phaser/Phaser/input/MSPointer.ts

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/// <reference path="../_definitions.ts" />
/**
* Phaser - MSPointer
*
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* The MSPointer class handles touch interactions with the game and the resulting Pointer objects.
* It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 apps using JavaScript.
* http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
*/
module Phaser {
export class MSPointer {
/**
* Constructor
* @param {Game} game.
* @return {MSPointer} This object.
*/
constructor(game: Game) {
this.game = game;
}
/**
* Local reference to game.
* @property game
* @type Game
**/
public game: Phaser.Game;
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/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
* @type {bool}
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*/
public disabled: bool = false;
/**
* A reference to the event handlers to allow removeEventListener support
*/
public _onMSPointerDown;
public _onMSPointerMove;
public _onMSPointerUp;
/**
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* Starts the event listeners running
* @method start
*/
public start() {
if (this.game.device.mspointer == true)
{
this._onMSPointerDown = (event) => this.onPointerDown(event);
this._onMSPointerMove = (event) => this.onPointerMove(event);
this._onMSPointerUp = (event) => this.onPointerUp(event);
this.game.stage.canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
this.game.stage.canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
this.game.stage.canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
}
}
/**
*
* @method onPointerDown
* @param {Any} event
**/
private onPointerDown(event) {
if (this.game.input.disabled || this.disabled)
{
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return;
}
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event.preventDefault();
event.identifier = event.pointerId;
this.game.input.startPointer(event);
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}
/**
*
* @method onPointerMove
* @param {Any} event
**/
private onPointerMove(event) {
if (this.game.input.disabled || this.disabled)
{
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return;
}
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event.preventDefault();
event.identifier = event.pointerId;
this.game.input.updatePointer(event);
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}
/**
*
* @method onPointerUp
* @param {Any} event
**/
private onPointerUp(event) {
if (this.game.input.disabled || this.disabled)
{
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return;
}
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event.preventDefault();
event.identifier = event.pointerId;
this.game.input.stopPointer(event);
}
/**
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* Stop the event listeners
* @method stop
*/
public stop() {
if (this.game.device.mspointer == true)
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{
this.game.stage.canvas.removeEventListener('MSPointerDown', this._onMSPointerDown);
this.game.stage.canvas.removeEventListener('MSPointerMove', this._onMSPointerMove);
this.game.stage.canvas.removeEventListener('MSPointerUp', this._onMSPointerUp);
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}
}
}
}