018-02-07 23:40:59 +00:00
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* @since 3.0.0
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* @private
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*
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2018-03-28 14:04:09 +00:00
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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2020-10-12 10:40:40 +00:00
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* @param {Phaser.Tilemaps.TilemapLayer} src - The Game Object being rendered in this call.
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2018-02-07 23:40:59 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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2020-10-12 10:40:40 +00:00
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var TilemapLayerWebGLRenderer = function (renderer, src, camera)
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2017-06-09 04:00:12 +00:00
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{
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2020-10-12 10:40:40 +00:00
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var renderTiles = src.cull(camera);
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2018-08-03 17:56:52 +00:00
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var tileCount = renderTiles.length;
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2018-07-12 14:31:00 +00:00
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var alpha = camera.alpha * src.alpha;
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2018-08-03 17:56:52 +00:00
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if (tileCount === 0 || alpha <= 0)
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{
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return;
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}
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2018-02-07 23:40:59 +00:00
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2018-09-27 12:09:08 +00:00
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var gidMap = src.gidMap;
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2020-11-06 17:22:32 +00:00
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var pipeline = renderer.pipelines.set(src.pipeline, src);
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2018-07-02 12:32:56 +00:00
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2020-09-14 14:02:13 +00:00
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var getTint = Utils.getTintAppendFloatAlpha;
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2018-07-02 12:32:56 +00:00
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var scrollFactorX = src.scrollFactorX;
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var scrollFactorY = src.scrollFactorY;
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var x = src.x;
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var y = src.y;
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var sx = src.scaleX;
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var sy = src.scaleY;
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2020-11-26 09:51:40 +00:00
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renderer.pipelines.preBatch(src);
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2020-11-20 15:18:28 +00:00
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2020-10-11 22:05:08 +00:00
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for (var i = 0; i < tileCount; i++)
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2018-09-27 12:09:08 +00:00
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{
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2020-10-11 22:05:08 +00:00
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var tile = renderTiles[i];
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var tileset = gidMap[tile.index];
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2020-12-04 13:07:14 +00:00
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if (!tileset)
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{
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continue;
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}
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2020-10-11 22:05:08 +00:00
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var tileTexCoords = tileset.getTileTextureCoordinates(tile.index);
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if (tileTexCoords === null)
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2018-07-02 12:32:56 +00:00
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{
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2020-10-11 22:05:08 +00:00
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continue;
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2018-07-02 12:32:56 +00:00
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}
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2020-10-11 22:05:08 +00:00
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2020-10-12 10:40:40 +00:00
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var texture = tileset.glTexture;
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var textureUnit = pipeline.setTexture2D(texture, src);
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2020-10-11 22:05:08 +00:00
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var frameWidth = tileset.tileWidth;
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var frameHeight = tileset.tileHeight;
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var frameX = tileTexCoords.x;
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var frameY = tileTexCoords.y;
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var tw = tileset.tileWidth * 0.5;
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var th = tileset.tileHeight * 0.5;
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2021-09-22 10:25:13 +00:00
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var tOffsetX = tileset.tileOffset.x;
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2021-10-07 04:57:40 +00:00
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var tOffsetY = tileset.tileOffset.y;
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2021-04-01 10:43:27 +00:00
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2020-10-11 22:05:08 +00:00
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var tint = getTint(tile.tint, alpha * tile.alpha);
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pipeline.batchTexture(
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src,
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texture,
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texture.width, texture.height,
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2021-10-07 04:57:40 +00:00
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x + tile.pixelX * sx + (tw * sx - tOffsetX), y + tile.pixelY * sy + (th * sy - tOffsetY),
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2020-10-11 22:05:08 +00:00
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tile.width, tile.height,
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sx, sy,
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tile.rotation,
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tile.flipX, tile.flipY,
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scrollFactorX, scrollFactorY,
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tw, th,
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frameX, frameY, frameWidth, frameHeight,
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tint, tint, tint, tint, false,
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0, 0,
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camera,
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null,
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true,
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textureUnit
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);
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2018-07-02 12:32:56 +00:00
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}
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2020-11-06 17:22:32 +00:00
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2020-11-26 09:51:40 +00:00
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renderer.pipelines.postBatch(src);
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2017-06-09 04:00:12 +00:00
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};
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2020-10-12 10:40:40 +00:00
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module.exports = TilemapLayerWebGLRenderer;
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