2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-11-09 23:55:59 +00:00
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var Class = require('../utils/Class');
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2019-10-02 11:13:07 +00:00
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var EventEmitter = require('eventemitter3');
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var Events = require('./events');
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2017-11-09 23:55:59 +00:00
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2018-02-09 04:35:23 +00:00
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/**
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* @classdesc
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2018-10-19 14:53:04 +00:00
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* A Process Queue maintains three internal lists.
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*
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* The `pending` list is a selection of items which are due to be made 'active' in the next update.
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* The `active` list is a selection of items which are considered active and should be updated.
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* The `destroy` list is a selection of items that were active and are awaiting being destroyed in the next update.
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*
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* When new items are added to a Process Queue they are put in the pending list, rather than being added
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* immediately the active list. Equally, items that are removed are put into the destroy list, rather than
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* being destroyed immediately. This allows the Process Queue to carefully process each item at a specific, fixed
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* time, rather than at the time of the request from the API.
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*
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* @class ProcessQueue
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* @extends Phaser.Events.EventEmitter
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* @memberof Phaser.Structs
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* @constructor
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* @since 3.0.0
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*
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* @generic T
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*/
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var ProcessQueue = new Class({
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Extends: EventEmitter,
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initialize:
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function ProcessQueue ()
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{
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EventEmitter.call(this);
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2018-02-09 04:35:23 +00:00
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/**
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* The `pending` list is a selection of items which are due to be made 'active' in the next update.
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*
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* @genericUse {T[]} - [$type]
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*
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* @name Phaser.Structs.ProcessQueue#_pending
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* @type {Array.<*>}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._pending = [];
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/**
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* The `active` list is a selection of items which are considered active and should be updated.
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*
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* @genericUse {T[]} - [$type]
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*
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* @name Phaser.Structs.ProcessQueue#_active
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* @type {Array.<*>}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._active = [];
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/**
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* The `destroy` list is a selection of items that were active and are awaiting being destroyed in the next update.
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*
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* @genericUse {T[]} - [$type]
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*
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* @name Phaser.Structs.ProcessQueue#_destroy
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* @type {Array.<*>}
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* @private
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* @default []
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* @since 3.0.0
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*/
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this._destroy = [];
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/**
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* The total number of items awaiting processing.
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*
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* @name Phaser.Structs.ProcessQueue#_toProcess
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* @type {integer}
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* @private
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* @default 0
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* @since 3.0.0
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*/
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this._toProcess = 0;
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},
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/**
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* Adds a new item to the Process Queue.
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*
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* The item is added to the pending list and made active in the next update.
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*
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* @method Phaser.Structs.ProcessQueue#add
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* @since 3.0.0
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*
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* @genericUse {T} - [item]
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* @genericUse {Phaser.Structs.ProcessQueue.<T>} - [$return]
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*
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* @param {*} item - The item to add to the queue.
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*
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* @return {*} The item that was added.
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*/
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add: function (item)
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{
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this._pending.push(item);
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this._toProcess++;
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return item;
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},
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/**
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* Removes an item from the Process Queue.
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*
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* The item is added to the pending destroy and fully removed in the next update.
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*
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* @method Phaser.Structs.ProcessQueue#remove
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* @since 3.0.0
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*
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* @genericUse {T} - [item]
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* @genericUse {Phaser.Structs.ProcessQueue.<T>} - [$return]
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*
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* @param {*} item - The item to be removed from the queue.
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*
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* @return {*} The item that was removed.
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*/
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remove: function (item)
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{
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this._destroy.push(item);
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this._toProcess++;
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return item;
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},
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/**
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* Removes all active items from this Process Queue.
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*
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* All the items are marked as 'pending destroy' and fully removed in the next update.
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*
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* @method Phaser.Structs.ProcessQueue#removeAll
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* @since 3.20.0
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*
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* @return {this} This Process Queue object.
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*/
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removeAll: function ()
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{
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var list = this._active;
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var destroy = this._destroy;
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var i = list.length;
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while (i--)
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{
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destroy.push(list[i]);
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this._toProcess++;
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}
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return this;
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},
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/**
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* Update this queue. First it will process any items awaiting destruction, and remove them.
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*
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* Then it will check to see if there are any items pending insertion, and move them to an
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* active state. Finally, it will return a list of active items for further processing.
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*
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* @method Phaser.Structs.ProcessQueue#update
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* @since 3.0.0
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*
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* @genericUse {T[]} - [$return]
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*
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* @return {Array.<*>} A list of active items.
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*/
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update: function ()
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{
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if (this._toProcess === 0)
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{
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// Quick bail
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return this._active;
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}
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var list = this._destroy;
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var active = this._active;
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var i;
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var item;
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// Clear the 'destroy' list
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for (i = 0; i < list.length; i++)
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{
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item = list[i];
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// Remove from the 'active' array
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var idx = active.indexOf(item);
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if (idx !== -1)
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{
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active.splice(idx, 1);
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this.emit(Events.REMOVE, item);
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}
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}
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list.length = 0;
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// Process the pending addition list
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// This stops callbacks and out of sync events from populating the active array mid-way during an update
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list = this._pending;
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for (i = 0; i < list.length; i++)
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{
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item = list[i];
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this._active.push(item);
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this.emit(Events.ADD, item);
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}
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list.length = 0;
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this._toProcess = 0;
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// The owner of this queue can now safely do whatever it needs to with the active list
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return this._active;
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},
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/**
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* Returns the current list of active items.
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*
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* This method returns a reference to the active list array, not a copy of it.
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* Therefore, be careful to not modify this array outside of the ProcessQueue.
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*
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* @method Phaser.Structs.ProcessQueue#getActive
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* @since 3.0.0
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*
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* @genericUse {T[]} - [$return]
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*
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* @return {Array.<*>} A list of active items.
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*/
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getActive: function ()
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{
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return this._active;
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},
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/**
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* The number of entries in the active list.
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*
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* @name Phaser.Structs.ProcessQueue#length
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* @type {integer}
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* @readonly
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* @since 3.20.0
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*/
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length: {
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get: function ()
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{
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return this._active.length;
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}
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},
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/**
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* Immediately destroys this process queue, clearing all of its internal arrays and resetting the process totals.
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*
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* @method Phaser.Structs.ProcessQueue#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this._toProcess = 0;
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this._pending = [];
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this._active = [];
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this._destroy = [];
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}
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});
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module.exports = ProcessQueue;
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