2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-03-20 15:06:30 +00:00
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// Adapted from [gl-matrix](https://github.com/toji/gl-matrix) by toji
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2017-09-15 15:31:48 +00:00
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// and [vecmath](https://github.com/mattdesl/vecmath) by mattdesl
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2017-09-15 03:04:51 +00:00
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var Class = require('../utils/Class');
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2018-03-20 22:51:54 +00:00
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/**
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* @typedef {object} Vector2Like
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*
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* @property {number} x - [description]
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* @property {number} y - [description]
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*/
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2018-01-31 17:48:30 +00:00
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/**
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2018-02-07 15:27:21 +00:00
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* @classdesc
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* A representation of a vector in 2D space.
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2018-01-31 17:48:30 +00:00
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*
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* @class Vector2
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* @memberOf Phaser.Math
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* @constructor
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* @since 3.0.0
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*
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* @param {number} [x] - [description]
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* @param {number} [y] - [description]
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*/
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2017-09-15 03:04:51 +00:00
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var Vector2 = new Class({
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initialize:
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function Vector2 (x, y)
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{
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2018-02-07 15:27:21 +00:00
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/**
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* The x component of this Vector.
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*
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* @name Phaser.Math.Vector2#x
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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2018-03-20 22:51:54 +00:00
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this.x = 0;
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2018-02-07 15:27:21 +00:00
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/**
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* The y component of this Vector.
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*
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* @name Phaser.Math.Vector2#y
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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2018-03-20 22:51:54 +00:00
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this.y = 0;
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2018-02-07 15:27:21 +00:00
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2017-09-15 15:31:48 +00:00
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if (typeof x === 'object')
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{
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this.x = x.x || 0;
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this.y = x.y || 0;
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}
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else
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{
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2017-10-17 03:18:29 +00:00
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if (y === undefined) { y = x; }
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2017-09-15 15:31:48 +00:00
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this.x = x || 0;
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this.y = y || 0;
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}
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2017-09-15 03:04:51 +00:00
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Make a clone of this Vector2.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#clone
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* @since 3.0.0
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} A clone of this Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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clone: function ()
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{
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return new Vector2(this.x, this.y);
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Copy the components of a given vector, into this Vector.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#copy
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {Phaser.Math.Vector2} src - The Vector to copy the components from.
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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copy: function (src)
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{
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this.x = src.x || 0;
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this.y = src.y || 0;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
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* [description]
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*
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* @method Phaser.Math.Vector2#setFromObject
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* @since 3.0.0
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*
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2018-03-21 13:15:25 +00:00
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* @param {Vector2Like} obj - [description]
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-10-16 21:57:28 +00:00
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setFromObject: function (obj)
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{
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this.x = obj.x || 0;
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this.y = obj.y || 0;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Set the x and y components of the this Vector to the given x and y values.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#set
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {number} x - The x value to set for this Vector.
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* @param {number} [y=x] - The y value to set for this Vector.
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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set: function (x, y)
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{
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2017-10-16 21:57:28 +00:00
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if (y === undefined) { y = x; }
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this.x = x;
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this.y = y;
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2017-09-15 03:04:51 +00:00
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return this;
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},
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2018-04-05 10:24:56 +00:00
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/**
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* This method is an alias for `Vector2.set`.
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*
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* @method Phaser.Math.Vector2#setTo
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* @since 3.4.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {number} x - The x value to set for this Vector.
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* @param {number} [y=x] - The y value to set for this Vector.
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2018-04-05 10:24:56 +00:00
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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setTo: function (x, y)
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{
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return this.set(x, y);
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},
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2018-01-26 06:19:27 +00:00
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/**
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2018-03-19 11:25:46 +00:00
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* Sets the `x` and `y` values of this object from a given polar coordinate.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#setToPolar
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* @since 3.0.0
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*
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2018-03-19 11:25:46 +00:00
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* @param {float} azimuth - The angular coordinate, in radians.
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* @param {float} [radius=1] - The radial coordinate (length).
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-11-09 15:30:33 +00:00
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setToPolar: function (azimuth, radius)
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{
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if (radius == null) { radius = 1; }
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this.x = Math.cos(azimuth) * radius;
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this.y = Math.sin(azimuth) * radius;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Check if this Vector is equal to a given Vector.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#equals
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {Phaser.Math.Vector2} v - The vector to compare with this Vector.
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2018-01-26 06:19:27 +00:00
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @return {boolean} Whether the given Vector is equal to this Vector.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-21 16:11:56 +00:00
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equals: function (v)
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{
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return ((this.x === v.x) && (this.y === v.y));
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},
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2017-09-20 22:10:03 +00:00
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Calculate the angle between this Vector and the positive x-axis, in radians.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#angle
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @return {number} The angle between this Vector, and the positive x-axis, given in radians.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-21 16:11:56 +00:00
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angle: function ()
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{
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2017-09-20 22:10:03 +00:00
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// computes the angle in radians with respect to the positive x-axis
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var angle = Math.atan2(this.y, this.x);
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if (angle < 0)
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{
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angle += 2 * Math.PI;
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}
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return angle;
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Add a given Vector to this Vector. Addition is element-wise.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#add
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {Phaser.Math.Vector2} src - The Vector to add to this Vector.
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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add: function (src)
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{
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this.x += src.x;
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this.y += src.y;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Subtract the given Vector from this Vector. Subtraction is element-wise.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#subtract
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {Phaser.Math.Vector2} src - The Vector to subtract from this Vector.
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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subtract: function (src)
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{
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this.x -= src.x;
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this.y -= src.y;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Perform an element-wise multiplication between this Vector and the given Vector.
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#multiply
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* @since 3.0.0
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*
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Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* @param {Phaser.Math.Vector2} src - The Vector to multiply this Vector by.
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2018-01-26 06:19:27 +00:00
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 03:04:51 +00:00
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multiply: function (src)
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{
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this.x *= src.x;
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this.y *= src.y;
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return this;
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},
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2018-01-26 06:19:27 +00:00
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/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Scale this Vector by the given value.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#scale
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @param {number} value - The value to scale this Vector by.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
scale: function (value)
|
|
|
|
{
|
2017-09-20 15:50:48 +00:00
|
|
|
if (isFinite(value))
|
|
|
|
{
|
|
|
|
this.x *= value;
|
|
|
|
this.y *= value;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.x = 0;
|
|
|
|
this.y = 0;
|
|
|
|
}
|
2017-09-15 03:04:51 +00:00
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Perform an element-wise division between this Vector and the given Vector. This vector is dived by the given Vector.
|
|
|
|
*
|
2018-01-26 06:19:27 +00:00
|
|
|
* @method Phaser.Math.Vector2#divide
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - The Vector to divide this Vector by.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
divide: function (src)
|
|
|
|
{
|
|
|
|
this.x /= src.x;
|
|
|
|
this.y /= src.y;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Negate the x and y components of this Vector.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#negate
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
negate: function ()
|
|
|
|
{
|
|
|
|
this.x = -this.x;
|
|
|
|
this.y = -this.y;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Calculate the distance between this Vector, and the given Vector.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#distance
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - The Vector to calculate the distance to.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @return {number} The distance to the given Vector.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
distance: function (src)
|
|
|
|
{
|
|
|
|
var dx = src.x - this.x;
|
|
|
|
var dy = src.y - this.y;
|
|
|
|
|
|
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* The distance between this Vector, and the given Vector, squared.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#distanceSq
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - The Vector to calculate the distance to.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @return {number} The distance to the given Vector, squared.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
distanceSq: function (src)
|
|
|
|
{
|
|
|
|
var dx = src.x - this.x;
|
|
|
|
var dy = src.y - this.y;
|
|
|
|
|
|
|
|
return dx * dx + dy * dy;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* The length (or magnitude) of this Vector.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#length
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @return {number} The length of this Vector.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
length: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
|
|
|
|
return Math.sqrt(x * x + y * y);
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Calculate the length of this Vector squared.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#lengthSq
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @return {number} The length of this Vector, squared.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
lengthSq: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
|
|
|
|
return x * x + y * y;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Normalise this Vector, that is, make it a unit length vector (magnitude of 1).
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#normalize
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
normalize: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var len = x * x + y * y;
|
|
|
|
|
|
|
|
if (len > 0)
|
|
|
|
{
|
|
|
|
len = 1 / Math.sqrt(len);
|
|
|
|
this.x = x * len;
|
|
|
|
this.y = y * len;
|
|
|
|
}
|
2018-03-20 15:06:30 +00:00
|
|
|
|
2017-09-15 03:04:51 +00:00
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2017-09-21 01:03:37 +00:00
|
|
|
/**
|
|
|
|
* Right-hand normalize (make unit length) this Vector
|
|
|
|
*/
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#normalizeRightHand
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-21 01:03:37 +00:00
|
|
|
normalizeRightHand: function ()
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
|
|
|
|
this.x = this.y * -1;
|
|
|
|
this.y = x;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* Perform a dot product between this Vector and the given Vector
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#dot
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - The Vector2 to dot product with this Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
|
|
|
* @return {number} The result of the dot product
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
dot: function (src)
|
|
|
|
{
|
|
|
|
return this.x * src.x + this.y * src.y;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#cross
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {number} [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
cross: function (src)
|
|
|
|
{
|
|
|
|
return this.x * src.y - this.y * src.x;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#lerp
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Vector2} src - [description]
|
|
|
|
* @param {number} [t=0] - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
lerp: function (src, t)
|
|
|
|
{
|
|
|
|
if (t === undefined) { t = 0; }
|
|
|
|
|
|
|
|
var ax = this.x;
|
|
|
|
var ay = this.y;
|
|
|
|
|
|
|
|
this.x = ax + t * (src.x - ax);
|
|
|
|
this.y = ay + t * (src.y - ay);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#transformMat3
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Matrix3} mat - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
transformMat3: function (mat)
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var m = mat.val;
|
|
|
|
|
|
|
|
this.x = m[0] * x + m[3] * y + m[6];
|
|
|
|
this.y = m[1] * x + m[4] * y + m[7];
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Math.Vector2#transformMat4
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 11:25:46 +00:00
|
|
|
* @param {Phaser.Math.Matrix4} mat - [description]
|
2018-01-26 06:19:27 +00:00
|
|
|
*
|
2018-02-07 15:27:21 +00:00
|
|
|
* @return {Phaser.Math.Vector2} This Vector2.
|
2018-01-26 06:19:27 +00:00
|
|
|
*/
|
2017-09-15 03:04:51 +00:00
|
|
|
transformMat4: function (mat)
|
|
|
|
{
|
|
|
|
var x = this.x;
|
|
|
|
var y = this.y;
|
|
|
|
var m = mat.val;
|
|
|
|
|
|
|
|
this.x = m[0] * x + m[4] * y + m[12];
|
|
|
|
this.y = m[1] * x + m[5] * y + m[13];
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-26 06:19:27 +00:00
|
|
|
/**
|
Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 07:40:51 +00:00
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* Make this Vector the zero vector (0, 0).
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2018-01-26 06:19:27 +00:00
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*
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* @method Phaser.Math.Vector2#reset
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* @since 3.0.0
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*
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2018-02-07 15:27:21 +00:00
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* @return {Phaser.Math.Vector2} This Vector2.
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2018-01-26 06:19:27 +00:00
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*/
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2017-09-15 15:31:48 +00:00
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reset: function ()
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2017-09-15 03:04:51 +00:00
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{
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this.x = 0;
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this.y = 0;
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return this;
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}
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});
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2018-02-15 01:49:11 +00:00
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/**
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* A static zero Vector2 for use by reference.
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*
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* @method Phaser.Math.Vector2.ZERO
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2018-02-15 14:31:15 +00:00
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* @since 3.1.0
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2018-02-15 01:49:11 +00:00
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*/
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Vector2.ZERO = new Vector2();
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2017-09-15 03:04:51 +00:00
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module.exports = Vector2;
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