# Description
This removes pipeline element profiling. This could be a useful feature,
but pipeline elements are going to be the most sensitive to in terms of
performance, as `eval_block` and how pipelines are built is one of the
hot loops inside of the eval engine.
# User-Facing Changes
Removes pipeline element profiling.
# Tests + Formatting
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# Description
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https://github.com/nushell/nushell/pull/9773 introduced constants to
modules and allowed to export them, but only within one level. This PR:
* allows recursive exporting of constants from all submodules
* fixes submodule imports in a list import pattern
* makes sure exported constants are actual constants
Should unblock https://github.com/nushell/nushell/pull/9678
### Example:
```nushell
module spam {
export module eggs {
export module bacon {
export const viking = 'eats'
}
}
}
use spam
print $spam.eggs.bacon.viking # prints 'eats'
use spam [eggs]
print $eggs.bacon.viking # prints 'eats'
use spam eggs bacon viking
print $viking # prints 'eats'
```
### Limitation 1:
Considering the above `spam` module, attempting to get `eggs bacon` from
`spam` module doesn't work directly:
```nushell
use spam [ eggs bacon ] # attempts to load `eggs`, then `bacon`
use spam [ "eggs bacon" ] # obviously wrong name for a constant, but doesn't work also for commands
```
Workaround (for example):
```nushell
use spam eggs
use eggs [ bacon ]
print $bacon.viking # prints 'eats'
```
I'm thinking I'll just leave it in, as you can easily work around this.
It is also a limitation of the import pattern in general, not just
constants.
### Limitation 2:
`overlay use` successfully imports the constants, but `overlay hide`
does not hide them, even though it seems to hide normal variables
successfully. This needs more investigation.
# User-Facing Changes
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helps us keep track of breaking changes. -->
Allows recursive constant exports from submodules.
# Tests + Formatting
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- `cargo test --workspace` to check that all tests pass
- `cargo run -- -c "use std testing; testing run-tests --path
crates/nu-std"` to run the tests for the standard library
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This PR reverts https://github.com/nushell/nushell/pull/9391
We try not to revert PRs like this, though after discussion with the
Nushell team, we decided to revert this one.
The main reason is that Nushell, as a codebase, isn't ready for these
kinds of optimisations. It's in the part of the development cycle where
our main focus should be on improving the algorithms inside of Nushell
itself. Once we have matured our algorithms, then we can look for
opportunities to switch out technologies we're using for alternate
forms.
Much of Nushell still has lots of opportunities for tuning the codebase,
paying down technical debt, and making the codebase generally cleaner
and more robust. This should be the focus. Performance improvements
should flow out of that work.
Said another, optimisation that isn't part of tuning the codebase is
premature at this stage. We need to focus on doing the hard work of
making the engine, parser, etc better.
# User-Facing Changes
Reverts the HashMap -> ahash change.
cc @FilipAndersson245
# Description
see https://github.com/nushell/nushell/issues/9390
using `ahash` instead of the default hasher. this will not affect
compile time as we where already building `ahash`.
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- `cargo run -- crates/nu-std/tests/run.nu` to run the tests for the
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# Description
This moves the representation of variables on the stack to a Vec, which
more closely resembles a stack. For small numbers of variables live at
any one point, this tends to be more efficient than a HashMap. Having a
stack-like vector also allows us to remember a stack position,
temporarily push variables on, then quickly drop the stack back to the
original size when we're done. We'll need this capability to allow
matching inside of conditions.
On this mac, a simple run of:
`timeit { mut x = 1; while $x < 1000000 { $x += 1 } }`
Went from 1 sec 86 ms, down to 1 sec 2 ms. Clearly, we have a lot more
ground we can make up in looping speed 😅 but it's nice that for fixing
this to make matching easier, we also get a win in terms of lookup speed
for small numbers of variables.
# User-Facing Changes
Likely users won't (hopefully) see any negative impact and may even see
a small positive impact.
# Tests + Formatting
Don't forget to add tests that cover your changes.
Make sure you've run and fixed any issues with these commands:
- `cargo fmt --all -- --check` to check standard code formatting (`cargo
fmt --all` applies these changes)
- `cargo clippy --workspace -- -D warnings -D clippy::unwrap_used -A
clippy::needless_collect` to check that you're using the standard code
style
- `cargo test --workspace` to check that all tests pass
> **Note**
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> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
# After Submitting
If your PR had any user-facing changes, update [the
documentation](https://github.com/nushell/nushell.github.io) after the
PR is merged, if necessary. This will help us keep the docs up to date.
Continuation of #8229 and #8326
# Description
The `ShellError` enum at the moment is kind of messy.
Many variants are basic tuple structs where you always have to reference
the implementation with its macro invocation to know which field serves
which purpose.
Furthermore we have both variants that are kind of redundant or either
overly broad to be useful for the user to match on or overly specific
with few uses.
So I set out to start fixing the lacking documentation and naming to
make it feasible to critically review the individual usages and fix
those.
Furthermore we can decide to join or split up variants that don't seem
to be fit for purpose.
# Call to action
**Everyone:** Feel free to add review comments if you spot inconsistent
use of `ShellError` variants.
# User-Facing Changes
(None now, end goal more explicit and consistent error messages)
# Tests + Formatting
(No additional tests needed so far)
# Commits (so far)
- Remove `ShellError::FeatureNotEnabled`
- Name fields on `SE::ExternalNotSupported`
- Name field on `SE::InvalidProbability`
- Name fields on `SE::NushellFailed` variants
- Remove unused `SE::NushellFailedSpannedHelp`
- Name field on `SE::VariableNotFoundAtRuntime`
- Name fields on `SE::EnvVarNotFoundAtRuntime`
- Name fields on `SE::ModuleNotFoundAtRuntime`
- Remove usused `ModuleOrOverlayNotFoundAtRuntime`
- Name fields on `SE::OverlayNotFoundAtRuntime`
- Name field on `SE::NotFound`
# Description
This one fixes env not being hidden inside closure, reported in the
conversation under https://github.com/nushell/nushell/issues/6593https://github.com/nushell/nushell/issues/6593https://github.com/nushell/nushell/issues/7937 still persist. These
seems a bit more involved and might need hidden env tracking also in the
engine state... I'm not yet sure what's causing it.
Also re-enables some env-related tests and removes unused Value clone.
# User-Facing Changes
Just a bugfix
# Tests + Formatting
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Make sure you've run and fixed any issues with these commands:
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fmt --all` applies these changes)
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clippy::needless_collect` to check that you're using the standard code
style
- `cargo test --workspace` to check that all tests pass
# After Submitting
If your PR had any user-facing changes, update [the
documentation](https://github.com/nushell/nushell.github.io) after the
PR is merged, if necessary. This will help us keep the docs up to date.
# Description
Adds a `profile` command that profiles each pipeline element of a block
and can also recursively step into child blocks.
# Limitations
* It is implemented using pipeline metadata which currently get lost in
some circumstances (e.g.,
https://github.com/nushell/nushell/issues/4501). This means that the
profiler will lose data coming from subexpressions. This issue will
hopefully be solved in the future.
* It also does not step into individual loop iteration which I'm not
sure why but maybe that's a good thing.
# User-Facing Changes
Shouldn't change any existing behavior.
# Tests + Formatting
Don't forget to add tests that cover your changes.
Make sure you've run and fixed any issues with these commands:
- `cargo fmt --all -- --check` to check standard code formatting (`cargo
fmt --all` applies these changes)
- `cargo clippy --workspace -- -D warnings -D clippy::unwrap_used -A
clippy::needless_collect` to check that you're using the standard code
style
- `cargo test --workspace` to check that all tests pass
# After Submitting
If your PR had any user-facing changes, update [the
documentation](https://github.com/nushell/nushell.github.io) after the
PR is merged, if necessary. This will help us keep the docs up to date.
---------
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Add recursion limit to `def` and `block`.
Summary of this PR , it will detect if `def` call itself or not .
Then execute by using `stack` which I think best choice to use with this
design and core as it is available in all crates and mutable and
calculate the recursion limit on calling `def`.
Set 50 as recursion limit on `Config`.
Add some tests too .
Fixes#5899
Co-authored-by: Reilly Wood <reilly.wood@icloud.com>
Reverts nushell/nushell#7448
Some surprising behavior in how we do this. For example:
```
〉if (true || false) { print "yes!" } else { print "no!" }
no!
〉if (true or false) { print "yes!" } else { print "no!" }
yes!
```
This means for folks who are using the old `||`, they possibly get the
wrong answer once they upgrade. I don't think we can ship with that as
it will catch too many people by surprise and just make it easier to
write buggy code.
# Description
We got some feedback from folks used to other shells that `try/catch`
isn't quite as convenient as things like `||`. This PR adds `&&` as a
synonym for `;` and `||` as equivalent to what `try/catch` would do.
# User-Facing Changes
Adds `&&` and `||` pipeline operators.
# Tests + Formatting
Don't forget to add tests that cover your changes.
Make sure you've run and fixed any issues with these commands:
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fmt --all` applies these changes)
- `cargo clippy --workspace -- -D warnings -D clippy::unwrap_used -A
clippy::needless_collect` to check that you're using the standard code
style
- `cargo test --workspace` to check that all tests pass
# After Submitting
If your PR had any user-facing changes, update [the
documentation](https://github.com/nushell/nushell.github.io) after the
PR is merged, if necessary. This will help us keep the docs up to date.
* remove export_env command
* remove several export env usage in test code
* adjust hiding relative test case
* fix clippy
* adjust tests
* update tests
* unignore these tests to expose ut failed
* using `use` instead of `overlay use` in some tests
* Revert "using `use` instead of `overlay use` in some tests"
This reverts commit 2ae24b24c3.
* Revert "adjust hiding relative test case"
This reverts commit 4369af6d05.
* Bring back module example
* Revert "update tests"
This reverts commit 6ae94ef513.
* Fix tests
* "Fix" a test
* Remove remaining deprecated env functionality
* Re-enable environment hiding for `hide`
To not break virtualenv since the overlay update is not merged yet
* Fix hiding env in `hide` and ignore some tests
Co-authored-by: kubouch <kubouch@gmail.com>
* Allow env vars to be kept from removed overlay
* Rename --keep to --keep-custom; Add new test
* Rename some symbols
* (WIP) Start working on --keep for defs and aliases
* Fix decls/aliases not melting properly
* Use id instead of the whole cloned overlay
* Rewrite overlay remove for no reason
Doesn't fix the bug but at least looks better.
* Rename variable
* Fix adding overlay env vars
* Add more tests; Fmt + Clippy
* WIP: Start laying overlays
* Rename Overlay->Module; Start adding overlay
* Revamp adding overlay
* Add overlay add tests; Disable debug print
* Fix overlay add; Add overlay remove
* Add overlay remove tests
* Add missing overlay remove file
* Add overlay list command
* (WIP?) Enable overlays for env vars
* Move OverlayFrames to ScopeFrames
* (WIP) Move everything to overlays only
ScopeFrame contains nothing but overlays now
* Fix predecls
* Fix wrong overlay id translation and aliases
* Fix broken env lookup logic
* Remove TODOs
* Add overlay add + remove for environment
* Add a few overlay tests; Fix overlay add name
* Some cleanup; Fix overlay add/remove names
* Clippy
* Fmt
* Remove walls of comments
* List overlays from stack; Add debugging flag
Currently, the engine state ordering is somehow broken.
* Fix (?) overlay list test
* Fix tests on Windows
* Fix activated overlay ordering
* Check for active overlays equality in overlay list
This removes the -p flag: Either both parser and engine will have the
same overlays, or the command will fail.
* Add merging on overlay remove
* Change help message and comment
* Add some remove-merge/discard tests
* (WIP) Track removed overlays properly
* Clippy; Fmt
* Fix getting last overlay; Fix predecls in overlays
* Remove merging; Fix re-add overwriting stuff
Also some error message tweaks.
* Fix overlay error in the engine
* Update variable_completions.rs
* Adds flags and optional arguments to view-source (#5446)
* added flags and optional arguments to view-source
* removed redundant code
* removed redundant code
* fmt
* fix bug in shell_integration (#5450)
* fix bug in shell_integration
* add some comments
* enable cd to work with directory abbreviations (#5452)
* enable cd to work with abbreviations
* add abbreviation example
* fix tests
* make it configurable
* make cd recornize symblic link (#5454)
* implement seq char command to generate single character sequence (#5453)
* add tmp code
* add seq char command
* Add split number flag in `split row` (#5434)
Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add two more overlay tests
* Add ModuleId to OverlayFrame
* Fix env conversion accidentally activating overlay
It activated overlay from permanent state prematurely which would
cause `overlay add` to misbehave.
* Remove unused parameter; Add overlay list test
* Remove added traces
* Add overlay commands examples
* Modify TODO
* Fix $nu.scope iteration
* Disallow removing default overlay
* Refactor some parser errors
* Remove last overlay if no argument
* Diversify overlay examples
* Make it possible to update overlay's module
In case the origin module updates, the overlay add loads the new module,
makes it overlay's origin and applies the changes. Before, it was
impossible to update the overlay if the module changed.
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <WindSoilder@outlook.com>
Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
* Use only $nu.env.PWD for getting current directory
Because setting and reading to/from std::env changes the global state
shich is problematic if we call `cd` from multiple threads (e.g., in a
`par-each` block).
With this change, when engine-q starts, it will either inherit existing
PWD env var, or create a new one from `std::env::current_dir()`.
Otherwise, everything that needs the current directory will get it from
`$nu.env.PWD`. Each spawned external command will get its current
directory per-process which should be thread-safe.
One thing left to do is to patch nu-path for this as well since it uses
`std::env::current_dir()` in its expansions.
* Rename nu-path functions
*_with is not *_relative which should be more descriptive and frees
"with" for use in a followup commit.
* Clone stack every each iter; Fix some commands
Cloning the stack each iteration of `each` makes sure we're not reusing
PWD between iterations.
Some fixes in commands to make them use the new PWD.
* Post-rebase cleanup, fmt, clippy
* Change back _relative to _with in nu-path funcs
Didn't use the idea I had for the new "_with".
* Remove leftover current_dir from rebase
* Add cwd sync at merge_delta()
This makes sure the parser and completer always have up-to-date cwd.
* Always pass absolute path to glob in ls
* Do not allow PWD a relative path; Allow recovery
Makes it possible to recover PWD by proceeding with the REPL cycle.
* Clone stack in each also for byte/string stream
* (WIP) Start moving env variables to engine state
* (WIP) Move env vars to engine state (ugly)
Quick and dirty code.
* (WIP) Remove unused mut and args; Fmt
* (WIP) Fix dataframe tests
* (WIP) Fix missing args after rebase
* (WIP) Clone only env vars, not the whole stack
* (WIP) Add env var clone to `for` loop as well
* Minor edits
* Refactor merge_delta() to include stack merging.
Less error-prone than doing it manually.
* Clone env for each `update` command iteration
* Mark env var hidden only when found in eng. state
* Fix clippt warnings
* Add TODO about env var reading
* Do not clone empty environment in loops
* Remove extra cwd collection
* Split current_dir() into str and path; Fix autocd
* Make completions respect PWD env var
* Proof of concept treating env vars as Values
* Refactor env var collection and method name
* Remove unnecessary pub
* Move env translations into a new file
* Fix LS_COLORS to support any Value
* Fix spans during env var translation
* Add span to env var in cd
* Improve error diagnostics
* Fix non-string env vars failing string conversion
* Make PROMPT_COMMAND a Block instead of String
* Record host env vars to a fake file
This will give spans to env vars that would otherwise be without one.
Makes errors less confusing.
* Add 'env' command to list env vars
It will list also their values translated to strings
* Sort env command by name; Add env var type
* Remove obsolete test
* Remember environment variables from previous scope
* Re-introduce env var hiding
Right now, hiding decls is broken
* Re-introduce hidden field of import patterns
All tests pass now.
* Remove/Address tests TODOs
* Fix test typo; Report hiding error
* Add a few more tests
* Fix wrong expected test result
* Add 'expor env' dummy command
* (WIP) Abstract away module exportables as Overlay
* Switch to Overlays for use/hide
Works for decls only right now.
* Fix passing import patterns of hide to eval
* Simplify use/hide of decls
* Add ImportPattern as Expr; Add use env eval
Still no parsing of "export env" so I can't test it yet.
* Refactor export parsing; Add InternalError
* Add env var export and activation; Misc changes
Now it is possible to `use` env var that was exported from a module.
This commit also adds some new errors and other small changes.
* Add env var hiding
* Fix eval not recognizing hidden decls
Without this change, calling `hide foo`, the evaluator does not know
whether a custom command named "foo" was hidden during parsing,
therefore, it is not possible to reliably throw an error about the "foo"
name not found.
* Add use/hide/export env var tests; Cleanup; Notes
* Ignore hide env related tests for now
* Fix main branch merge mess
* Fixed multi-word export def
* Fix hiding tests on Windows
* Remove env var hiding for now