phaser/src/tilemaps/components/PutTileAtWorldXY.js

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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var PutTileAt = require('./PutTileAt');
var Vector2 = require('../../math/Vector2');
var point = new Vector2();
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/**
* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
* an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the
* specified location. If you pass in an index, only the index at the specified location will be
* changed. Collision information will be recalculated at the specified location.
*
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* @function Phaser.Tilemaps.Components.PutTileAtWorldXY
* @since 3.0.0
*
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* @param {(number|Phaser.Tilemaps.Tile)} tile - The index of this tile to set or a Tile object.
* @param {number} worldX - The x coordinate, in pixels.
* @param {number} worldY - The y coordinate, in pixels.
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* @param {boolean} recalculateFaces - `true` if the faces data should be recalculated.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
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* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
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*/
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
{
layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera, layer);
return PutTileAt(tile, point.x, point.y, recalculateFaces, layer);
};
module.exports = PutTileAtWorldXY;