phaser/src/sound/html5/HTML5AudioSoundManager.js

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var Class = require('../../utils/Class');
var BaseSoundManager = require('../BaseSoundManager');
var HTML5AudioSound = require('./HTML5AudioSound');
var HTML5AudioSoundManager = new Class({
Extends: BaseSoundManager,
initialize: function HTML5AudioSoundManager(game) {
/**
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* Flag indicating whether if there are no idle instances of HTML5 Audio tag,
* for any particular sound, if one of the used tags should be stopped and used
* for succeeding playback or if succeeding Phaser.Sound.HTML5AudioSound#play
* call should be ignored.
*
* @property {boolean} override
* @default true
*/
this.override = true;
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/**
* An array for keeping track of all the sounds
* that were paused when game lost focus.
*
* @private
* @property {Phaser.Sound.HTML5AudioSound[]} onBlurPausedSounds
* @default []
*/
this.onBlurPausedSounds = [];
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/**
* Property that actually holds the value of global mute
* for HTML5 Audio sound manager implementation.
*
* @private
* @property {boolean} _mute
* @default false
*/
this._mute = false;
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/**
* Property that actually holds the value of global volume
* for HTML5 Audio sound manager implementation.
*
* @private
* @property {boolean} _volume
* @default 1
*/
this._volume = 1;
BaseSoundManager.call(this, game);
},
add: function (key, config) {
var sound = new HTML5AudioSound(this, key, config);
this.sounds.push(sound);
return sound;
},
onBlur: function () {
this.forEachActiveSound(function (sound) {
if (sound.isPlaying) {
this.onBlurPausedSounds.push(sound);
sound.pause();
}
});
},
onFocus: function () {
this.onBlurPausedSounds.forEach(function (sound) {
sound.resume();
});
this.onBlurPausedSounds.length = 0;
},
destroy: function () {
BaseSoundManager.prototype.destroy.call(this);
this.onBlurPausedSounds.length = 0;
this.onBlurPausedSounds = null;
}
});
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/**
* Global mute setting.
*
* @name Phaser.Sound.HTML5AudioSoundManager#mute
* @property {boolean} mute
*/
Object.defineProperty(HTML5AudioSoundManager.prototype, 'mute', {
get: function () {
return this._mute;
},
set: function (value) {
this._mute = value;
this.forEachActiveSound(function (sound) {
sound.setMute();
});
}
});
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/**
* Global volume setting.
*
* @name Phaser.Sound.HTML5AudioSoundManager#volume
* @property {number} volume
*/
Object.defineProperty(HTML5AudioSoundManager.prototype, 'volume', {
get: function () {
return this._volume;
},
set: function (value) {
this._volume = value;
this.forEachActiveSound(function (sound) {
sound.setVolume();
});
}
});
module.exports = HTML5AudioSoundManager;