phaser/v3/src/gameobjects/tilemap/components/RemoveTileAtWorldXY.js

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var RemoveTileAt = require('./RemoveTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
{
var tileX = WorldToTileX(worldX, camera, layer);
var tileY = WorldToTileY(worldY, camera, layer);
return RemoveTileAt(tileX, tileY, replaceWithNull, layer);
};
module.exports = RemoveTileAtWorldXY;