moonlight-qt/app/streaming/session.h
Cameron Gutman f10b547a49 Partially revert "Rework window management to fix issues restoring window state between windowed and full-screen"
This exposes all sorts of issues with full-screen transitions on Windows and macOS:
- Loss of proper window decorations when transitioning from full-screen to windowed on Windows
- Improper sizing when transitioning from true full-screen to windowed on macOS

This reverts commit 38396b2691.
2022-04-24 16:40:19 -05:00

191 lines
5 KiB
C++

#pragma once
#include <QSemaphore>
#include <Limelight.h>
#include <opus_multistream.h>
#include "settings/streamingpreferences.h"
#include "input/input.h"
#include "video/decoder.h"
#include "audio/renderers/renderer.h"
#include "video/overlaymanager.h"
class Session : public QObject
{
Q_OBJECT
friend class SdlInputHandler;
friend class DeferredSessionCleanupTask;
friend class AsyncConnectionStartThread;
friend class ExecThread;
public:
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
// NB: This may not get destroyed for a long time! Don't put any cleanup here.
// Use Session::exec() or DeferredSessionCleanupTask instead.
virtual ~Session() {};
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
static
void getDecoderInfo(SDL_Window* window,
bool& isHardwareAccelerated, bool& isFullScreenOnly,
bool& isHdrSupported, QSize& maxResolution);
static Session* get()
{
return s_ActiveSession;
}
Overlay::OverlayManager& getOverlayManager()
{
return m_OverlayManager;
}
void flushWindowEvents();
bool getAndClearPendingIdrFrameStatus();
signals:
void stageStarting(QString stage);
void stageFailed(QString stage, int errorCode, QString failingPorts);
void connectionStarted();
void displayLaunchError(QString text);
void displayLaunchWarning(QString text);
void quitStarting();
void sessionFinished(int portTestResult);
// Emitted after sessionFinished() when the session is ready to be destroyed
void readyForDeletion();
private:
void execInternal();
bool initialize();
bool startConnectionAsync();
bool validateLaunch(SDL_Window* testWindow);
void emitLaunchWarning(QString text);
bool populateDecoderProperties(SDL_Window* window);
IAudioRenderer* createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig);
bool testAudio(int audioConfiguration);
int getAudioRendererCapabilities(int audioConfiguration);
void getWindowDimensions(int& x, int& y,
int& width, int& height);
void toggleFullscreen();
void notifyMouseEmulationMode(bool enabled);
void updateOptimalWindowDisplayMode();
static
bool isHardwareDecodeAvailable(SDL_Window* window,
StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, bool enableFramePacing,
bool testOnly,
IVideoDecoder*& chosenDecoder);
static
void clStageStarting(int stage);
static
void clStageFailed(int stage, int errorCode);
static
void clConnectionTerminated(int errorCode);
static
void clLogMessage(const char* format, ...);
static
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
static
void clConnectionStatusUpdate(int connectionStatus);
static
void clSetHdrMode(bool enabled);
static
int arInit(int audioConfiguration,
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
void* arContext, int arFlags);
static
void arCleanup();
static
void arDecodeAndPlaySample(char* sampleData, int sampleLength);
static
int drSetup(int videoFormat, int width, int height, int frameRate, void*, int);
static
void drCleanup();
static
int drSubmitDecodeUnit(PDECODE_UNIT du);
StreamingPreferences* m_Preferences;
bool m_IsFullScreen;
STREAM_CONFIGURATION m_StreamConfig;
DECODER_RENDERER_CALLBACKS m_VideoCallbacks;
AUDIO_RENDERER_CALLBACKS m_AudioCallbacks;
NvComputer* m_Computer;
NvApp m_App;
SDL_Window* m_Window;
IVideoDecoder* m_VideoDecoder;
SDL_SpinLock m_DecoderLock;
SDL_atomic_t m_NeedsIdr;
bool m_AudioDisabled;
bool m_AudioMuted;
Uint32 m_FullScreenFlag;
int m_DisplayOriginX;
int m_DisplayOriginY;
bool m_ThreadedExec;
bool m_PendingWindowedTransition;
bool m_UnexpectedTermination;
SdlInputHandler* m_InputHandler;
int m_MouseEmulationRefCount;
int m_FlushingWindowEventsRef;
bool m_AsyncConnectionSuccess;
int m_PortTestResults;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
int m_ActiveVideoHeight;
int m_ActiveVideoFrameRate;
OpusMSDecoder* m_OpusDecoder;
IAudioRenderer* m_AudioRenderer;
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
int m_AudioSampleCount;
Uint32 m_DropAudioEndTime;
Overlay::OverlayManager m_OverlayManager;
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
static Session* s_ActiveSession;
static QSemaphore s_ActiveSessionSemaphore;
};