phaser/Phaser/system/input/Mouse.ts

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/// <reference path="../../Game.ts" />
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/**
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* Phaser - Mouse
*
* The Mouse class handles mouse interactions with the game and the resulting events.
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*/
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module Phaser {
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export class Mouse {
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constructor(game: Game) {
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this._game = game;
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}
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/**
* Local private reference to game.
* @property _game
* @type {Phaser.Game}
* @private
**/
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private _game: Game;
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public static LEFT_BUTTON: number = 0;
public static MIDDLE_BUTTON: number = 1;
public static RIGHT_BUTTON: number = 2;
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/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
* @type {Boolean}
*/
public disabled: bool = false;
/**
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* Starts the event listeners running
* @method start
*/
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public start() {
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this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
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}
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/**
* @param {MouseEvent} event
*/
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public onMouseDown(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
{
return;
}
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event['identifier'] = 0;
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this._game.input.mousePointer.start(event);
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}
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/**
* @param {MouseEvent} event
*/
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public onMouseMove(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
{
return;
}
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event['identifier'] = 0;
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this._game.input.mousePointer.move(event);
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}
/**
* @param {MouseEvent} event
*/
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public onMouseUp(event: MouseEvent) {
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if (this._game.input.disabled || this.disabled)
{
return;
}
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event['identifier'] = 0;
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this._game.input.mousePointer.stop(event);
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}
/**
* Stop the event listeners
* @method stop
*/
public stop() {
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//this._game.stage.canvas.addEventListener('mousedown', (event: MouseEvent) => this.onMouseDown(event), true);
//this._game.stage.canvas.addEventListener('mousemove', (event: MouseEvent) => this.onMouseMove(event), true);
//this._game.stage.canvas.addEventListener('mouseup', (event: MouseEvent) => this.onMouseUp(event), true);
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}
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}
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}