phaser/src/gameobjects/components/Alpha.js

290 lines
6.9 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2020-01-15 12:07:09 +00:00
* @copyright 2020 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
var Clamp = require('../../math/Clamp');
2018-02-01 01:36:52 +00:00
// bitmask flag for GameObject.renderMask
var _FLAG = 2; // 0010
2018-01-26 15:37:34 +00:00
/**
* Provides methods used for setting the alpha properties of a Game Object.
* Should be applied as a mixin and not used directly.
*
2019-02-12 12:48:41 +00:00
* @namespace Phaser.GameObjects.Components.Alpha
2018-01-26 15:37:34 +00:00
* @since 3.0.0
*/
var Alpha = {
2018-03-29 12:48:14 +00:00
/**
* Private internal value. Holds the global alpha value.
*
2018-03-29 12:48:14 +00:00
* @name Phaser.GameObjects.Components.Alpha#_alpha
* @type {number}
2018-03-29 12:48:14 +00:00
* @private
* @default 1
* @since 3.0.0
*/
_alpha: 1,
2018-03-29 12:48:14 +00:00
/**
* Private internal value. Holds the top-left alpha value.
*
2018-03-29 12:48:14 +00:00
* @name Phaser.GameObjects.Components.Alpha#_alphaTL
* @type {number}
2018-03-29 12:48:14 +00:00
* @private
* @default 1
* @since 3.0.0
*/
_alphaTL: 1,
2018-03-29 12:48:14 +00:00
/**
* Private internal value. Holds the top-right alpha value.
*
2018-03-29 12:48:14 +00:00
* @name Phaser.GameObjects.Components.Alpha#_alphaTR
* @type {number}
2018-03-29 12:48:14 +00:00
* @private
* @default 1
* @since 3.0.0
*/
_alphaTR: 1,
2018-03-29 12:48:14 +00:00
/**
* Private internal value. Holds the bottom-left alpha value.
*
2018-03-29 12:48:14 +00:00
* @name Phaser.GameObjects.Components.Alpha#_alphaBL
* @type {number}
2018-03-29 12:48:14 +00:00
* @private
* @default 1
* @since 3.0.0
*/
_alphaBL: 1,
2018-03-29 12:48:14 +00:00
/**
* Private internal value. Holds the bottom-right alpha value.
*
2018-03-29 12:48:14 +00:00
* @name Phaser.GameObjects.Components.Alpha#_alphaBR
* @type {number}
2018-03-29 12:48:14 +00:00
* @private
* @default 1
* @since 3.0.0
*/
_alphaBR: 1,
2018-01-26 15:37:34 +00:00
/**
2018-02-01 00:04:45 +00:00
* Clears all alpha values associated with this Game Object.
*
* Immediately sets the alpha levels back to 1 (fully opaque).
2018-01-26 15:37:34 +00:00
*
2018-02-01 01:36:52 +00:00
* @method Phaser.GameObjects.Components.Alpha#clearAlpha
2018-01-26 15:37:34 +00:00
* @since 3.0.0
*
2018-05-22 08:08:44 +00:00
* @return {this} This Game Object instance.
2018-01-26 15:37:34 +00:00
*/
clearAlpha: function ()
{
return this.setAlpha(1);
},
2018-01-26 15:37:34 +00:00
/**
2018-02-01 00:04:45 +00:00
* Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders.
* Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
*
* If your game is running under WebGL you can optionally specify four different alpha values, each of which
* correspond to the four corners of the Game Object. Under Canvas only the `topLeft` value given is used.
2018-01-26 15:37:34 +00:00
*
2018-02-01 01:36:52 +00:00
* @method Phaser.GameObjects.Components.Alpha#setAlpha
2018-01-26 15:37:34 +00:00
* @since 3.0.0
*
* @param {number} [topLeft=1] - The alpha value used for the top-left of the Game Object. If this is the only value given it's applied across the whole Game Object.
* @param {number} [topRight] - The alpha value used for the top-right of the Game Object. WebGL only.
* @param {number} [bottomLeft] - The alpha value used for the bottom-left of the Game Object. WebGL only.
* @param {number} [bottomRight] - The alpha value used for the bottom-right of the Game Object. WebGL only.
*
2018-05-22 04:46:26 +00:00
* @return {this} This Game Object instance.
2018-01-26 15:37:34 +00:00
*/
setAlpha: function (topLeft, topRight, bottomLeft, bottomRight)
{
if (topLeft === undefined) { topLeft = 1; }
// Treat as if there is only one alpha value for the whole Game Object
if (topRight === undefined)
{
this.alpha = topLeft;
}
else
{
this._alphaTL = Clamp(topLeft, 0, 1);
this._alphaTR = Clamp(topRight, 0, 1);
this._alphaBL = Clamp(bottomLeft, 0, 1);
this._alphaBR = Clamp(bottomRight, 0, 1);
}
return this;
},
2018-01-26 15:37:34 +00:00
/**
2018-02-06 16:15:22 +00:00
* The alpha value of the Game Object.
*
* This is a global value, impacting the entire Game Object, not just a region of it.
*
2018-01-26 15:37:34 +00:00
* @name Phaser.GameObjects.Components.Alpha#alpha
* @type {number}
2018-01-26 15:37:34 +00:00
* @since 3.0.0
*/
alpha: {
get: function ()
{
return this._alpha;
},
set: function (value)
{
var v = Clamp(value, 0, 1);
this._alpha = v;
this._alphaTL = v;
this._alphaTR = v;
this._alphaBL = v;
this._alphaBR = v;
if (v === 0)
{
this.renderFlags &= ~_FLAG;
}
else
{
this.renderFlags |= _FLAG;
}
}
},
2018-01-26 15:37:34 +00:00
/**
2018-02-06 16:15:22 +00:00
* The alpha value starting from the top-left of the Game Object.
* This value is interpolated from the corner to the center of the Game Object.
*
2018-01-26 15:37:34 +00:00
* @name Phaser.GameObjects.Components.Alpha#alphaTopLeft
* @type {number}
2018-01-26 15:37:34 +00:00
* @webglOnly
* @since 3.0.0
*/
alphaTopLeft: {
get: function ()
{
return this._alphaTL;
},
set: function (value)
{
var v = Clamp(value, 0, 1);
2018-01-26 15:37:34 +00:00
this._alphaTL = v;
if (v !== 0)
{
this.renderFlags |= _FLAG;
}
}
},
2018-01-26 15:37:34 +00:00
/**
2018-02-06 16:15:22 +00:00
* The alpha value starting from the top-right of the Game Object.
* This value is interpolated from the corner to the center of the Game Object.
*
2018-01-26 15:37:34 +00:00
* @name Phaser.GameObjects.Components.Alpha#alphaTopRight
* @type {number}
2018-01-26 15:37:34 +00:00
* @webglOnly
* @since 3.0.0
*/
alphaTopRight: {
get: function ()
{
return this._alphaTR;
},
set: function (value)
{
var v = Clamp(value, 0, 1);
2018-01-26 15:37:34 +00:00
this._alphaTR = v;
if (v !== 0)
{
this.renderFlags |= _FLAG;
}
}
},
2018-01-26 15:37:34 +00:00
/**
2018-02-06 16:15:22 +00:00
* The alpha value starting from the bottom-left of the Game Object.
* This value is interpolated from the corner to the center of the Game Object.
*
2018-01-26 15:37:34 +00:00
* @name Phaser.GameObjects.Components.Alpha#alphaBottomLeft
* @type {number}
2018-01-26 15:37:34 +00:00
* @webglOnly
* @since 3.0.0
*/
alphaBottomLeft: {
get: function ()
{
return this._alphaBL;
},
set: function (value)
{
var v = Clamp(value, 0, 1);
2018-01-26 15:37:34 +00:00
this._alphaBL = v;
if (v !== 0)
{
this.renderFlags |= _FLAG;
}
}
},
2018-01-26 15:37:34 +00:00
/**
2018-02-06 16:15:22 +00:00
* The alpha value starting from the bottom-right of the Game Object.
* This value is interpolated from the corner to the center of the Game Object.
*
2018-01-26 15:37:34 +00:00
* @name Phaser.GameObjects.Components.Alpha#alphaBottomRight
* @type {number}
2018-01-26 15:37:34 +00:00
* @webglOnly
* @since 3.0.0
*/
alphaBottomRight: {
get: function ()
{
return this._alphaBR;
},
set: function (value)
{
var v = Clamp(value, 0, 1);
2018-01-26 15:37:34 +00:00
this._alphaBR = v;
if (v !== 0)
{
this.renderFlags |= _FLAG;
}
}
}
};
module.exports = Alpha;