2017-03-01 00:16:35 +00:00
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var Class = require('../../utils/Class');
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var GameObject = require('../GameObject');
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var Components = require('../../components');
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var Render = require('./BitmapTextRender');
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var BitmapText = new Class({
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Mixins: [
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Components.Transform,
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Components.Texture,
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Components.Size,
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Components.Alpha,
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Components.BlendMode,
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Components.Visible,
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Render
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],
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initialize:
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function BitmapText (state, x, y, font, text, size, align)
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{
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if (text === undefined) { text = ''; }
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if (size === undefined) { size = 32; }
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if (align === undefined) { align = 'left'; }
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GameObject.call(this, state);
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this.fontData = this.state.sys.cache.bitmapFont.get(font);
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this.text = text;
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2017-03-01 17:11:51 +00:00
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2017-03-01 00:16:35 +00:00
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this.fontSize = size;
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2017-03-01 17:11:51 +00:00
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// Setting these will enable the Size component to work
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// then anchorX etc will work too
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// this.frame.realWidth = 0;
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// this.frame.realHeight = 0;
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this.displayCallback;
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2017-03-01 00:16:35 +00:00
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this.setTexture(font);
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this.setPosition(x, y);
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2017-03-01 17:11:51 +00:00
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},
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setDisplayCallback: function (callback)
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{
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this.displayCallback = callback;
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return this;
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},
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setText: function (text)
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{
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// this._text = text;
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// this.dirty = true;
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return this;
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2017-03-01 00:16:35 +00:00
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}
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});
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module.exports = BitmapText;
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