phaser/v3/src
2017-03-02 02:18:04 +00:00
..
boot New Input Manager and Keyboard handler in and working. 2017-02-21 01:04:37 +00:00
cache Game Cache added and tests written and working. 2017-01-30 16:56:04 +00:00
camera Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation 2017-02-22 13:44:14 -03:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
components Removed anchor property from Transform, and added in the new Origin component. 2017-03-02 02:06:53 +00:00
device Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
dom New Graphics.Color functions (in preparation for doing State background color management) 2017-02-09 14:48:25 +00:00
events Finished off Key Combo support. All config options now working correctly. 2017-02-21 23:01:05 +00:00
gameobjects Swapped to using the math const and tidied up eslint errors. 2017-03-02 02:18:04 +00:00
geom Tidying up. 2017-02-13 11:52:01 +00:00
graphics Fixed Color error. Values now working :) 2017-02-11 15:05:42 +00:00
input Fixed issue with component private vars being shared. 2017-02-24 01:45:24 +00:00
loader Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
math Added Simplex Noise functions. 2017-02-10 01:28:55 +00:00
polyfills Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
renderer Renderers now using the Origin property. 2017-03-02 02:06:53 +00:00
sound Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
state Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
structs Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
textures Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set). 2017-03-02 02:06:53 +00:00
time Refactoring Game Loop to include MasterClock and State data packages. 2017-02-17 01:43:55 +00:00
utils Tidied up Class, fixed a few bounds checks and exposed the utils. 2017-02-28 01:10:45 +00:00
checksum.js Removed anchor property from Transform, and added in the new Origin component. 2017-03-02 02:06:53 +00:00
const.js Blitter and Sprite game objects updated and added back in with new class system. 2017-02-23 03:54:54 +00:00
phaser.js Tidied up Class, fixed a few bounds checks and exposed the utils. 2017-02-28 01:10:45 +00:00