2013-11-28 15:57:09 +00:00
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2014-03-14 06:36:05 +00:00
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<title>Phaser Source: physics/ninja/Tile.js</title>
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Animation.html">Animation</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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2014-04-29 14:39:02 +00:00
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<a href="Phaser.ArrayList.html">ArrayList</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.BitmapData.html">BitmapData</a>
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2014-04-10 22:13:43 +00:00
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<a href="Phaser.BitmapText.html">BitmapText</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Button.html">Button</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Cache.html">Cache</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Camera.html">Camera</a>
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Canvas.html">Canvas</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Circle.html">Circle</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Color.html">Color</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Device.html">Device</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.html">Easing</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Back.html">Back</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Circular.html">Circular</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Linear.html">Linear</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-18 03:01:51 +00:00
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<a href="Phaser.Ellipse.html">Ellipse</a>
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</li>
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Events.html">Events</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Filter.html">Filter</a>
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</li>
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2014-09-09 14:36:56 +00:00
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<li class="class-depth-1">
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Frame.html">Frame</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Game.html">Game</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-21 15:37:26 +00:00
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Group.html">Group</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-08 07:24:22 +00:00
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<a href="Phaser.Image.html">Image</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Input.html">Input</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.InputHandler.html">InputHandler</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Key.html">Key</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Line.html">Line</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Loader.html">Loader</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Math.html">Math</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Net.html">Net</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Physics.html">Physics</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-2">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.html">P2</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Body.html">Body</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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2014-04-11 12:09:28 +00:00
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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2014-09-09 14:36:56 +00:00
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-3">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
|
2014-02-21 15:37:26 +00:00
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Point.html">Point</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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2014-04-10 22:13:43 +00:00
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.RetroFont.html">RetroFont</a>
|
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</li>
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|
2014-09-09 14:36:56 +00:00
|
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2014-03-14 06:36:05 +00:00
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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|
2014-04-11 12:09:28 +00:00
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<li class="class-depth-1">
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|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
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</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2014-02-05 06:29:17 +00:00
|
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<a href="Phaser.SinglePad.html">SinglePad</a>
|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.Sound.html">Sound</a>
|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
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<a href="Phaser.Sprite.html">Sprite</a>
|
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</li>
|
|
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|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2014-02-18 03:01:51 +00:00
|
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
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|
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</li>
|
|
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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|
<a href="Phaser.Stage.html">Stage</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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|
<a href="Phaser.State.html">State</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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|
<a href="Phaser.Text.html">Text</a>
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|
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</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.Tile.html">Tile</a>
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|
|
</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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|
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</li>
|
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.TileSprite.html">TileSprite</a>
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|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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<a href="Phaser.Time.html">Time</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
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<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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|
<a href="Phaser.Timer.html">Timer</a>
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
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<li class="class-depth-1">
|
2014-02-05 06:29:17 +00:00
|
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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|
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</li>
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|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
|
|
</li>
|
|
|
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|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
|
|
</li>
|
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|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
|
|
</li>
|
|
|
|
|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
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|
<a href="Phaser.Utils.html">Utils</a>
|
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|
|
</li>
|
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|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-2">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
|
|
</li>
|
|
|
|
|
2014-04-10 22:13:43 +00:00
|
|
|
<li class="class-depth-1">
|
2013-11-28 15:57:09 +00:00
|
|
|
<a href="Phaser.World.html">World</a>
|
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|
|
</li>
|
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|
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</ul>
|
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</li>
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|
2014-09-09 14:36:56 +00:00
|
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|
2013-11-28 15:57:09 +00:00
|
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</ul>
|
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</div>
|
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</div>
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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|
2014-03-14 06:36:05 +00:00
|
|
|
<h1 class="page-title">Source: physics/ninja/Tile.js</h1>
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
<section>
|
|
|
|
<article>
|
2014-03-28 01:42:49 +00:00
|
|
|
<pre class="sunlight-highlight-javascript linenums">/* jshint camelcase: false */
|
|
|
|
/**
|
2013-11-28 15:57:09 +00:00
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2014-02-05 06:29:17 +00:00
|
|
|
* @copyright 2014 Photon Storm Ltd.
|
2013-11-28 15:57:09 +00:00
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Ninja Physics Tile constructor.
|
|
|
|
* A Tile is defined by its width, height and type. It's type can include slope data, such as 45 degree slopes, or convex slopes.
|
|
|
|
* Understand that for any type including a slope (types 2 to 29) the Tile must be SQUARE, i.e. have an equal width and height.
|
|
|
|
* Also note that as Tiles are primarily used for levels they have gravity disabled and world bounds collision disabled by default.
|
2014-03-28 01:42:49 +00:00
|
|
|
*
|
2014-03-14 06:36:05 +00:00
|
|
|
* Note: This class could be massively optimised and reduced in size. I leave that challenge up to you.
|
2013-11-28 15:57:09 +00:00
|
|
|
*
|
2014-03-14 06:36:05 +00:00
|
|
|
* @class Phaser.Physics.Ninja.Tile
|
|
|
|
* @classdesc The Ninja Physics Tile class. Based on code by Metanet Software.
|
2013-11-28 15:57:09 +00:00
|
|
|
* @constructor
|
2014-03-14 06:36:05 +00:00
|
|
|
* @param {Phaser.Physics.Ninja.Body} body - The body that owns this shape.
|
|
|
|
* @param {number} x - The x coordinate to create this shape at.
|
|
|
|
* @param {number} y - The y coordinate to create this shape at.
|
|
|
|
* @param {number} width - The width of this AABB.
|
|
|
|
* @param {number} height - The height of this AABB.
|
|
|
|
* @param {number} [type=1] - The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
Phaser.Physics.Ninja.Tile = function (body, x, y, width, height, type) {
|
2014-03-28 01:42:49 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
if (typeof type === 'undefined') { type = Phaser.Physics.Ninja.Tile.EMPTY; }
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {Phaser.Physics.Ninja.Body} system - A reference to the body that owns this shape.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.body = body;
|
2014-02-05 06:29:17 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {Phaser.Physics.Ninja} system - A reference to the physics system.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.system = body.system;
|
2014-02-05 06:29:17 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} id - The ID of this Tile.
|
|
|
|
* @readonly
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.id = type;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} type - The type of this Tile.
|
|
|
|
* @readonly
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_EMPTY;
|
2014-02-05 06:29:17 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {Phaser.Point} pos - The position of this object.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.pos = new Phaser.Point(x, y);
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-02-05 06:29:17 +00:00
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {Phaser.Point} oldpos - The position of this object in the previous update.
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.oldpos = new Phaser.Point(x, y);
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-04-11 12:09:28 +00:00
|
|
|
if (this.id > 1 && this.id < 30)
|
2014-03-14 06:36:05 +00:00
|
|
|
{
|
|
|
|
// Tile Types 2 to 29 require square tile dimensions, so use the width as the base
|
|
|
|
height = width;
|
|
|
|
}
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} xw - Half the width.
|
|
|
|
* @readonly
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.xw = Math.abs(width / 2);
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} xw - Half the height.
|
|
|
|
* @readonly
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.yw = Math.abs(height / 2);
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} width - The width.
|
|
|
|
* @readonly
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.width = width;
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} height - The height.
|
|
|
|
* @readonly
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.height = height;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {Phaser.Point} velocity - The velocity of this object.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.velocity = new Phaser.Point();
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} signx - Internal var.
|
|
|
|
* @private
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.signx = 0;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} signy - Internal var.
|
|
|
|
* @private
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.signy = 0;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} sx - Internal var.
|
|
|
|
* @private
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.sx = 0;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @property {number} sy - Internal var.
|
|
|
|
* @private
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
this.sy = 0;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
// By default Tiles disable gravity and world bounds collision
|
|
|
|
this.body.gravityScale = 0;
|
|
|
|
this.body.collideWorldBounds = false;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
if (this.id > 0)
|
|
|
|
{
|
|
|
|
this.setType(this.id);
|
|
|
|
}
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
};
|
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
Phaser.Physics.Ninja.Tile.prototype.constructor = Phaser.Physics.Ninja.Tile;
|
|
|
|
|
|
|
|
Phaser.Physics.Ninja.Tile.prototype = {
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Updates this objects position.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#integrate
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
integrate: function () {
|
|
|
|
|
|
|
|
var px = this.pos.x;
|
|
|
|
var py = this.pos.y;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
this.pos.x += (this.body.drag * this.pos.x) - (this.body.drag * this.oldpos.x);
|
|
|
|
this.pos.y += (this.body.drag * this.pos.y) - (this.body.drag * this.oldpos.y) + (this.system.gravity * this.body.gravityScale);
|
|
|
|
|
|
|
|
this.velocity.set(this.pos.x - px, this.pos.y - py);
|
|
|
|
this.oldpos.set(px, py);
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#collideWorldBounds
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
collideWorldBounds: function () {
|
|
|
|
|
|
|
|
var dx = this.system.bounds.x - (this.pos.x - this.xw);
|
|
|
|
|
|
|
|
if (0 < dx)
|
|
|
|
{
|
|
|
|
this.reportCollisionVsWorld(dx, 0, 1, 0, null);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-03-24 12:41:45 +00:00
|
|
|
dx = (this.pos.x + this.xw) - this.system.bounds.right;
|
2014-03-14 06:36:05 +00:00
|
|
|
|
|
|
|
if (0 < dx)
|
|
|
|
{
|
|
|
|
this.reportCollisionVsWorld(-dx, 0, -1, 0, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var dy = this.system.bounds.y - (this.pos.y - this.yw);
|
|
|
|
|
|
|
|
if (0 < dy)
|
|
|
|
{
|
|
|
|
this.reportCollisionVsWorld(0, dy, 0, 1, null);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-03-24 12:41:45 +00:00
|
|
|
dy = (this.pos.y + this.yw) - this.system.bounds.bottom;
|
2014-03-14 06:36:05 +00:00
|
|
|
|
|
|
|
if (0 < dy)
|
|
|
|
{
|
|
|
|
this.reportCollisionVsWorld(0, -dy, 0, -1, null);
|
|
|
|
}
|
|
|
|
}
|
2013-11-28 15:57:09 +00:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Process a world collision and apply the resulting forces.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#reportCollisionVsWorld
|
|
|
|
* @param {number} px - The tangent velocity
|
|
|
|
* @param {number} py - The tangent velocity
|
|
|
|
* @param {number} dx - Collision normal
|
|
|
|
* @param {number} dy - Collision normal
|
|
|
|
* @param {number} obj - Object this Tile collided with
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-28 01:42:49 +00:00
|
|
|
reportCollisionVsWorld: function (px, py, dx, dy) {
|
2014-03-14 06:36:05 +00:00
|
|
|
var p = this.pos;
|
|
|
|
var o = this.oldpos;
|
|
|
|
|
|
|
|
// Calc velocity
|
|
|
|
var vx = p.x - o.x;
|
|
|
|
var vy = p.y - o.y;
|
|
|
|
|
|
|
|
// Find component of velocity parallel to collision normal
|
|
|
|
var dp = (vx * dx + vy * dy);
|
|
|
|
var nx = dp * dx; //project velocity onto collision normal
|
|
|
|
|
|
|
|
var ny = dp * dy; //nx,ny is normal velocity
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
var tx = vx - nx; //px,py is tangent velocity
|
|
|
|
var ty = vy - ny;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
// We only want to apply collision response forces if the object is travelling into, and not out of, the collision
|
|
|
|
var b, bx, by, fx, fy;
|
|
|
|
|
|
|
|
if (dp < 0)
|
2013-11-28 15:57:09 +00:00
|
|
|
{
|
2014-03-14 06:36:05 +00:00
|
|
|
fx = tx * this.body.friction;
|
|
|
|
fy = ty * this.body.friction;
|
|
|
|
|
|
|
|
b = 1 + this.body.bounce;
|
|
|
|
|
|
|
|
bx = (nx * b);
|
|
|
|
by = (ny * b);
|
|
|
|
|
|
|
|
if (dx === 1)
|
|
|
|
{
|
|
|
|
this.body.touching.left = true;
|
|
|
|
}
|
|
|
|
else if (dx === -1)
|
|
|
|
{
|
|
|
|
this.body.touching.right = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dy === 1)
|
|
|
|
{
|
|
|
|
this.body.touching.up = true;
|
|
|
|
}
|
|
|
|
else if (dy === -1)
|
|
|
|
{
|
|
|
|
this.body.touching.down = true;
|
|
|
|
}
|
2013-11-28 15:57:09 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2014-03-14 06:36:05 +00:00
|
|
|
// Moving out of collision, do not apply forces
|
|
|
|
bx = by = fx = fy = 0;
|
2013-11-28 15:57:09 +00:00
|
|
|
}
|
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
// Project object out of collision
|
|
|
|
p.x += px;
|
|
|
|
p.y += py;
|
|
|
|
|
|
|
|
// Apply bounce+friction impulses which alter velocity
|
|
|
|
o.x += px + bx + fx;
|
|
|
|
o.y += py + by + fy;
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#setType
|
|
|
|
* @param {number} id - The type of Tile this will use, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
setType: function (id) {
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
if (id === Phaser.Physics.Ninja.Tile.EMPTY)
|
|
|
|
{
|
|
|
|
this.clear();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.id = id;
|
|
|
|
this.updateType();
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-02-05 06:29:17 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* Sets this tile to be empty.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#clear
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
clear: function () {
|
2014-02-05 06:29:17 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
this.id = Phaser.Physics.Ninja.Tile.EMPTY;
|
|
|
|
this.updateType();
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
},
|
2013-11-28 15:57:09 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
/**
|
|
|
|
* Destroys this Tiles reference to Body and System.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#destroy
|
|
|
|
*/
|
|
|
|
destroy: function () {
|
2014-02-05 06:29:17 +00:00
|
|
|
|
2014-03-14 06:36:05 +00:00
|
|
|
this.body = null;
|
|
|
|
this.system = null;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This converts a tile from implicitly-defined (via id), to explicit (via properties).
|
|
|
|
* Don't call directly, instead of setType.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Ninja.Tile#updateType
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
updateType: function () {
|
|
|
|
|
|
|
|
if (this.id === 0)
|
|
|
|
{
|
|
|
|
//EMPTY
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_EMPTY;
|
|
|
|
this.signx = 0;
|
|
|
|
this.signy = 0;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//tile is non-empty; collide
|
|
|
|
if (this.id < Phaser.Physics.Ninja.Tile.TYPE_45DEG)
|
|
|
|
{
|
|
|
|
//FULL
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_FULL;
|
|
|
|
this.signx = 0;
|
|
|
|
this.signy = 0;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_CONCAVE)
|
|
|
|
{
|
|
|
|
// 45deg
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_45DEG;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
|
2014-03-28 01:42:49 +00:00
|
|
|
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
|
2014-03-14 06:36:05 +00:00
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGnn)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
|
2014-03-28 01:42:49 +00:00
|
|
|
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
|
2014-03-14 06:36:05 +00:00
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGnp)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
|
2014-03-28 01:42:49 +00:00
|
|
|
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
|
2014-03-14 06:36:05 +00:00
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_45DEGpp)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
|
2014-03-28 01:42:49 +00:00
|
|
|
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
|
2014-03-14 06:36:05 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_CONVEX)
|
|
|
|
{
|
|
|
|
// Concave
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_CONCAVE;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEpn)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEnn)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEnp)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONCAVEpp)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_22DEGs)
|
|
|
|
{
|
|
|
|
// Convex
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_CONVEX;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.CONVEXpn)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXnn)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXnp)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.CONVEXpp)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = 0;
|
|
|
|
this.sy = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_22DEGb)
|
|
|
|
{
|
|
|
|
// 22deg small
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_22DEGs;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnS)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnS)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpS)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGppS)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_67DEGs)
|
|
|
|
{
|
|
|
|
// 22deg big
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_22DEGb;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnB)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnB)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpB)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_22DEGppB)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 1) / slen;
|
|
|
|
this.sy = (this.signy * 2) / slen;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_67DEGb)
|
|
|
|
{
|
|
|
|
// 67deg small
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_67DEGs;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnS)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnS)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpS)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGppS)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (this.id < Phaser.Physics.Ninja.Tile.TYPE_HALF)
|
|
|
|
{
|
|
|
|
// 67deg big
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_67DEGb;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnB)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnB)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = -1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpB)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.SLOPE_67DEGppB)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 1;
|
|
|
|
var slen = Math.sqrt(2 * 2 + 1 * 1);
|
|
|
|
this.sx = (this.signx * 2) / slen;
|
|
|
|
this.sy = (this.signy * 1) / slen;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Half-full tile
|
|
|
|
this.type = Phaser.Physics.Ninja.Tile.TYPE_HALF;
|
|
|
|
|
|
|
|
if (this.id == Phaser.Physics.Ninja.Tile.HALFd)
|
|
|
|
{
|
|
|
|
this.signx = 0;
|
|
|
|
this.signy = -1;
|
|
|
|
this.sx = this.signx;
|
|
|
|
this.sy = this.signy;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.HALFu)
|
|
|
|
{
|
|
|
|
this.signx = 0;
|
|
|
|
this.signy = 1;
|
|
|
|
this.sx = this.signx;
|
|
|
|
this.sy = this.signy;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.HALFl)
|
|
|
|
{
|
|
|
|
this.signx = 1;
|
|
|
|
this.signy = 0;
|
|
|
|
this.sx = this.signx;
|
|
|
|
this.sy = this.signy;
|
|
|
|
}
|
|
|
|
else if (this.id == Phaser.Physics.Ninja.Tile.HALFr)
|
|
|
|
{
|
|
|
|
this.signx = -1;
|
|
|
|
this.signy = 0;
|
|
|
|
this.sx = this.signx;
|
|
|
|
this.sy = this.signy;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
2014-02-05 06:29:17 +00:00
|
|
|
}
|
|
|
|
|
2014-03-28 01:42:49 +00:00
|
|
|
};
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @name Phaser.Physics.Ninja.Tile#x
|
|
|
|
* @property {number} x - The x position.
|
2014-02-05 06:29:17 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "x", {
|
2014-03-28 01:42:49 +00:00
|
|
|
|
2014-02-05 06:29:17 +00:00
|
|
|
get: function () {
|
2014-03-14 06:36:05 +00:00
|
|
|
return this.pos.x - this.xw;
|
|
|
|
},
|
|
|
|
|
|
|
|
set: function (value) {
|
|
|
|
this.pos.x = value;
|
2013-11-28 15:57:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @name Phaser.Physics.Ninja.Tile#y
|
|
|
|
* @property {number} y - The y position.
|
2013-11-28 15:57:09 +00:00
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "y", {
|
2014-03-28 01:42:49 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
get: function () {
|
2014-03-14 06:36:05 +00:00
|
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|
return this.pos.y - this.yw;
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},
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|
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|
set: function (value) {
|
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this.pos.y = value;
|
2013-11-28 15:57:09 +00:00
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}
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|
2014-02-05 06:29:17 +00:00
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|
});
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|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @name Phaser.Physics.Ninja.Tile#bottom
|
|
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|
* @property {number} bottom - The bottom value of this Body (same as Body.y + Body.height)
|
2014-02-05 06:29:17 +00:00
|
|
|
* @readonly
|
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
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|
|
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "bottom", {
|
2014-03-28 01:42:49 +00:00
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|
|
2014-02-05 06:29:17 +00:00
|
|
|
get: function () {
|
2014-03-14 06:36:05 +00:00
|
|
|
return this.pos.y + this.yw;
|
2014-02-05 06:29:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
/**
|
2014-03-14 06:36:05 +00:00
|
|
|
* @name Phaser.Physics.Ninja.Tile#right
|
|
|
|
* @property {number} right - The right value of this Body (same as Body.x + Body.width)
|
2014-02-05 06:29:17 +00:00
|
|
|
* @readonly
|
|
|
|
*/
|
2014-03-14 06:36:05 +00:00
|
|
|
Object.defineProperty(Phaser.Physics.Ninja.Tile.prototype, "right", {
|
2014-03-28 01:42:49 +00:00
|
|
|
|
2014-02-05 06:29:17 +00:00
|
|
|
get: function () {
|
2014-03-14 06:36:05 +00:00
|
|
|
return this.pos.x + this.xw;
|
2014-02-05 06:29:17 +00:00
|
|
|
}
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
});
|
2014-03-14 06:36:05 +00:00
|
|
|
|
|
|
|
Phaser.Physics.Ninja.Tile.EMPTY = 0;
|
|
|
|
Phaser.Physics.Ninja.Tile.FULL = 1;//fullAABB tile
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn = 2;//45-degree triangle, whose normal is (+ve,-ve)
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_45DEGnn = 3;//(+ve,+ve)
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_45DEGnp = 4;//(-ve,+ve)
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_45DEGpp = 5;//(-ve,-ve)
|
|
|
|
Phaser.Physics.Ninja.Tile.CONCAVEpn = 6;//1/4-circle cutout
|
|
|
|
Phaser.Physics.Ninja.Tile.CONCAVEnn = 7;
|
|
|
|
Phaser.Physics.Ninja.Tile.CONCAVEnp = 8;
|
|
|
|
Phaser.Physics.Ninja.Tile.CONCAVEpp = 9;
|
|
|
|
Phaser.Physics.Ninja.Tile.CONVEXpn = 10;//1/4/circle
|
|
|
|
Phaser.Physics.Ninja.Tile.CONVEXnn = 11;
|
|
|
|
Phaser.Physics.Ninja.Tile.CONVEXnp = 12;
|
|
|
|
Phaser.Physics.Ninja.Tile.CONVEXpp = 13;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnS = 14;//22.5 degree slope
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnS = 15;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpS = 16;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGppS = 17;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGpnB = 18;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnnB = 19;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGnpB = 20;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_22DEGppB = 21;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnS = 22;//67.5 degree slope
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnS = 23;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpS = 24;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGppS = 25;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGpnB = 26;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnnB = 27;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGnpB = 28;
|
|
|
|
Phaser.Physics.Ninja.Tile.SLOPE_67DEGppB = 29;
|
|
|
|
Phaser.Physics.Ninja.Tile.HALFd = 30;//half-full tiles
|
|
|
|
Phaser.Physics.Ninja.Tile.HALFr = 31;
|
|
|
|
Phaser.Physics.Ninja.Tile.HALFu = 32;
|
|
|
|
Phaser.Physics.Ninja.Tile.HALFl = 33;
|
|
|
|
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_EMPTY = 0;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_FULL = 1;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_45DEG = 2;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_CONCAVE = 6;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_CONVEX = 10;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_22DEGs = 14;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_22DEGb = 18;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_67DEGs = 22;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_67DEGb = 26;
|
|
|
|
Phaser.Physics.Ninja.Tile.TYPE_HALF = 30;
|
2013-11-28 15:57:09 +00:00
|
|
|
</pre>
|
|
|
|
</article>
|
|
|
|
</section>
|
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</div>
|
|
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|
|
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|
<div class="clearfix"></div>
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|
|
|
<footer>
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|
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|
|
|
<span class="copyright">
|
2014-02-05 06:29:17 +00:00
|
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
2013-11-28 15:57:09 +00:00
|
|
|
</span>
|
|
|
|
<br />
|
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|
<span class="jsdoc-message">
|
2014-04-11 12:09:28 +00:00
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|
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
2014-09-09 14:36:56 +00:00
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on Tue Sep 09 2014 15:29:17 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2013-11-28 15:57:09 +00:00
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