moonlight-qt/app/settings/streamingpreferences.h
2022-05-07 14:32:07 -05:00

210 lines
6.6 KiB
C++

#pragma once
#include <QObject>
#include <QRect>
#include <QQmlEngine>
class StreamingPreferences : public QObject
{
Q_OBJECT
public:
StreamingPreferences(QObject *parent = nullptr);
StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent = nullptr);
Q_INVOKABLE static int
getDefaultBitrate(int width, int height, int fps);
Q_INVOKABLE void save();
void reload();
enum AudioConfig
{
AC_STEREO,
AC_51_SURROUND,
AC_71_SURROUND
};
Q_ENUM(AudioConfig)
enum VideoCodecConfig
{
VCC_AUTO,
VCC_FORCE_H264,
VCC_FORCE_HEVC,
VCC_FORCE_HEVC_HDR
};
Q_ENUM(VideoCodecConfig)
enum VideoDecoderSelection
{
VDS_AUTO,
VDS_FORCE_HARDWARE,
VDS_FORCE_SOFTWARE
};
Q_ENUM(VideoDecoderSelection)
enum WindowMode
{
WM_FULLSCREEN,
WM_FULLSCREEN_DESKTOP,
WM_WINDOWED
};
Q_ENUM(WindowMode)
enum UIDisplayMode
{
UI_WINDOWED,
UI_MAXIMIZED,
UI_FULLSCREEN
};
Q_ENUM(UIDisplayMode)
// New entries must go at the end of the enum
// to avoid renumbering existing entries (which
// would affect existing user preferences).
enum Language
{
LANG_AUTO,
LANG_EN,
LANG_FR,
LANG_ZH_CN,
LANG_DE,
LANG_NB_NO,
LANG_RU,
LANG_ES,
LANG_JA,
LANG_VI,
LANG_TH,
LANG_KO,
LANG_HU,
LANG_NL,
LANG_SV,
LANG_TR,
LANG_UK,
LANG_ZH_HANT,
LANG_PT,
LANG_PT_BR,
LANG_EL,
LANG_IT,
LANG_HI,
LANG_PL,
LANG_CS,
};
Q_ENUM(Language);
enum CaptureSysKeysMode
{
CSK_OFF,
CSK_FULLSCREEN,
CSK_ALWAYS,
};
Q_ENUM(CaptureSysKeysMode);
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged);
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
Q_PROPERTY(UIDisplayMode uiDisplayMode MEMBER uiDisplayMode NOTIFY uiDisplayModeChanged)
Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged)
Q_PROPERTY(bool muteOnFocusLoss MEMBER muteOnFocusLoss NOTIFY muteOnFocusLossChanged)
Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged)
Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged)
Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged)
Q_PROPERTY(bool keepAwake MEMBER keepAwake NOTIFY keepAwakeChanged)
Q_PROPERTY(CaptureSysKeysMode captureSysKeysMode MEMBER captureSysKeysMode NOTIFY captureSysKeysModeChanged)
Q_PROPERTY(Language language MEMBER language NOTIFY languageChanged);
Q_INVOKABLE bool retranslate();
// Directly accessible members for preferences
int width;
int height;
int fps;
int bitrateKbps;
bool enableVsync;
bool gameOptimizations;
bool playAudioOnHost;
bool multiController;
bool unsupportedFps;
bool enableMdns;
bool quitAppAfter;
bool absoluteMouseMode;
bool absoluteTouchMode;
bool framePacing;
bool connectionWarnings;
bool richPresence;
bool gamepadMouse;
bool detectNetworkBlocking;
bool swapMouseButtons;
bool muteOnFocusLoss;
bool backgroundGamepad;
bool reverseScrollDirection;
bool swapFaceButtons;
bool keepAwake;
int packetSize;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
WindowMode recommendedFullScreenMode;
UIDisplayMode uiDisplayMode;
Language language;
CaptureSysKeysMode captureSysKeysMode;
signals:
void displayModeChanged();
void bitrateChanged();
void enableVsyncChanged();
void gameOptimizationsChanged();
void playAudioOnHostChanged();
void multiControllerChanged();
void unsupportedFpsChanged();
void enableMdnsChanged();
void quitAppAfterChanged();
void absoluteMouseModeChanged();
void absoluteTouchModeChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void uiDisplayModeChanged();
void windowModeChanged();
void framePacingChanged();
void connectionWarningsChanged();
void richPresenceChanged();
void gamepadMouseChanged();
void detectNetworkBlockingChanged();
void mouseButtonsChanged();
void muteOnFocusLossChanged();
void backgroundGamepadChanged();
void reverseScrollDirectionChanged();
void swapFaceButtonsChanged();
void captureSysKeysModeChanged();
void keepAwakeChanged();
void languageChanged();
private:
QString getSuffixFromLanguage(Language lang);
QQmlEngine* m_QmlEngine;
};