2018-04-23 17:37:44 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
|
|
* @copyright 2018 Photon Storm Ltd.
|
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
|
|
|
var Class = require('../utils/Class');
|
2018-09-07 18:29:58 +00:00
|
|
|
var Color = require('../display/color/Color');
|
2018-04-23 22:46:59 +00:00
|
|
|
var IsSizePowerOfTwo = require('../math/pow2/IsSizePowerOfTwo');
|
2018-04-23 17:37:44 +00:00
|
|
|
var Texture = require('./Texture');
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @classdesc
|
2018-04-23 22:46:59 +00:00
|
|
|
* A Canvas Texture is a special kind of Texture that is backed by an HTML Canvas Element as its source.
|
|
|
|
*
|
|
|
|
* You can use the properties of this texture to draw to the canvas element directly, using all of the standard
|
|
|
|
* canvas operations available in the browser. Any Game Object can be given this texture and will render with it.
|
|
|
|
*
|
|
|
|
* Note: When running under WebGL the Canvas Texture needs to re-generate its base WebGLTexture and reupload it to
|
|
|
|
* the GPU every time you modify it, otherwise the changes you make to this texture will not be visible. To do this
|
|
|
|
* you should call `CanvasTexture.refresh()` once you are finished with your changes to the canvas. Try and keep
|
|
|
|
* this to a minimum, especially on large canvas sizes, or you may inadvertently thrash the GPU by constantly uploading
|
|
|
|
* texture data to it. This restriction does not apply if using the Canvas Renderer.
|
|
|
|
*
|
|
|
|
* It starts with only one frame that covers the whole of the canvas. You can add further frames, that specify
|
|
|
|
* sections of the canvas using the `add` method.
|
|
|
|
*
|
|
|
|
* Should you need to resize the canvas use the `setSize` method so that it accurately updates all of the underlying
|
|
|
|
* texture data as well. Forgetting to do this (i.e. by changing the canvas size directly from your code) could cause
|
|
|
|
* graphical errors.
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
|
|
|
* @class CanvasTexture
|
|
|
|
* @extends Phaser.Textures.Texture
|
|
|
|
* @memberOf Phaser.Textures
|
|
|
|
* @constructor
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @param {Phaser.Textures.CanvasTexture} manager - A reference to the Texture Manager this Texture belongs to.
|
2018-04-23 17:37:44 +00:00
|
|
|
* @param {string} key - The unique string-based key of this Texture.
|
2018-04-23 22:46:59 +00:00
|
|
|
* @param {HTMLCanvasElement} source - The canvas element that is used as the base of this texture.
|
|
|
|
* @param {integer} width - The width of the canvas.
|
|
|
|
* @param {integer} height - The height of the canvas.
|
2018-04-23 17:37:44 +00:00
|
|
|
*/
|
|
|
|
var CanvasTexture = new Class({
|
|
|
|
|
|
|
|
Extends: Texture,
|
|
|
|
|
|
|
|
initialize:
|
|
|
|
|
|
|
|
function CanvasTexture (manager, key, source, width, height)
|
|
|
|
{
|
|
|
|
Texture.call(this, manager, key, source, width, height);
|
|
|
|
|
2018-04-23 22:46:59 +00:00
|
|
|
this.add('__BASE', 0, 0, 0, width, height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A reference to the Texture Source of this Canvas.
|
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @name Phaser.Textures.CanvasTexturer#_source
|
2018-04-23 22:46:59 +00:00
|
|
|
* @type {Phaser.Textures.TextureSource}
|
|
|
|
* @private
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*/
|
|
|
|
this._source = this.frames['__BASE'].source;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The source Canvas Element.
|
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @name Phaser.Textures.CanvasTexture#canvas
|
2018-04-23 22:46:59 +00:00
|
|
|
* @readOnly
|
|
|
|
* @type {HTMLCanvasElement}
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*/
|
|
|
|
this.canvas = this._source.image;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The 2D Canvas Rendering Context.
|
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @name Phaser.Textures.CanvasTexture#canvas
|
2018-04-23 22:46:59 +00:00
|
|
|
* @readOnly
|
|
|
|
* @type {CanvasRenderingContext2D}
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*/
|
2018-04-23 17:37:44 +00:00
|
|
|
this.context = this.canvas.getContext('2d');
|
|
|
|
|
2018-04-23 22:46:59 +00:00
|
|
|
/**
|
|
|
|
* The width of the Canvas.
|
|
|
|
* This property is read-only, if you wish to change use `setSize`.
|
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @name Phaser.Textures.CanvasTexture#width
|
2018-04-23 22:46:59 +00:00
|
|
|
* @readOnly
|
|
|
|
* @type {integer}
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*/
|
2018-04-23 17:37:44 +00:00
|
|
|
this.width = width;
|
|
|
|
|
2018-04-23 22:46:59 +00:00
|
|
|
/**
|
|
|
|
* The height of the Canvas.
|
|
|
|
* This property is read-only, if you wish to change use `setSize`.
|
|
|
|
*
|
2018-09-07 18:29:58 +00:00
|
|
|
* @name Phaser.Textures.CanvasTexture#height
|
2018-04-23 22:46:59 +00:00
|
|
|
* @readOnly
|
|
|
|
* @type {integer}
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*/
|
2018-04-23 17:37:44 +00:00
|
|
|
this.height = height;
|
2018-09-07 18:29:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* The context image data.
|
|
|
|
* Use the `update` method to populate this when the canvas changes.
|
|
|
|
*
|
|
|
|
* @name Phaser.Textures.CanvasTexture#imageData
|
|
|
|
* @type {ImageData}
|
|
|
|
* @since 3.13.0
|
|
|
|
*/
|
|
|
|
this.imageData = this.context.getImageData(0, 0, width, height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Uint8ClampedArray view into the `buffer`.
|
|
|
|
* Use the `update` method to populate this when the canvas changes.
|
|
|
|
* Note that this is unavailable in some browsers, such as Epic Browser, due to their security restrictions.
|
|
|
|
*
|
|
|
|
* @name Phaser.Textures.CanvasTexture#imageData
|
|
|
|
* @type {Uint8ClampedArray}
|
|
|
|
* @since 3.13.0
|
|
|
|
*/
|
|
|
|
this.data = null;
|
|
|
|
|
|
|
|
if (this.imageData)
|
|
|
|
{
|
|
|
|
this.data = this.imageData.data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* An Uint32Array view into the `buffer`.
|
|
|
|
*
|
|
|
|
* @name Phaser.Textures.CanvasTexture#pixels
|
|
|
|
* @type {Uint32Array}
|
|
|
|
* @since 3.13.0
|
|
|
|
*/
|
|
|
|
this.pixels = null;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* An ArrayBuffer the same size as the context ImageData.
|
|
|
|
*
|
|
|
|
* @name Phaser.Textures.CanvasTexture#buffer
|
|
|
|
* @type {ArrayBuffer}
|
|
|
|
* @since 3.13.0
|
|
|
|
*/
|
|
|
|
this.buffer;
|
|
|
|
|
|
|
|
if (this.data)
|
|
|
|
{
|
|
|
|
if (this.imageData.data.buffer)
|
|
|
|
{
|
|
|
|
this.buffer = this.imageData.data.buffer;
|
|
|
|
this.pixels = new Uint32Array(this.buffer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (window.ArrayBuffer)
|
|
|
|
{
|
|
|
|
this.buffer = new ArrayBuffer(this.imageData.data.length);
|
|
|
|
this.pixels = new Uint32Array(this.buffer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.pixels = this.imageData.data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This re-creates the `imageData` from the current context.
|
|
|
|
* It then re-builds the ArrayBuffer, the `data` Uint8ClampedArray reference and the `pixels` Int32Array.
|
|
|
|
*
|
|
|
|
* Warning: This is a very expensive operation, so use it sparingly.
|
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#update
|
|
|
|
* @since 3.13.0
|
|
|
|
*
|
|
|
|
* @return {Phaser.Textures.CanvasTexture} This CanvasTexture.
|
|
|
|
*/
|
|
|
|
update: function ()
|
|
|
|
{
|
2018-09-08 00:19:25 +00:00
|
|
|
this.imageData = this.context.getImageData(0, 0, this.width, this.height);
|
2018-09-07 18:29:58 +00:00
|
|
|
|
|
|
|
this.data = this.imageData.data;
|
|
|
|
|
|
|
|
if (this.imageData.data.buffer)
|
|
|
|
{
|
|
|
|
this.buffer = this.imageData.data.buffer;
|
|
|
|
this.pixels = new Uint32Array(this.buffer);
|
|
|
|
}
|
|
|
|
else if (window.ArrayBuffer)
|
|
|
|
{
|
|
|
|
this.buffer = new ArrayBuffer(this.imageData.data.length);
|
|
|
|
this.pixels = new Uint32Array(this.buffer);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.pixels = this.imageData.data;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-09-08 00:19:25 +00:00
|
|
|
draw: function (x, y, source)
|
|
|
|
{
|
|
|
|
this.context.drawImage(source, x, y);
|
|
|
|
|
|
|
|
return this.update();
|
|
|
|
},
|
|
|
|
|
2018-09-07 18:29:58 +00:00
|
|
|
/**
|
|
|
|
* Get the color of a specific pixel in the context into a color object.
|
|
|
|
*
|
|
|
|
* If you have drawn anything to the CanvasTexture since it was created you must call CanvasTexture.update to refresh the array buffer,
|
|
|
|
* otherwise this may return out of date color values, or worse - throw a run-time error as it tries to access an array element that doesn't exist.
|
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#getPixel
|
|
|
|
* @since 3.13.0
|
|
|
|
*
|
2018-09-08 00:19:25 +00:00
|
|
|
* @param {integer} x - The x coordinate of the pixel to be set. Must lay within the dimensions of this CanvasTexture and be an integer.
|
|
|
|
* @param {integer} y - The y coordinate of the pixel to be set. Must lay within the dimensions of this CanvasTexture and be an integer.
|
|
|
|
* @param {Phaser.Display.Color} [out] - An object into which 4 properties will be set: r, g, b and a. If not provided a Color object will be created.
|
2018-09-07 18:29:58 +00:00
|
|
|
*
|
2018-09-08 00:19:25 +00:00
|
|
|
* @return {Phaser.Display.Color} An object with the red, green, blue and alpha values set in the r, g, b and a properties.
|
2018-09-07 18:29:58 +00:00
|
|
|
*/
|
|
|
|
getPixel: function (x, y, out)
|
|
|
|
{
|
|
|
|
if (!out)
|
|
|
|
{
|
|
|
|
out = new Color();
|
|
|
|
}
|
|
|
|
|
|
|
|
var index = ~~(x + (y * this.width));
|
|
|
|
|
|
|
|
index *= 4;
|
|
|
|
|
|
|
|
out.r = this.data[index];
|
|
|
|
out.g = this.data[++index];
|
|
|
|
out.b = this.data[++index];
|
|
|
|
out.a = this.data[++index];
|
|
|
|
|
|
|
|
return out;
|
2018-04-23 17:37:44 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This should be called manually if you are running under WebGL.
|
|
|
|
* It will refresh the WebGLTexture from the Canvas source. Only call this if you know that the
|
|
|
|
* canvas has changed, as there is a significant GPU texture allocation cost involved in doing so.
|
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#refresh
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Textures.CanvasTexture} This CanvasTexture.
|
|
|
|
*/
|
|
|
|
refresh: function ()
|
|
|
|
{
|
2018-04-23 22:46:59 +00:00
|
|
|
this._source.update();
|
2018-04-23 17:37:44 +00:00
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-04-23 22:46:59 +00:00
|
|
|
* Gets the Canvas Element.
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#getCanvas
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
|
|
|
* @return {HTMLCanvasElement} The Canvas DOM element this texture is using.
|
|
|
|
*/
|
|
|
|
getCanvas: function ()
|
|
|
|
{
|
|
|
|
return this.canvas;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-04-23 22:46:59 +00:00
|
|
|
* Gets the 2D Canvas Rendering Context.
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#getContext
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 17:37:44 +00:00
|
|
|
*
|
2018-04-23 22:46:59 +00:00
|
|
|
* @return {CanvasRenderingContext2D} The Canvas Rendering Context this texture is using.
|
2018-04-23 17:37:44 +00:00
|
|
|
*/
|
|
|
|
getContext: function ()
|
|
|
|
{
|
|
|
|
return this.context;
|
|
|
|
},
|
|
|
|
|
2018-04-23 22:46:59 +00:00
|
|
|
/**
|
|
|
|
* Clears this Canvas Texture, resetting it back to transparent.
|
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#clear
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Textures.CanvasTexture} The Canvas Texture.
|
|
|
|
*/
|
|
|
|
clear: function ()
|
|
|
|
{
|
|
|
|
this.context.clearRect(0, 0, this.width, this.height);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes the size of this Canvas Texture.
|
|
|
|
*
|
|
|
|
* @method Phaser.Textures.CanvasTexture#setSize
|
2018-05-04 17:51:02 +00:00
|
|
|
* @since 3.7.0
|
2018-04-23 22:46:59 +00:00
|
|
|
*
|
|
|
|
* @param {integer} width - The new width of the Canvas.
|
|
|
|
* @param {integer} [height] - The new height of the Canvas. If not given it will use the width as the height.
|
|
|
|
*
|
|
|
|
* @return {Phaser.Textures.CanvasTexture} The Canvas Texture.
|
|
|
|
*/
|
|
|
|
setSize: function (width, height)
|
|
|
|
{
|
|
|
|
if (height === undefined) { height = width; }
|
|
|
|
|
|
|
|
if (width !== this.width || height !== this.height)
|
|
|
|
{
|
|
|
|
// Update the Canvas
|
|
|
|
this.canvas.width = width;
|
|
|
|
this.canvas.height = height;
|
|
|
|
|
|
|
|
// Update the Texture Source
|
|
|
|
this._source.width = width;
|
|
|
|
this._source.height = height;
|
|
|
|
this._source.isPowerOf2 = IsSizePowerOfTwo(width, height);
|
|
|
|
|
|
|
|
// Update the Frame
|
|
|
|
this.frames['__BASE'].setSize(width, height, 0, 0);
|
|
|
|
|
|
|
|
this.refresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
2018-04-23 17:37:44 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = CanvasTexture;
|