phaser/Phaser/math/TransformUtils.ts

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/// <reference path="../Game.ts" />
/// <reference path="Vec2.ts" />
/// <reference path="Transform.ts" />
/**
* Phaser - TransformUtils
*
* A collection of methods useful for manipulating and performing operations on 2D Transforms.
*
*/
module Phaser {
export class TransformUtils {
public static rotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
//return new vec2(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c);
return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c);
}
public static unrotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
//return new vec2(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c);
return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c);
}
public static transform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
//return new vec2(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y);
return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y);
}
public static untransform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 {
var px = v.x - t.t.x;
var py = v.y - t.t.y;
//return new vec2(px * this.c + py * this.s, -px * this.s + py * this.c);
return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c);
}
}
}