2017-02-21 01:04:11 +00:00
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var EventDispatcher = require('../../events/EventDispatcher');
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var Event = require('./events');
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2017-02-21 16:05:36 +00:00
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var KeyCodes = require('./keys/KeyCodes');
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var Key = require('./keys/Key');
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2017-02-21 16:52:40 +00:00
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var KeyCombo = require('./combo/KeyCombo');
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var ProcessKeyCombo = require('./combo/ProcessKeyCombo');
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2017-02-21 16:05:36 +00:00
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var ProcessKeyDown = require('./keys/ProcessKeyDown');
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var ProcessKeyUp = require('./keys/ProcessKeyUp');
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/**
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* The Keyboard class monitors keyboard input and dispatches keyboard events.
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*
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* _Note_: many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting.
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* See http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/ for more details.
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*
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* Also please be aware that certain browser extensions can disable or override Phaser keyboard handling.
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* For example the Chrome extension vimium is known to disable Phaser from using the D key. And there are others.
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* So please check your extensions before opening Phaser issues.
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*
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* @class Phaser.Keyboard
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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*/
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2017-02-21 01:04:11 +00:00
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var KeyboardManager = function (inputManager)
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{
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this.manager = inputManager;
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this.enabled = false;
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this.target;
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this.events = new EventDispatcher();
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this.keys = [];
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2017-02-21 16:52:40 +00:00
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this.combos = [];
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2017-02-21 01:04:11 +00:00
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// Standard FIFO queue
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this.queue = [];
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this.keyHandler;
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};
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KeyboardManager.prototype.constructor = KeyboardManager;
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KeyboardManager.prototype = {
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/**
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* The Boot handler is called by Phaser.Game when it first starts up.
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* The renderer is available by now.
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*
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* @method Phaser.Input.KeyboardManager#boot
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* @private
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*/
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boot: function ()
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{
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var config = this.manager.gameConfig;
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this.enabled = config.inputKeyboard;
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this.target = config.inputKeyboardEventTarget;
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if (this.enabled)
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{
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this.startListeners();
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}
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},
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startListeners: function ()
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{
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var queue = this.queue;
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var keyHandler = function (event)
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{
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if (event.preventDefaulted)
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{
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// Do nothing if event already handled
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return;
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}
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queue.push(event);
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};
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this.keyHandler = keyHandler;
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this.target.addEventListener('keydown', keyHandler, false);
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this.target.addEventListener('keyup', keyHandler, false);
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},
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stopListeners: function ()
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{
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this.target.removeEventListener('keydown', this.keyHandler);
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this.target.removeEventListener('keyup', this.keyHandler);
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},
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2017-02-21 16:05:36 +00:00
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/**
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* Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.
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*
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* @method Phaser.Keyboard#createCursorKeys
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* @return {object} An object containing properties: `up`, `down`, `left` and `right` of {@link Phaser.Key} objects.
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*/
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createCursorKeys: function ()
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{
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return this.addKeys({
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up: KeyCodes.UP,
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down: KeyCodes.DOWN,
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left: KeyCodes.LEFT,
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right: KeyCodes.RIGHT
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});
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},
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/**
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* A practical way to create an object containing user selected hotkeys.
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*
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* For example,
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*
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* addKeys( { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S, 'left': Phaser.KeyCode.A, 'right': Phaser.KeyCode.D } );
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*
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* would return an object containing properties (`up`, `down`, `left` and `right`) referring to {@link Phaser.Key} object.
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*
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* @method Phaser.Keyboard#addKeys
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* @param {object} keys - A key mapping object, i.e. `{ 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S }` or `{ 'up': 52, 'down': 53 }`.
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* @return {object} An object containing the properties mapped to {@link Phaser.Key} values.
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*/
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addKeys: function (keys)
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{
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var output = {};
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for (var key in keys)
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{
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output[key] = this.addKey(keys[key]);
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}
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return output;
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},
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2017-02-21 01:04:11 +00:00
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/**
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* If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.
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* The Key object can then be polled, have events attached to it, etc.
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*
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* @method Phaser.Keyboard#addKey
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key.
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* @return {Phaser.Key} The Key object which you can store locally and reference directly.
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*/
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2017-02-21 16:52:40 +00:00
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addKey: function (keyCode)
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2017-02-21 01:04:11 +00:00
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{
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2017-02-21 16:52:40 +00:00
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var keys = this.keys;
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if (!keys[keyCode])
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2017-02-21 01:04:11 +00:00
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{
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2017-02-21 16:52:40 +00:00
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keys[keyCode] = new Key(keyCode);
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2017-02-21 01:04:11 +00:00
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}
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2017-02-21 16:52:40 +00:00
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return keys[keyCode];
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2017-02-21 01:04:11 +00:00
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},
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/**
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* Removes a Key object from the Keyboard manager.
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*
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* @method Phaser.Keyboard#removeKey
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key to remove.
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*/
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removeKey: function (keycode)
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{
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if (this.keys[keycode])
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{
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this.keys[keycode] = undefined;
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}
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},
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2017-02-21 16:52:40 +00:00
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addKeyCombo: function (keys, config)
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{
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2017-02-21 20:58:12 +00:00
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var combo = new KeyCombo(keys, config);
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2017-02-21 16:52:40 +00:00
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this.combos.push(combo);
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return combo;
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},
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2017-02-21 01:04:11 +00:00
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// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent
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// type = 'keydown', 'keyup'
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// keyCode = integer
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update: function ()
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{
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2017-02-21 16:05:36 +00:00
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if (!this.enabled)
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{
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return;
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}
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// Clears the queue array, and also means we don't work on array data that could potentially
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// be modified during the processing phase
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var queue = this.queue.splice(0, this.queue.length);
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2017-02-21 01:04:11 +00:00
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var keys = this.keys;
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2017-02-21 16:52:40 +00:00
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var singleKey;
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2017-02-21 01:04:11 +00:00
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2017-02-21 16:05:36 +00:00
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// Process the event queue, dispatching all of the events that have stored up
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2017-02-21 01:04:11 +00:00
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for (var i = 0; i < queue.length; i++)
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{
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var event = queue[i];
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if (event.type === 'keydown')
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{
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this.events.dispatch(new Event.KEY_DOWN_EVENT(event));
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2017-02-21 16:52:40 +00:00
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singleKey = Event._DOWN[event.keyCode];
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if (singleKey)
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2017-02-21 16:05:36 +00:00
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{
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2017-02-21 16:52:40 +00:00
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this.events.dispatch(new singleKey(event));
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2017-02-21 16:05:36 +00:00
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}
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2017-02-21 01:04:11 +00:00
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if (keys[event.keyCode])
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{
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ProcessKeyDown(keys[event.keyCode], event);
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}
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}
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else
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{
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this.events.dispatch(new Event.KEY_UP_EVENT(event));
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2017-02-21 16:52:40 +00:00
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singleKey = Event._UP[event.keyCode];
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if (singleKey)
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2017-02-21 16:05:36 +00:00
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{
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2017-02-21 16:52:40 +00:00
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this.events.dispatch(new singleKey(event));
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2017-02-21 16:05:36 +00:00
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}
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2017-02-21 01:04:11 +00:00
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if (keys[event.keyCode])
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{
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ProcessKeyUp(keys[event.keyCode], event);
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}
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}
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}
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}
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};
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module.exports = KeyboardManager;
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