phaser/Tests/states/javascript/FakeGame.js

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2013-04-12 16:19:56 +00:00
// The first parameter to your function should always be 'game' which is an instance of the Game object.
FakeGame = function (game) {
// Store the reference and then use it through-out your code
this.game = game;
this.car;
this.bigCam;
};
FakeGame.prototype = {
init: function () {
this.game.loader.addImageFile('track', '../../assets/games/f1/track.png');
this.game.loader.addImageFile('car', '../../assets/games/f1/car1.png');
this.game.loader.load();
},
create: function () {
this.game.camera.setBounds(0, 0, this.game.stage.width, this.game.stage.height);
this.game.createSprite(0, 0, 'track');
this.car = this.game.createSprite(180, 298, 'car');
this.car.rotation = 180;
this.car.maxVelocity.setTo(150, 150);
this.bigCam = this.game.createCamera(640, 0, 100, 200);
this.bigCam.follow(this.car, Camera.STYLE_LOCKON);
this.bigCam.setBounds(0, 0, this.game.stage.width, this.game.stage.height);
this.bigCam.showBorder = true;
this.bigCam.borderColor = 'rgb(0,0,0)';
this.bigCam.scale.setTo(2, 2);
},
update: function () {
if (this.game.input.keyboard.isDown(Keyboard.LEFT))
{
this.car.rotation -= 4;
}
else if (this.game.input.keyboard.isDown(Keyboard.RIGHT))
{
this.car.rotation += 4;
}
if (this.game.input.keyboard.isDown(Keyboard.UP))
{
this.car.velocity.copyFrom(this.game.math.velocityFromAngle(this.car.angle, 150));
}
else
{
this.car.velocity.copyFrom(this.game.math.velocityFromAngle(this.car.angle, 60));
}
}
}