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https://github.com/nushell/nushell
synced 2024-12-27 13:33:16 +00:00
Documenting some code and doing cleanups
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parent
b53570ceaa
commit
5e42b14026
6 changed files with 105 additions and 38 deletions
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@ -103,9 +103,7 @@ pub fn create_default_context() -> EngineState {
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working_set.render()
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};
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{
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EngineState::merge_delta(&mut engine_state, delta);
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}
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engine_state.merge_delta(delta);
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engine_state
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}
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@ -30,7 +30,7 @@ pub fn test_examples(cmd: impl Command + 'static) {
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working_set.render()
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};
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EngineState::merge_delta(&mut *engine_state, delta);
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engine_state.merge_delta(delta);
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for example in examples {
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// Skip tests that don't have results to compare to
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@ -50,7 +50,7 @@ pub fn test_examples(cmd: impl Command + 'static) {
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(output, working_set.render())
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};
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EngineState::merge_delta(&mut engine_state, delta);
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engine_state.merge_delta(delta);
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let mut stack = Stack::new();
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@ -80,6 +80,48 @@ impl Default for ScopeFrame {
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}
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}
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/// The core global engine state. This includes all global definitions as well as any global state that
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/// will persist for the whole session.
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///
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/// Declarations, variables, blocks, and other forms of data are held in the global state and referenced
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/// elsewhere using their IDs. These IDs are simply their index into the global state. This allows us to
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/// more easily handle creating blocks, binding variables and callsites, and more, because each of these
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/// will refer to the corresponding IDs rather than their definitions directly. At runtime, this means
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/// less copying and smaller structures.
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///
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/// Note that the runtime stack is not part of this global state. Runtime stacks are handled differently,
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/// but they also rely on using IDs rather than full definitions.
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///
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/// A note on implementation:
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///
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/// Much of the global definitions are built on the Bodil's 'im' crate. This gives us a way of working with
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/// lists of definitions in a way that is very cheap to access, while also allowing us to update them at
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/// key points in time (often, the transition between parsing and evaluation).
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///
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/// Over the last two years we tried a few different approaches to global state like this. I'll list them
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/// here for posterity, so we can more easily know how we got here:
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///
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/// * `Rc` - Rc is cheap, but not thread-safe. The moment we wanted to work with external processes, we
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/// needed a way send to stdin/stdout. In Rust, the current practice is to spawn a thread to handle both.
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/// These threads would need access to the global state, as they'll need to process data as it streams out
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/// of the data pipeline. Because Rc isn't thread-safe, this breaks.
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///
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/// * `Arc` - Arc is the thread-safe version of the above. Often Arc is used in combination with a Mutex or
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/// RwLock, but you can use Arc by itself. We did this a few places in the original Nushell. This *can* work
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/// but because of Arc's nature of not allowing mutation if there's a second copy of the Arc around, this
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/// ultimately becomes limiting.
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///
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/// * `Arc` + `Mutex/RwLock` - the standard practice for thread-safe containers. Unfortunately, this would
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/// have meant we would incur a lock penalty every time we needed to access any declaration or block. As we
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/// would be reading far more often than writing, it made sense to explore solutions that favor large amounts
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/// of reads.
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///
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/// * `im` - the `im` crate was ultimately chosen because it has some very nice properties: it gives the
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/// ability to cheaply clone these structures, which is nice as EngineState may need to be cloned a fair bit
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/// to follow ownership rules for closures and iterators. It also is cheap to access. Favoring reads here fits
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/// more closely to what we need with Nushell. And, of course, it's still thread-safe, so we get the same
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/// benefits as above.
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///
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#[derive(Clone)]
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pub struct EngineState {
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files: im::Vector<(String, usize, usize)>,
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@ -107,15 +149,22 @@ impl EngineState {
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}
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}
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pub fn merge_delta(this: &mut EngineState, mut delta: StateDelta) {
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/// Merges a `StateDelta` onto the current state. These deltas come from a system, like the parser, that
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/// creates a new set of definitions and visible symbols in the current scope. We make this transactional
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/// as there are times when we want to run the parser and immediately throw away the results (namely:
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/// syntax highlighting and completions).
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///
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/// When we want to preserve what the parser has created, we can take its output (the `StateDelta`) and
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/// use this function to merge it into the global state.
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pub fn merge_delta(&mut self, mut delta: StateDelta) {
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// Take the mutable reference and extend the permanent state from the working set
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this.files.extend(delta.files);
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this.file_contents.extend(delta.file_contents);
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this.decls.extend(delta.decls);
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this.vars.extend(delta.vars);
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this.blocks.extend(delta.blocks);
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self.files.extend(delta.files);
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self.file_contents.extend(delta.file_contents);
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self.decls.extend(delta.decls);
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self.vars.extend(delta.vars);
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self.blocks.extend(delta.blocks);
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if let Some(last) = this.scope.back_mut() {
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if let Some(last) = self.scope.back_mut() {
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let first = delta.scope.remove(0);
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for item in first.decls.into_iter() {
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last.decls.insert(item.0, item.1);
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@ -322,11 +371,19 @@ impl Default for EngineState {
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}
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}
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/// A temporary extension to the global state. This handles bridging between the global state and the
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/// additional declarations and scope changes that are not yet part of the global scope.
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///
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/// This working set is created by the parser as a way of handling declarations and scope changes that
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/// may later be merged or dropped (and not merged) depending on the needs of the code calling the parser.
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pub struct StateWorkingSet<'a> {
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pub permanent_state: &'a EngineState,
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pub delta: StateDelta,
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}
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/// A delta (or change set) between the current global state and a possible future global state. Deltas
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/// can be applied to the global state to update it to contain both previous state and the state held
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/// within the delta.
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pub struct StateDelta {
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files: Vec<(String, usize, usize)>,
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pub(crate) file_contents: Vec<(Vec<u8>, usize, usize)>,
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@ -921,7 +978,7 @@ mod engine_state_tests {
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working_set.render()
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};
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EngineState::merge_delta(&mut engine_state, delta);
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engine_state.merge_delta(delta);
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assert_eq!(engine_state.num_files(), 2);
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assert_eq!(&engine_state.files[0].0, "test.nu");
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@ -2,6 +2,23 @@ use std::collections::HashMap;
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use crate::{ShellError, Value, VarId};
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/// A runtime value stack used during evaluation
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///
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/// A note on implementation:
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///
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/// We previously set up the stack in a traditional way, where stack frames had parents which would
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/// represent other frames that you might return to when exiting a function.
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///
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/// While experimenting with blocks, we found that we needed to have closure captures of variables
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/// seen outside of the blocks, so that they blocks could be run in a way that was both thread-safe
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/// and followed the restrictions for closures applied to iterators. The end result left us with
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/// closure-captured single stack frames that blocks could see.
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///
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/// Blocks make up the only scope and stack definition abstraction in Nushell. As a result, we were
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/// creating closure captures at any point we wanted to have a Block value we could safely evaluate
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/// in any context. This meant that the parents were going largely unused, with captured variables
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/// taking their place. The end result is this, where we no longer have separate frames, but instead
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/// use the Stack as a way of representing the local and closure-captured state.
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#[derive(Debug, Clone)]
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pub struct Stack {
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pub vars: HashMap<VarId, Value>,
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@ -50,40 +67,18 @@ impl Stack {
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output
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}
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// pub fn enter_scope(&self) -> Stack {
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// // FIXME: VERY EXPENSIVE to clone entire stack
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// let mut output = self.clone();
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// output.0.push(StackFrame {
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// vars: HashMap::new(),
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// env_vars: HashMap::new(),
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// });
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// output
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// }
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pub fn get_env_vars(&self) -> HashMap<String, String> {
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// let mut output = HashMap::new();
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// for frame in &self.0 {
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// output.extend(frame.env_vars.clone().into_iter());
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// }
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// output
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self.env_vars.clone()
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}
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pub fn get_env_var(&self, name: &str) -> Option<String> {
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// for frame in self.0.iter().rev() {
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if let Some(v) = self.env_vars.get(name) {
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return Some(v.to_string());
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}
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// }
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None
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}
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pub fn print_stack(&self) {
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// for frame in self.0.iter().rev() {
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// println!("===frame===");
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println!("vars:");
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for (var, val) in &self.vars {
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println!(" {}: {:?}", var, val);
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@ -92,6 +87,5 @@ impl Stack {
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for (var, val) in &self.env_vars {
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println!(" {}: {:?}", var, val);
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}
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// }
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}
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}
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@ -2,6 +2,24 @@ use std::sync::{atomic::AtomicBool, Arc};
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use crate::{ast::PathMember, ShellError, Span, Value, ValueStream};
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/// The foundational abstraction for input and output to commands
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///
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/// This represents either a single Value or a stream of values coming into the command or leaving a command.
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///
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/// A note on implementation:
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///
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/// We've tried a few variations of this structure. Listing these below so we have a record.
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///
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/// * We tried always assuming a stream in Nushell. This was a great 80% solution, but it had some rough edges.
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/// Namely, how do you know the difference between a single string and a list of one string. How do you know
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/// when to flatten the data given to you from a data source into the stream or to keep it as an unflattened
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/// list?
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/// * We tried putting the stream into Value. This had some interesting properties as now commands "just worked
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/// on values", but the inability to pass Value to threads as-is meant a lot of workarounds for dealing with
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/// Value's stream case
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/// * A balance of the two approaches is what we've landed on: Values are thread-safe to pass, and we can stream
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/// them into any sources. Streams are still available to model the infinite streams approach of original
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/// Nushell.
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pub enum PipelineData {
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Value(Value),
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Stream(ValueStream),
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@ -118,7 +118,7 @@ fn main() -> Result<()> {
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(output, working_set.render())
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};
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EngineState::merge_delta(&mut engine_state, delta);
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engine_state.merge_delta(delta);
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let mut stack = nu_protocol::engine::Stack::new();
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@ -347,7 +347,7 @@ fn eval_source(
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(output, working_set.render())
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};
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EngineState::merge_delta(engine_state, delta);
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engine_state.merge_delta(delta);
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match eval_block(engine_state, stack, &block, PipelineData::new()) {
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Ok(pipeline_data) => {
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