phaser/v3/src/gameobjects/tilemap/components/PutTileAtWorldXY.js

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var PutTileAt = require('./PutTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
2017-11-27 13:33:30 +00:00
/**
* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
* an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the
* specified location. If you pass in an index, only the index at the specified location will be
* changed. Collision information will be recalculated at the specified location.
*
* @param {number|Tile} tile - The index of this tile to set or a Tile object.
* @param {number} worldX - [description]
* @param {number} worldY - [description]
* @param {boolean} [recalculateFaces=true] - [description]
* @param {Camera} [camera=main camera] - [description]
* @param {LayerData} layer - [description]
* @return {Tile} The Tile object that was created or added to this map.
*/
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
{
var tileX = WorldToTileX(worldX, true, camera, layer);
var tileY = WorldToTileY(worldY, true, camera, layer);
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
};
module.exports = PutTileAtWorldXY;