2017-05-17 01:44:04 +00:00
|
|
|
var GetValue = require('../utils/object/GetValue');
|
|
|
|
var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
|
|
|
|
var Tween = require('./Tween');
|
|
|
|
var RESERVED = require('./ReservedProps');
|
|
|
|
var GetEaseFunction = require('./GetEaseFunction');
|
|
|
|
|
|
|
|
var GetTargets = function (config)
|
|
|
|
{
|
|
|
|
var targets = GetValue(config, 'targets', null);
|
|
|
|
|
|
|
|
if (typeof targets === 'function')
|
|
|
|
{
|
|
|
|
targets = targets.call();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Array.isArray(targets))
|
|
|
|
{
|
|
|
|
targets = [ targets ];
|
|
|
|
}
|
|
|
|
|
|
|
|
return targets;
|
|
|
|
};
|
|
|
|
|
|
|
|
var GetProps = function (config)
|
|
|
|
{
|
|
|
|
var key;
|
|
|
|
var keys = [];
|
|
|
|
|
|
|
|
// First see if we have a props object
|
|
|
|
|
|
|
|
if (config.hasOwnProperty('props'))
|
|
|
|
{
|
|
|
|
for (key in config.props)
|
|
|
|
{
|
|
|
|
keys.push({ key: key, value: config.props[key] });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (key in config)
|
|
|
|
{
|
|
|
|
if (RESERVED.indexOf(key) === -1)
|
|
|
|
{
|
|
|
|
keys.push({ key: key, value: config[key] });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return keys;
|
|
|
|
};
|
|
|
|
|
|
|
|
var GetValueOp = function (target, key, value)
|
|
|
|
{
|
|
|
|
var valueCallback;
|
|
|
|
|
|
|
|
if (typeof value === 'number')
|
|
|
|
{
|
|
|
|
// props: {
|
|
|
|
// x: 400,
|
|
|
|
// y: 300
|
|
|
|
// }
|
|
|
|
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return value;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
else if (typeof value === 'string')
|
|
|
|
{
|
|
|
|
// props: {
|
|
|
|
// x: '+400',
|
|
|
|
// y: '-300',
|
|
|
|
// z: '*2',
|
|
|
|
// w: '/2'
|
|
|
|
// }
|
|
|
|
|
|
|
|
var op = value[0];
|
|
|
|
var num = parseFloat(value.substr(1));
|
|
|
|
|
|
|
|
switch (op)
|
|
|
|
{
|
|
|
|
case '+':
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return target[key] + num;
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '-':
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return target[key] - num;
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '*':
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return target[key] * num;
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '/':
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return target[key] / num;
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
valueCallback = function ()
|
|
|
|
{
|
|
|
|
return parseFloat(value);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (typeof value === 'function')
|
|
|
|
{
|
|
|
|
// Technically this could return a number, string or object
|
|
|
|
// props: {
|
|
|
|
// x: function () { return Math.random() * 10 },
|
|
|
|
// y: someOtherCallback
|
|
|
|
// }
|
|
|
|
|
|
|
|
valueCallback = GetValueOp(target, key, value.call());
|
|
|
|
}
|
|
|
|
else if (value.hasOwnProperty('value'))
|
|
|
|
{
|
|
|
|
// Value may still be a string, function or a number
|
|
|
|
// props: {
|
|
|
|
// x: { value: 400, ... },
|
|
|
|
// y: { value: 300, ... }
|
|
|
|
// }
|
|
|
|
|
|
|
|
valueCallback = GetValueOp(target, key, value.value);
|
|
|
|
}
|
|
|
|
|
|
|
|
return valueCallback;
|
|
|
|
};
|
|
|
|
|
|
|
|
var TweenBuilder = function (manager, config)
|
|
|
|
{
|
|
|
|
// Create arrays of the Targets and the Properties
|
|
|
|
var targets = GetTargets(config);
|
|
|
|
var props = GetProps(config);
|
|
|
|
var tweens = [];
|
|
|
|
|
|
|
|
// Default Tween values
|
|
|
|
var ease = GetEaseFunction(GetValue(config, 'ease', 'Power0'));
|
|
|
|
var duration = GetAdvancedValue(config, 'duration', 1000);
|
|
|
|
var yoyo = GetValue(config, 'yoyo', false);
|
|
|
|
var repeat = GetAdvancedValue(config, 'repeat', 0);
|
2017-05-17 04:00:24 +00:00
|
|
|
var repeatDelay = GetAdvancedValue(config, 'repeatDelay', 0);
|
2017-05-17 04:52:01 +00:00
|
|
|
var completeDelay = GetAdvancedValue(config, 'completeDelay', 0);
|
2017-05-17 01:44:04 +00:00
|
|
|
var loop = GetValue(config, 'loop', false);
|
|
|
|
var delay = GetAdvancedValue(config, 'delay', 0);
|
2017-05-17 04:52:01 +00:00
|
|
|
var elasticity = GetAdvancedValue(config, 'elasticity', 0);
|
2017-05-17 01:44:04 +00:00
|
|
|
|
|
|
|
for (var p = 0; p < props.length; p++)
|
|
|
|
{
|
|
|
|
// Get Tween value + op
|
|
|
|
var key = props[p].key;
|
|
|
|
var value = props[p].value;
|
|
|
|
|
|
|
|
var iEase = GetEaseFunction(GetValue(value, 'ease', ease));
|
|
|
|
var iDuration = GetAdvancedValue(value, 'duration', duration);
|
|
|
|
var iYoyo = GetValue(value, 'yoyo', yoyo);
|
|
|
|
var iRepeat = GetAdvancedValue(value, 'repeat', repeat);
|
2017-05-17 04:00:24 +00:00
|
|
|
var iRepeatDelay = GetAdvancedValue(value, 'repeatDelay', repeatDelay);
|
2017-05-17 04:52:01 +00:00
|
|
|
var iCompleteDelay = GetAdvancedValue(value, 'completeDelay', completeDelay);
|
2017-05-17 01:44:04 +00:00
|
|
|
var iLoop = GetValue(value, 'loop', loop);
|
|
|
|
var iDelay = GetAdvancedValue(value, 'delay', delay);
|
2017-05-17 04:52:01 +00:00
|
|
|
var iElasticity = GetAdvancedValue(value, 'elasticity', elasticity);
|
2017-05-17 01:44:04 +00:00
|
|
|
|
|
|
|
for (var t = 0; t < targets.length; t++)
|
|
|
|
{
|
|
|
|
var target = targets[t];
|
|
|
|
var valueOp = GetValueOp(target, key, value);
|
|
|
|
|
|
|
|
var tween = new Tween(manager, targets[t], key, valueOp);
|
|
|
|
|
|
|
|
// Set all the other properties ...
|
|
|
|
tween.ease = iEase;
|
|
|
|
tween.duration = iDuration;
|
|
|
|
tween.yoyo = iYoyo;
|
|
|
|
tween.repeat = iRepeat;
|
2017-05-17 04:00:24 +00:00
|
|
|
tween.repeatDelay = iRepeatDelay;
|
2017-05-17 04:52:01 +00:00
|
|
|
tween.completeDelay = iCompleteDelay;
|
2017-05-17 01:44:04 +00:00
|
|
|
tween.loop = iLoop;
|
|
|
|
tween.delay = iDelay;
|
2017-05-17 04:52:01 +00:00
|
|
|
tween.elasticity = iElasticity;
|
2017-05-17 01:44:04 +00:00
|
|
|
|
|
|
|
tweens.push(tween);
|
|
|
|
|
|
|
|
manager.queue(tween);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return tweens;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = TweenBuilder;
|
2017-05-17 01:44:17 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
The following are all the same
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
x: 200,
|
|
|
|
duration: 2000,
|
|
|
|
ease: 'Power1',
|
|
|
|
yoyo: true
|
|
|
|
});
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
props: {
|
|
|
|
x: 200
|
|
|
|
}
|
|
|
|
duration: 2000,
|
|
|
|
ease: 'Power1',
|
|
|
|
yoyo: true
|
|
|
|
});
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true }
|
|
|
|
});
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
props: {
|
|
|
|
x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true }
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// Chained property tweens:
|
|
|
|
// Each tween uses the same duration and ease because they've been 'globally' defined, except the middle one,
|
|
|
|
// which uses its own duration as it overrides the global one
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
x: [ { value: 200 }, { value: 300, duration: 50 }, { value: 400 } ],
|
|
|
|
duration: 2000,
|
|
|
|
ease: 'Power1',
|
|
|
|
yoyo: true
|
|
|
|
});
|
|
|
|
|
|
|
|
// Multiple property tweens:
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
x: { value: 400, duration: 2000, ease: 'Power1' },
|
|
|
|
y: { value: 300, duration: 1000, ease: 'Sine' }
|
|
|
|
});
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
props: {
|
|
|
|
x: { value: 400, duration: 2000, ease: 'Power1' },
|
|
|
|
y: { value: 300, duration: 1000, ease: 'Sine' }
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// Multiple Targets + Multiple property tweens:
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: [ alien1, alien2, alien3, alienBoss ],
|
|
|
|
props: {
|
|
|
|
x: { value: 400, duration: 2000 },
|
|
|
|
y: { value: 300, duration: 1000 }
|
|
|
|
},
|
|
|
|
ease: 'Sine'
|
|
|
|
});
|
|
|
|
|
|
|
|
// Multiple Targets + Multiple properties + Multi-state Property tweens:
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: [ alien1, alien2, alien3, alienBoss ],
|
|
|
|
props: {
|
|
|
|
x: [ { value: 200, duration: 100 }, { value: 300, duration: 50 }, { value: 400 } ],
|
|
|
|
y: { value: 300, duration: 1000 }
|
|
|
|
},
|
|
|
|
ease: 'Sine'
|
|
|
|
});
|
|
|
|
|
|
|
|
// Multi-value Tween Property with static values
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: [ alien1, alien2, alien3, alienBoss ],
|
|
|
|
props: {
|
|
|
|
x: [ 200, 300, 400 ],
|
|
|
|
y: [ '+100', '-100', '+100' ]
|
|
|
|
},
|
|
|
|
duration: 1000,
|
|
|
|
ease: 'Sine'
|
|
|
|
});
|
|
|
|
|
|
|
|
// Timeline concept
|
|
|
|
|
|
|
|
var tween = this.tweens.add({
|
|
|
|
targets: player,
|
|
|
|
timeline: [
|
|
|
|
{ x: 400 },
|
|
|
|
{ y: 400 },
|
|
|
|
{ x: 100 },
|
|
|
|
{ y: 100 }
|
|
|
|
],
|
|
|
|
duration: 1000,
|
|
|
|
ease: 'Sine'
|
|
|
|
});
|
|
|
|
|
|
|
|
*/
|