2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2020-01-15 12:07:09 +00:00
|
|
|
* @copyright 2020 Photon Storm Ltd.
|
2019-05-10 15:15:04 +00:00
|
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
2018-02-12 16:01:20 +00:00
|
|
|
*/
|
|
|
|
|
2017-04-11 02:13:30 +00:00
|
|
|
var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
|
|
|
|
|
2018-02-12 17:03:53 +00:00
|
|
|
/**
|
|
|
|
* Adds an Animation component to a Sprite and populates it based on the given config.
|
|
|
|
*
|
2018-03-16 00:46:39 +00:00
|
|
|
* @function Phaser.GameObjects.BuildGameObjectAnimation
|
2018-02-12 17:03:53 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-01 10:31:37 +00:00
|
|
|
* @param {Phaser.GameObjects.Sprite} sprite - The sprite to add an Animation component to.
|
|
|
|
* @param {object} config - The animation config.
|
2018-02-12 17:03:53 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.Sprite} The updated Sprite.
|
|
|
|
*/
|
2017-04-11 02:13:30 +00:00
|
|
|
var BuildGameObjectAnimation = function (sprite, config)
|
|
|
|
{
|
|
|
|
var animConfig = GetAdvancedValue(config, 'anims', null);
|
|
|
|
|
|
|
|
if (animConfig === null)
|
|
|
|
{
|
|
|
|
return sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof animConfig === 'string')
|
|
|
|
{
|
|
|
|
// { anims: 'key' }
|
|
|
|
sprite.anims.play(animConfig);
|
|
|
|
}
|
|
|
|
else if (typeof animConfig === 'object')
|
|
|
|
{
|
|
|
|
// { anims: {
|
|
|
|
// key: string
|
|
|
|
// startFrame: [string|integer]
|
|
|
|
// delay: [float]
|
|
|
|
// repeat: [integer]
|
|
|
|
// repeatDelay: [float]
|
|
|
|
// yoyo: [boolean]
|
|
|
|
// play: [boolean]
|
|
|
|
// delayedPlay: [boolean]
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
2017-04-11 02:28:39 +00:00
|
|
|
var anims = sprite.anims;
|
|
|
|
|
2017-04-11 02:13:30 +00:00
|
|
|
var key = GetAdvancedValue(animConfig, 'key', undefined);
|
|
|
|
var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined);
|
|
|
|
|
|
|
|
var delay = GetAdvancedValue(animConfig, 'delay', 0);
|
|
|
|
var repeat = GetAdvancedValue(animConfig, 'repeat', 0);
|
|
|
|
var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0);
|
|
|
|
var yoyo = GetAdvancedValue(animConfig, 'yoyo', false);
|
2018-06-01 10:31:37 +00:00
|
|
|
|
2017-09-13 16:10:21 +00:00
|
|
|
var play = GetAdvancedValue(animConfig, 'play', false);
|
|
|
|
var delayedPlay = GetAdvancedValue(animConfig, 'delayedPlay', 0);
|
2017-04-11 02:13:30 +00:00
|
|
|
|
2018-06-16 17:15:29 +00:00
|
|
|
anims.setDelay(delay);
|
|
|
|
anims.setRepeat(repeat);
|
|
|
|
anims.setRepeatDelay(repeatDelay);
|
|
|
|
anims.setYoyo(yoyo);
|
2017-04-11 02:13:30 +00:00
|
|
|
|
2017-09-13 16:10:21 +00:00
|
|
|
if (play)
|
2017-04-11 02:13:30 +00:00
|
|
|
{
|
|
|
|
anims.play(key, startFrame);
|
|
|
|
}
|
2017-09-13 16:10:21 +00:00
|
|
|
else if (delayedPlay > 0)
|
|
|
|
{
|
|
|
|
anims.delayedPlay(delayedPlay, key, startFrame);
|
|
|
|
}
|
2017-04-11 02:13:30 +00:00
|
|
|
else
|
|
|
|
{
|
2017-09-13 16:10:21 +00:00
|
|
|
anims.load(key);
|
2017-04-11 02:13:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return sprite;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = BuildGameObjectAnimation;
|