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https://github.com/nushell/nushell
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c747ec75c9
# Description When implementing a `Command`, one must also import all the types present in the function signatures for `Command`. This makes it so that we often import the same set of types in each command implementation file. E.g., something like this: ```rust use nu_protocol::ast::Call; use nu_protocol::engine::{Command, EngineState, Stack}; use nu_protocol::{ record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData, ShellError, Signature, Span, Type, Value, }; ``` This PR adds the `nu_engine::command_prelude` module which contains the necessary and commonly used types to implement a `Command`: ```rust // command_prelude.rs pub use crate::CallExt; pub use nu_protocol::{ ast::{Call, CellPath}, engine::{Command, EngineState, Stack}, record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned, PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value, }; ``` This should reduce the boilerplate needed to implement a command and also gives us a place to track the breadth of the `Command` API. I tried to be conservative with what went into the prelude modules, since it might be hard/annoying to remove items from the prelude in the future. Let me know if something should be included or excluded.
93 lines
2.1 KiB
Rust
93 lines
2.1 KiB
Rust
use nu_engine::command_prelude::*;
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use rand::{
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distributions::{Alphanumeric, Distribution},
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thread_rng,
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};
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const DEFAULT_CHARS_LENGTH: usize = 25;
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"random chars"
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}
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fn signature(&self) -> Signature {
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Signature::build("random chars")
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.input_output_types(vec![(Type::Nothing, Type::String)])
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.allow_variants_without_examples(true)
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.named("length", SyntaxShape::Int, "Number of chars", Some('l'))
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.category(Category::Random)
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}
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fn usage(&self) -> &str {
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"Generate random chars."
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["generate", "character", "symbol", "alphanumeric"]
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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chars(engine_state, stack, call)
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Generate random chars",
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example: "random chars",
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result: None,
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},
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Example {
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description: "Generate random chars with specified length",
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example: "random chars --length 20",
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result: None,
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},
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]
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}
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}
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fn chars(
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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) -> Result<PipelineData, ShellError> {
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let span = call.head;
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let length: Option<usize> = call.get_flag(engine_state, stack, "length")?;
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let chars_length = length.unwrap_or(DEFAULT_CHARS_LENGTH);
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let mut rng = thread_rng();
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let random_string = Alphanumeric
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.sample_iter(&mut rng)
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.take(chars_length)
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.map(char::from)
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.collect::<String>();
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Ok(PipelineData::Value(
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Value::string(random_string, span),
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None,
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))
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_examples() {
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use crate::test_examples;
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test_examples(SubCommand {})
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}
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}
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