phaser/src/gameobjects/sprite/SpriteRender.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var NOOP = require('../../utils/NOOP');
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var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./SpriteWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./SpriteCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};